wxWidgets/interface/msgqueue.h

70 lines
2.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: msgqueue.h
// Purpose: interface of wxMessageQueue<T>
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@wxheader{msgqueue.h}
wxMessageQueue allows passing messages between threads.
This class should be typically used to communicate between the main and worker
threads. The main thread calls wxMessageQueue::Post and
the worker thread calls wxMessageQueue::Receive.
For this class a message is an object of arbitrary type T. Notice that
often there is a some special message indicating that the thread
should terminate as there is no other way to gracefully shutdown a thread
waiting on the message queue.
@nolibrary
@category{FIXME}
@see wxThread
*/
class wxMessageQueue<T>
{
public:
/**
Returns @true if the object had been initialized successfully, @false
if an error occurred.
*/
bool IsOk() const;
/**
Add a message to this queue and signal the threads waiting for messages
(i.e. the threads which called wxMessageQueue::Receive or
wxMessageQueue::ReceiveTimeout).
This method is safe to call from multiple threads in parallel.
*/
wxMessageQueueError Post(T const& msg);
/**
Block until a message becomes available in the queue. Waits indefinitely long
or until an error occurs.
The message is returned in @e msg.
*/
wxMessageQueueError Receive(T& msg);
/**
Block until a message becomes available in the queue, but no more than
@a timeout milliseconds has elapsed.
If no message is available after @a timeout milliseconds then returns
@b wxMSGQUEUE_TIMEOUT.
If @a timeout is 0 then checks for any messages present in the queue
and returns immediately without waiting.
The message is returned in @e msg.
*/
wxMessageQueueError ReceiveTimeout(long timeout, T& msg);
/**
Default and only constructor. Use wxMessageQueue::IsOk to check
if the object was successfully initialized.
*/
wxMessageQueue();
};