wxWidgets/utils/wxMMedia2/lib/cdwin.h
Guilhem Lavaux 526ddb13e2 Removed wxMMedia
Added wxMMedia2: it should work on linux (wave read/write, aiff read only)
      I begin to write windows driver now

Added some file to filelist.txt
Make configure build wxMMedia2 makefiles


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3381 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-08-14 12:06:35 +00:00

67 lines
1.3 KiB
C++

// /////////////////////////////////////////////////////////////////////////////
// Name: cdwin.h
// Purpose: wxMMedia
// Author: Guilhem Lavaux
// Created: 1997
// Updated: 1998
// Copyright: (C) 1997, 1998, Guilhem Lavaux
// License: wxWindows license
// /////////////////////////////////////////////////////////////////////////////
#ifndef __CDA_win_H__
#define __CDA_win_H__
#ifdef __GNUG__
#pragma interface
#endif
#ifdef WX_PRECOMP
#include "wx/wxprec.h"
#else
#include "wx/wx.h"
#endif
#include "cdbase.h"
#ifdef WXMMEDIA_INTERNAL
#include <windows.h>
#include <mmsystem.h>
typedef struct CDAW_Internal {
MCIDEVICEID dev_id;
} CDAW_Internal;
#endif
///
class WXDLLEXPORT wxCDAudioWin : public wxCDAudio {
DECLARE_DYNAMIC_CLASS(wxCDAudioWin)
protected:
struct CDAW_Internal *m_internal;
wxCDtime *m_trksize, *m_trkpos;
CDtoc *m_toc;
bool m_ok;
public:
///
wxCDAudioWin(void);
///
wxCDAudioWin(const char *dev_name);
///
virtual ~wxCDAudioWin(void);
///
virtual bool Play(const wxCDtime& beg_time, const wxCDtime& end_time);
///
virtual bool Pause(void);
///
virtual bool Resume(void);
///
virtual CDstatus GetStatus(void);
///
virtual wxCDtime GetTime(void);
///
virtual CDtoc& GetToc(void);
///
virtual inline bool Ok(void) const { return m_ok; }
protected:
void PrepareToc();
};
#endif