wxWidgets/docs/latex/wx/memorydc.tex

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\section{\class{wxMemoryDC}}\label{wxmemorydc}
A memory device context provides a means to draw graphics onto a bitmap. When
drawing in to a mono-bitmap, using {\tt wxWHITE}, {\tt wxWHITE\_PEN} and
{\tt wxWHITE\_BRUSH}
will draw the background colour (i.e. 0) whereas all other colours will draw the
foreground colour (i.e. 1).
\wxheading{Derived from}
\helpref{wxDC}{wxdc}\\
\helpref{wxObject}{wxobject}
\wxheading{Include files}
<wx/dcmemory.h>
\wxheading{Library}
\helpref{wxCore}{librarieslist}
\wxheading{Remarks}
A bitmap must be selected into the new memory DC before it may be used
for anything. Typical usage is as follows:
\begin{verbatim}
// Create a memory DC
wxMemoryDC temp_dc;
temp_dc.SelectObject(test_bitmap);
// We can now draw into the memory DC...
// Copy from this DC to another DC.
old_dc.Blit(250, 50, BITMAP_WIDTH, BITMAP_HEIGHT, temp_dc, 0, 0);
\end{verbatim}
Note that the memory DC {\it must} be deleted (or the bitmap selected out of it) before a bitmap
can be reselected into another memory DC.
And, before performing any other operations on the bitmap data, the bitmap must
be selected out of the memory DC:
\begin{verbatim}
temp_dc.SelectObject(wxNullBitmap)
\end{verbatim}
(this happens automatically when wxMemoryDC object goes out of scope).
\wxheading{See also}
\helpref{wxBitmap}{wxbitmap}, \helpref{wxDC}{wxdc}
\latexignore{\rtfignore{\wxheading{Members}}}
\membersection{wxMemoryDC::wxMemoryDC}\label{wxmemorydcctor}
\func{}{wxMemoryDC}{\void}
Constructs a new memory device context.
Use the \helpref{IsOk}{wxdcisok} member to test whether the constructor was successful
in creating a usable device context.
Don't forget to select a bitmap into the DC before drawing on it.
\func{}{wxMemoryDC}{\param{wxBitmap\& }{bitmap}}
Constructs a new memory device context and calls \helpref{SelectObject}{wxmemorydcselectobject}
with the given bitmap.
Use the \helpref{IsOk}{wxdcisok} member to test whether the constructor was successful
in creating a usable device context.
\membersection{wxMemoryDC::SelectObject}\label{wxmemorydcselectobject}
\func{void}{SelectObject}{\param{wxBitmap\& }{bitmap}}
Works exactly like \helpref{SelectObjectAsSource}{wxmemorydcselectobjectassource} but
this is the function you should use when you select a bitmap because you want to modify
it, e.g. drawing on this DC.
Using \helpref{SelectObjectAsSource}{wxmemorydcselectobjectassource} when modifying
the bitmap may incurr some problems related to wxBitmap being a reference counted object
(see \helpref{reference counting overview}{trefcount}).
Also, before using the updated bitmap data, make sure to select it out of context first
(for example by selecting wxNullBitmap into the device context).
\wxheading{See also}
\helpref{wxDC::DrawBitmap}{wxdcdrawbitmap}
\membersection{wxMemoryDC::SelectObjectAsSource}\label{wxmemorydcselectobjectassource}
\func{void}{SelectObjectAsSource}{\param{const wxBitmap\& }{bitmap}}
Selects the given bitmap into the device context, to use as the memory
bitmap. Selecting the bitmap into a memory DC allows you to draw into
the DC (and therefore the bitmap) and also to use \helpref{wxDC::Blit}{wxdcblit} to copy
the bitmap to a window. For this purpose, you may find \helpref{wxDC::DrawIcon}{wxdcdrawicon}\rtfsp
easier to use instead.
If the argument is wxNullBitmap (or some other uninitialised wxBitmap) the current bitmap is
selected out of the device context, and the original bitmap restored, allowing the current bitmap to
be destroyed safely.
\wxheading{See also}
\helpref{wxMemoryDC::SelectObject}{wxmemorydcselectobject}