wxWidgets/include/wx/os2/listctrl.h
Vadim Zeitlin 3f66f6a5b3 Remove all lines containing cvs/svn "$Id$" keyword.
This keyword is not expanded by Git which means it's not replaced with the
correct revision value in the releases made using git-based scripts and it's
confusing to have lines with unexpanded "$Id$" in the released files. As
expanding them with Git is not that simple (it could be done with git archive
and export-subst attribute) and there are not many benefits in having them in
the first place, just remove all these lines.

If nothing else, this will make an eventual transition to Git simpler.

Closes #14487.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2013-07-26 16:02:46 +00:00

540 lines
15 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/os2/listctrl.h
// Purpose: wxListCtrl class
// Author:
// Modified by:
// Created:
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_LISTCTRL_H_
#define _WX_LISTCTRL_H_
#if wxUSE_LISTCTRL
#include "wx/control.h"
#include "wx/event.h"
#include "wx/hash.h"
#include "wx/textctrl.h"
class WXDLLIMPEXP_FWD_CORE wxImageList;
typedef int (wxCALLBACK *wxListCtrlCompare)(long lItem1, long lItem2, long lSortData);
class WXDLLIMPEXP_CORE wxListCtrl: public wxControl
{
public:
wxListCtrl() { Init(); }
wxListCtrl( wxWindow* pParent
,wxWindowID vId = -1
,const wxPoint& rPos = wxDefaultPosition
,const wxSize& rSize = wxDefaultSize
,long lStyle = wxLC_ICON
,const wxValidator& rValidator = wxDefaultValidator
,const wxString& rsName = wxListCtrlNameStr)
{
Init();
Create( pParent
,vId
,rPos
,rSize
,lStyle
,rValidator
,rsName
);
}
virtual ~wxListCtrl();
bool Create( wxWindow* pParent
,wxWindowID vId = -1
,const wxPoint& rPos = wxDefaultPosition
,const wxSize& rSize = wxDefaultSize
,long lStyle = wxLC_ICON
,const wxValidator& rValidator = wxDefaultValidator
,const wxString& rsName = wxListCtrlNameStr
);
// Attributes
////////////////////////////////////////////////////////////////////////////
//
//
// Set the control colours
//
bool SetForegroundColour(const wxColour& rCol);
bool SetBackgroundColour(const wxColour& rCol);
//
// Information about this column
//
bool GetColumn( int nCol
,wxListItem& rItem
) const;
bool SetColumn( int nCol
,wxListItem& rItem
);
//
// Column width
//
int GetColumnWidth(int nCol) const;
bool SetColumnWidth( int nCol
,int nWidth
);
//
// Gets the number of items that can fit vertically in the
// visible area of the list control (list or report view)
// or the total number of items in the list control (icon
// or small icon view)
//
int GetCountPerPage(void) const;
wxRect GetViewRect() const;
//
// Gets the edit control for editing labels.
//
wxTextCtrl* GetEditControl(void) const;
//
// Information about the item
//
bool GetItem(wxListItem& rInfo) const;
bool SetItem(wxListItem& rInfo);
//
// Sets a string field at a particular column
//
long SetItem( long lIndex
,int nCol
,const wxString& rsLabel
,int nImageId = -1
);
//
// Item state
//
int GetItemState( long lItem
,long lStateMask
) const;
bool SetItemState( long lItem
,long lState
,long lStateMask
);
//
// Sets the item image
//
bool SetItemImage( long lItem
,int nImage
,int lSelImage
);
bool SetItemColumnImage( long lItem
,long lColumn
,int nImage
);
//
// Item text
//
wxString GetItemText(long lItem) const;
void SetItemText( long lItem
,const wxString& rsStr
);
//
// Item data
//
long GetItemData(long lItem) const;
bool SetItemPtrData(long item, wxUIntPtr data);
bool SetItemData(long item, long data) { return SetItemPtrData(item, data); }
//
// Gets the item rectangle
//
bool GetItemRect( long lItem
,wxRect& rRect
,int nCode = wxLIST_RECT_BOUNDS
) const;
//
// Item position
//
bool GetItemPosition( long lItem
,wxPoint& rPos
) const;
bool SetItemPosition( long lItem
,const wxPoint& rPos
);
//
// Gets the number of items in the list control
//
int GetItemCount(void) const;
//
// Gets the number of columns in the list control
//
inline int GetColumnCount(void) const { return m_nColCount; }
//
// Retrieves the spacing between icons in pixels.
// If bIsSmall is true, gets the spacing for the small icon
// view, otherwise the large icon view.
//
int GetItemSpacing(bool bIsSmall) const;
//
// Foreground colour of an item.
//
wxColour GetItemTextColour(long lItem) const;
void SetItemTextColour( long lItem
,const wxColour& rCol
);
//
// Background colour of an item.
//
wxColour GetItemBackgroundColour(long lItem ) const;
void SetItemBackgroundColour( long lItem
,const wxColour& rCol
);
//
// Gets the number of selected items in the list control
//
int GetSelectedItemCount(void) const;
//
// Text colour of the listview
//
wxColour GetTextColour(void) const;
void SetTextColour(const wxColour& rCol);
//
// Gets the index of the topmost visible item when in
// list or report view
//
long GetTopItem(void) const;
//
// Add or remove a single window style
void SetSingleStyle( long lStyle
,bool bAdd = true
);
//
// Set the whole window style
//
void SetWindowStyleFlag(long lStyle);
//
// Searches for an item, starting from 'item'.
// item can be -1 to find the first item that matches the
// specified flags.
// Returns the item or -1 if unsuccessful.
long GetNextItem( long lItem
,int nGeometry = wxLIST_NEXT_ALL
,int lState = wxLIST_STATE_DONTCARE
) const;
//
// Gets one of the three image lists
//
wxImageList* GetImageList(int nWhich) const;
//
// Sets the image list
//
void SetImageList( wxImageList* pImageList
,int nWhich
);
void AssignImageList( wxImageList* pImageList
,int nWhich
);
//
// Returns true if it is a virtual list control
//
inline bool IsVirtual() const { return (GetWindowStyle() & wxLC_VIRTUAL) != 0; }
//
// Refresh items selectively (only useful for virtual list controls)
//
void RefreshItem(long lItem);
void RefreshItems( long lItemFrom
,long lItemTo
);
//
// Operations
////////////////////////////////////////////////////////////////////////////
//
//
// Arranges the items
//
bool Arrange(int nFlag = wxLIST_ALIGN_DEFAULT);
//
// Deletes an item
//
bool DeleteItem(long lItem);
//
// Deletes all items
bool DeleteAllItems(void);
//
// Deletes a column
//
bool DeleteColumn(int nCol);
//
// Deletes all columns
//
bool DeleteAllColumns(void);
//
// Clears items, and columns if there are any.
//
void ClearAll(void);
//
// Edit the label
//
wxTextCtrl* EditLabel( long lItem
,wxClassInfo* pTextControlClass = wxCLASSINFO(wxTextCtrl)
);
//
// End label editing, optionally cancelling the edit
//
bool EndEditLabel(bool bCancel);
//
// Ensures this item is visible
//
bool EnsureVisible(long lItem);
//
// Find an item whose label matches this string, starting from the item after 'start'
// or the beginning if 'start' is -1.
//
long FindItem( long lStart
,const wxString& rsStr
,bool bPartial = false
);
//
// Find an item whose data matches this data, starting from the item after 'start'
// or the beginning if 'start' is -1.
//
long FindItem( long lStart
,long lData
);
//
// Find an item nearest this position in the specified direction, starting from
// the item after 'start' or the beginning if 'start' is -1.
//
long FindItem( long lStart
,const wxPoint& rPoint
,int lDirection
);
//
// Determines which item (if any) is at the specified point,
// giving details in 'flags' (see wxLIST_HITTEST_... flags above)
//
long HitTest( const wxPoint& rPoint
,int& rFlags
);
//
// Inserts an item, returning the index of the new item if successful,
// -1 otherwise.
//
long InsertItem(wxListItem& rInfo);
//
// Insert a string item
//
long InsertItem( long lIndex
,const wxString& rsLabel
);
//
// Insert an image item
//
long InsertItem( long lIndex
,int nImageIndex
);
//
// Insert an image/string item
//
long InsertItem( long lIndex
,const wxString& rsLabel
,int nImageIndex
);
//
// For list view mode (only), inserts a column.
//
long InsertColumn( long lCol
,wxListItem& rInfo
);
long InsertColumn( long lCol
,const wxString& rsHeading
,int nFormat = wxLIST_FORMAT_LEFT
,int lWidth = -1
);
//
// set the number of items in a virtual list control
//
void SetItemCount(long lCount);
//
// Scrolls the list control. If in icon, small icon or report view mode,
// x specifies the number of pixels to scroll. If in list view mode, x
// specifies the number of columns to scroll.
// If in icon, small icon or list view mode, y specifies the number of pixels
// to scroll. If in report view mode, y specifies the number of lines to scroll.
//
bool ScrollList( int nDx
,int nDy
);
// Sort items.
//
// fn is a function which takes 3 long arguments: item1, item2, data.
// item1 is the long data associated with a first item (NOT the index).
// item2 is the long data associated with a second item (NOT the index).
// data is the same value as passed to SortItems.
// The return value is a negative number if the first item should precede the second
// item, a positive number of the second item should precede the first,
// or zero if the two items are equivalent.
//
// data is arbitrary data to be passed to the sort function.
//
bool SortItems( wxListCtrlCompare fn
,long lData
);
//
// IMPLEMENTATION
// --------------
//
virtual bool OS2Command( WXUINT uParam
,WXWORD wId
);
//
// Bring the control in sync with current m_windowStyle value
//
void UpdateStyle(void);
//
// Implementation: converts wxWidgets style to MSW style.
// Can be a single style flag or a bit list.
// oldStyle is 'normalised' so that it doesn't contain
// conflicting styles.
//
long ConvertToOS2Style( long& lOldStyle
,long lStyle
) const;
long ConvertArrangeToOS2Style(long lStyle);
long ConvertViewToOS2Style(long lStyle);
virtual MRESULT OS2WindowProc( WXUINT uMsg
,WXWPARAM wParam
,WXLPARAM lParam
);
// Event handlers
////////////////////////////////////////////////////////////////////////////
// Necessary for drawing hrules and vrules, if specified
void OnPaint(wxPaintEvent& rEvent);
protected:
//
// common part of all ctors
//
void Init(void);
//
// Free memory taken by all internal data
//
void FreeAllInternalData(void);
wxTextCtrl* m_pTextCtrl; // The control used for editing a label
wxImageList* m_pImageListNormal; // The image list for normal icons
wxImageList* m_pImageListSmall; // The image list for small icons
wxImageList* m_pImageListState; // The image list state icons (not implemented yet)
bool m_bOwnsImageListNormal;
bool m_bOwnsImageListSmall;
bool m_bOwnsImageListState;
long m_lBaseStyle; // Basic PM style flags, for recreation purposes
int m_nColCount; // PM doesn't have GetColumnCount so must
// keep track of inserted/deleted columns
//
// true if we have any internal data (user data & attributes)
//
bool m_bAnyInternalData;
//
// true if we have any items with custom attributes
//
bool m_bHasAnyAttr;
//
// These functions are only used for virtual list view controls, i.e. the
// ones with wxLC_VIRTUAL style
//
// return the text for the given column of the given item
//
virtual wxString OnGetItemText( long lItem
,long lColumn
) const;
//
// Return the icon for the given item. In report view, OnGetItemImage will
// only be called for the first column. See OnGetItemColumnImage for
// details.
//
virtual int OnGetItemImage(long lItem) const;
//
// Return the icon for the given item and column
//
virtual int OnGetItemColumnImage(long lItem, long lColumn) const;
//
// Return the attribute for the item (may return NULL if none)
//
virtual wxListItemAttr* OnGetItemAttr(long lItem) const;
private:
bool DoCreateControl( int nX
,int nY
,int nWidth
,int nHeight
);
DECLARE_DYNAMIC_CLASS(wxListCtrl)
DECLARE_EVENT_TABLE()
wxDECLARE_NO_COPY_CLASS(wxListCtrl);
}; // end of CLASS wxListCtrl
#endif // wxUSE_LISTCTRL
#endif // _WX_LISTCTRL_H_