wxWidgets/interface/dir.h
2008-04-22 16:29:43 +00:00

293 lines
9.4 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: dir.h
// Purpose: interface of wxDir and wxDirTraverser
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
Possible return values of wxDirTraverser callback functions.
*/
enum wxDirTraverseResult
{
wxDIR_IGNORE = -1, ///< Ignore this directory but continue with others.
wxDIR_STOP, ///< Stop traversing.
wxDIR_CONTINUE ///< Continue into this directory.
};
/**
@class wxDirTraverser
@wxheader{dir.h}
wxDirTraverser is an abstract interface which must be implemented by
objects passed to wxDir::Traverse() function.
Example of use (this works almost like wxDir::GetAllFiles()):
@code
class wxDirTraverserSimple : public wxDirTraverser
{
public:
wxDirTraverserSimple(wxArrayString& files) : m_files(files) { }
virtual wxDirTraverseResult OnFile(const wxString& filename)
{
m_files.Add(filename);
return wxDIR_CONTINUE;
}
virtual wxDirTraverseResult OnDir(const wxString& WXUNUSED(dirname))
{
return wxDIR_CONTINUE;
}
private:
wxArrayString& m_files;
};
// get the names of all files in the array
wxArrayString files;
wxDirTraverserSimple traverser(files);
wxDir dir(dirname);
dir.Traverse(traverser);
@endcode
@library{wxbase}
@category{file}
*/
class wxDirTraverser
{
public:
/**
This function is called for each directory. It may return ::wxDIR_STOP
to abort traversing completely, ::wxDIR_IGNORE to skip this directory
but continue with others or ::wxDIR_CONTINUE to enumerate all files and
subdirectories in this directory.
This is a pure virtual function and must be implemented in the derived
class.
*/
virtual wxDirTraverseResult OnDir(const wxString& dirname);
/**
This function is called for each file. It may return ::wxDIR_STOP to
abort traversing (for example, if the file being searched is found) or
::wxDIR_CONTINUE to proceed.
This is a pure virtual function and must be implemented in the derived
class.
*/
virtual wxDirTraverseResult OnFile(const wxString& filename);
/**
This function is called for each directory which we failed to open for
enumerating. It may return ::wxDIR_STOP to abort traversing completely,
::wxDIR_IGNORE to skip this directory but continue with others or
::wxDIR_CONTINUE to retry opening this directory once again.
The base class version always returns ::wxDIR_IGNORE.
*/
virtual wxDirTraverseResult OnOpenError(const wxString& openerrorname);
};
/**
These flags define what kind of filenames are included in the list of files
enumerated by wxDir::GetFirst() and wxDir::GetNext().
*/
enum
{
wxDIR_FILES = 0x0001, ///< Includes files.
wxDIR_DIRS = 0x0002, ///< Includes directories.
wxDIR_HIDDEN = 0x0004, ///< Includes hidden files.
wxDIR_DOTDOT = 0x0008, ///< Includes "." and "..".
wxDIR_DEFAULT = wxDIR_FILES | wxDIR_DIRS | wxDIR_HIDDEN
};
/**
@class wxDir
@wxheader{dir.h}
wxDir is a portable equivalent of Unix open/read/closedir functions which
allow enumerating of the files in a directory. wxDir allows to enumerate
files as well as directories.
wxDir also provides a flexible way to enumerate files recursively using
Traverse() or a simpler GetAllFiles() function.
Example of use:
@code
wxDir dir(wxGetCwd());
if ( !dir.IsOpened() )
{
// deal with the error here - wxDir would already log an error message
// explaining the exact reason of the failure
return;
}
puts("Enumerating object files in current directory:");
wxString filename;
bool cont = dir.GetFirst(&filename, filespec, flags);
while ( cont )
{
printf("%s\n", filename.c_str());
cont = dir.GetNext(&filename);
}
@endcode
@library{wxbase}
@category{file}
*/
class wxDir
{
public:
/**
Default constructor, use Open() afterwards.
*/
wxDir();
/**
Opens the directory for enumeration, use IsOpened() to test for errors.
*/
wxDir(const wxString& dir);
/**
Destructor cleans up the associated resources. It is not virtual and so
this class is not meant to be used polymorphically.
*/
~wxDir();
/**
Test for existence of a directory with the given name.
*/
static bool Exists(const wxString& dir);
/**
The function returns the path of the first file matching the given
@a filespec or an empty string if there are no files matching it.
The @a flags parameter may or may not include ::wxDIR_FILES, the
function always behaves as if it were specified. By default, @a flags
includes ::wxDIR_DIRS and so the function recurses into the
subdirectories but if this flag is not specified, the function
restricts the search only to the directory @a dirname itself.
@see Traverse()
*/
static wxString FindFirst(const wxString& dirname,
const wxString& filespec,
int flags = wxDIR_DEFAULT);
/**
The function appends the names of all the files under directory
@a dirname to the array @a files (note that its old content is
preserved). Only files matching the @a filespec are taken, with empty
spec matching all the files.
The @a flags parameter should always include ::wxDIR_FILES or the array
would be unchanged and should include ::wxDIR_DIRS flag to recurse into
subdirectories (both flags are included in the value by default).
@see Traverse()
*/
static size_t GetAllFiles(const wxString& dirname, wxArrayString* files,
const wxString& filespec = wxEmptyString,
int flags = wxDIR_DEFAULT);
/**
Start enumerating all files matching @a filespec (or all files if it is
empty) and @e flags, return @true on success.
*/
bool GetFirst(wxString* filename,
const wxString& filespec = wxEmptyString,
int flags = wxDIR_DEFAULT) const;
/**
Returns the name of the directory itself. The returned string does not
have the trailing path separator (slash or backslash).
*/
wxString GetName() const;
/**
Continue enumerating files which satisfy the criteria specified by the
last call to GetFirst().
*/
bool GetNext(wxString* filename) const;
/**
Returns the size (in bytes) of all files recursively found in @c dir or
@c wxInvalidSize in case of error.
In case it happens that while traversing folders a file's size can not
be read, that file is added to the @a filesSkipped array, if not @NULL,
and then skipped. This usually happens with some special folders which
are locked by the operating system or by another process. Remember that
when the size of @a filesSkipped is not zero, then the returned value
is not 100% accurate and, if the skipped files were big, it could be
far from real size of the directory.
@see wxFileName::GetHumanReadableSize(), wxGetDiskSpace()
*/
static wxULongLong GetTotalSize(const wxString& dir,
wxArrayString* filesSkipped = NULL);
/**
Returns @true if the directory contains any files matching the given
@a filespec. If @a filespec is empty, look for any files at all. In any
case, even hidden files are taken into account.
*/
bool HasFiles(const wxString& filespec = wxEmptyString) const;
/**
Returns @true if the directory contains any subdirectories (if a non
empty @a filespec is given, only check for directories matching it).
The hidden subdirectories are taken into account as well.
*/
bool HasSubDirs(const wxString& dirspec = wxEmptyString) const;
/**
Returns @true if the directory was successfully opened by a previous
call to Open().
*/
bool IsOpened() const;
/**
Open the directory for enumerating, returns @true on success or @false
if an error occurred.
*/
bool Open(const wxString& dir);
/**
Enumerate all files and directories under the given directory
recursively calling the element of the provided wxDirTraverser object
for each of them.
More precisely, the function will really recurse into subdirectories if
@a flags contains ::wxDIR_DIRS flag. It will ignore the files (but
still possibly recurse into subdirectories) if ::wxDIR_FILES flag is
given.
For each found directory, @ref wxDirTraverser::OnDir() "sink.OnDir()"
is called and @ref wxDirTraverser::OnFile() "sink.OnFile()" is called
for every file. Depending on the return value, the enumeration may
continue or stop.
The function returns the total number of files found or @c "(size_t)-1"
on error.
@see GetAllFiles()
*/
size_t Traverse(wxDirTraverser& sink,
const wxString& filespec = wxEmptyString,
int flags = wxDIR_DEFAULT);
};