wxWidgets/include/wx/generic/srchctlg.h

276 lines
8.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/generic/srchctlg.h
// Purpose: generic wxSearchCtrl class
// Author: Vince Harron
// Created: 2006-02-19
// RCS-ID: $Id$
// Copyright: Vince Harron
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GENERIC_SEARCHCTRL_H_
#define _WX_GENERIC_SEARCHCTRL_H_
#if wxUSE_SEARCHCTRL
#include "wx/bitmap.h"
class WXDLLIMPEXP_FWD_CORE wxSearchButton;
class WXDLLIMPEXP_FWD_CORE wxSearchTextCtrl;
// ----------------------------------------------------------------------------
// wxSearchCtrl is a combination of wxTextCtrl and wxSearchButton
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxSearchCtrl : public wxSearchCtrlBase
{
public:
// creation
// --------
wxSearchCtrl();
wxSearchCtrl(wxWindow *parent, wxWindowID id,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxSearchCtrlNameStr);
virtual ~wxSearchCtrl();
bool Create(wxWindow *parent, wxWindowID id,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxSearchCtrlNameStr);
#if wxUSE_MENUS
// get/set search button menu
// --------------------------
virtual void SetMenu( wxMenu* menu );
virtual wxMenu* GetMenu();
#endif // wxUSE_MENUS
// get/set search options
// ----------------------
virtual void ShowSearchButton( bool show );
virtual bool IsSearchButtonVisible() const;
virtual void ShowCancelButton( bool show );
virtual bool IsCancelButtonVisible() const;
// TODO: In 2.9 these should probably be virtual, and declared in the base class...
void SetDescriptiveText(const wxString& text);
wxString GetDescriptiveText() const;
// accessors
// ---------
virtual wxString GetValue() const;
virtual void SetValue(const wxString& value);
virtual wxString GetRange(long from, long to) const;
virtual int GetLineLength(long lineNo) const;
virtual wxString GetLineText(long lineNo) const;
virtual int GetNumberOfLines() const;
virtual bool IsModified() const;
virtual bool IsEditable() const;
// more readable flag testing methods
virtual bool IsSingleLine() const;
virtual bool IsMultiLine() const;
// If the return values from and to are the same, there is no selection.
virtual void GetSelection(long* from, long* to) const;
virtual wxString GetStringSelection() const;
// operations
// ----------
// editing
virtual void Clear();
virtual void Replace(long from, long to, const wxString& value);
virtual void Remove(long from, long to);
// load/save the controls contents from/to the file
virtual bool LoadFile(const wxString& file);
virtual bool SaveFile(const wxString& file = wxEmptyString);
// sets/clears the dirty flag
virtual void MarkDirty();
virtual void DiscardEdits();
// set the max number of characters which may be entered in a single line
// text control
virtual void SetMaxLength(unsigned long WXUNUSED(len));
// writing text inserts it at the current position, appending always
// inserts it at the end
virtual void WriteText(const wxString& text);
virtual void AppendText(const wxString& text);
// insert the character which would have resulted from this key event,
// return true if anything has been inserted
virtual bool EmulateKeyPress(const wxKeyEvent& event);
// text control under some platforms supports the text styles: these
// methods allow to apply the given text style to the given selection or to
// set/get the style which will be used for all appended text
virtual bool SetStyle(long start, long end, const wxTextAttr& style);
virtual bool GetStyle(long position, wxTextAttr& style);
virtual bool SetDefaultStyle(const wxTextAttr& style);
virtual const wxTextAttr& GetDefaultStyle() const;
// translate between the position (which is just an index in the text ctrl
// considering all its contents as a single strings) and (x, y) coordinates
// which represent column and line.
virtual long XYToPosition(long x, long y) const;
virtual bool PositionToXY(long pos, long *x, long *y) const;
virtual void ShowPosition(long pos);
// find the character at position given in pixels
//
// NB: pt is in device coords (not adjusted for the client area origin nor
// scrolling)
virtual wxTextCtrlHitTestResult HitTest(const wxPoint& pt, long *pos) const;
virtual wxTextCtrlHitTestResult HitTest(const wxPoint& pt,
wxTextCoord *col,
wxTextCoord *row) const;
// Clipboard operations
virtual void Copy();
virtual void Cut();
virtual void Paste();
virtual bool CanCopy() const;
virtual bool CanCut() const;
virtual bool CanPaste() const;
// Undo/redo
virtual void Undo();
virtual void Redo();
virtual bool CanUndo() const;
virtual bool CanRedo() const;
// Insertion point
virtual void SetInsertionPoint(long pos);
virtual void SetInsertionPointEnd();
virtual long GetInsertionPoint() const;
virtual wxTextPos GetLastPosition() const;
virtual void SetSelection(long from, long to);
virtual void SelectAll();
virtual void SetEditable(bool editable);
#if 0
// override streambuf method
#if wxHAS_TEXT_WINDOW_STREAM
int overflow(int i);
#endif // wxHAS_TEXT_WINDOW_STREAM
// stream-like insertion operators: these are always available, whether we
// were, or not, compiled with streambuf support
wxTextCtrl& operator<<(const wxString& s);
wxTextCtrl& operator<<(int i);
wxTextCtrl& operator<<(long i);
wxTextCtrl& operator<<(float f);
wxTextCtrl& operator<<(double d);
wxTextCtrl& operator<<(const wxChar c);
#endif
// do the window-specific processing after processing the update event
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event);
virtual bool ShouldInheritColours() const;
// wxWindow overrides
virtual bool SetFont(const wxFont& font);
// search control generic only
void SetSearchBitmap( const wxBitmap& bitmap );
void SetCancelBitmap( const wxBitmap& bitmap );
#if wxUSE_MENUS
void SetSearchMenuBitmap( const wxBitmap& bitmap );
#endif // wxUSE_MENUS
protected:
virtual void DoSetValue(const wxString& value, int flags);
virtual bool DoLoadFile(const wxString& file, int fileType);
virtual bool DoSaveFile(const wxString& file, int fileType);
// override the base class virtuals involved into geometry calculations
virtual wxSize DoGetBestSize() const;
virtual void DoMoveWindow(int x, int y, int width, int height);
virtual void LayoutControls(int x, int y, int width, int height);
virtual void RecalcBitmaps();
void Init();
virtual wxBitmap RenderSearchBitmap( int x, int y, bool renderDrop );
virtual wxBitmap RenderCancelBitmap( int x, int y );
virtual void OnSearchButton( wxCommandEvent& event );
void OnSetFocus( wxFocusEvent& event );
void OnSize( wxSizeEvent& event );
bool HasMenu() const
{
#if wxUSE_MENUS
return m_menu != NULL;
#else // !wxUSE_MENUS
return false;
#endif // wxUSE_MENUS/!wxUSE_MENUS
}
private:
friend class wxSearchButton;
#if wxUSE_MENUS
void PopupSearchMenu();
#endif // wxUSE_MENUS
// the subcontrols
wxSearchTextCtrl *m_text;
wxSearchButton *m_searchButton;
wxSearchButton *m_cancelButton;
#if wxUSE_MENUS
wxMenu *m_menu;
#endif // wxUSE_MENUS
bool m_searchButtonVisible;
bool m_cancelButtonVisible;
bool m_searchBitmapUser;
bool m_cancelBitmapUser;
#if wxUSE_MENUS
bool m_searchMenuBitmapUser;
#endif // wxUSE_MENUS
wxBitmap m_searchBitmap;
wxBitmap m_cancelBitmap;
#if wxUSE_MENUS
wxBitmap m_searchMenuBitmap;
#endif // wxUSE_MENUS
private:
DECLARE_DYNAMIC_CLASS(wxSearchCtrl)
DECLARE_EVENT_TABLE()
};
#endif // wxUSE_SEARCHCTRL
#endif // _WX_GENERIC_SEARCHCTRL_H_