wxWidgets/interface/wx/link.h
Vadim Zeitlin 526954c596 Globally use "wxWindows licence" consistently.
Use "wxWindows licence" and not "wxWidgets licence" (the latter doesn't
exist) and consistently spell "licence" using British spelling.

See #12165.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64940 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2010-07-13 13:29:13 +00:00

41 lines
1.4 KiB
C

/////////////////////////////////////////////////////////////////////////////
// Name: link.h
// Purpose: interface of global functions
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/** @addtogroup group_funcmacro_byteorder */
//@{
/**
This macro can be used in conjunction with the wxFORCE_LINK_MODULE() macro
to force the linker to include in its output a specific object file.
In particular, you should use this macro in the source file which you want
to force for inclusion. The @c moduleName needs to be a name not already in
use in other wxFORCE_LINK_THIS_MODULE() macros, but is not required to be
e.g. the same name of the source file (even if it's a good choice).
@header{wx/link.h}
*/
#define wxFORCE_LINK_THIS_MODULE( moduleName )
/**
This macro can be used in conjunction with the wxFORCE_LINK_THIS_MODULE()
macro to force the linker to include in its output a specific object file.
In particular, you should use this macro in a source file which you know
for sure is linked in the output (e.g. the source file containing the
@c main() of your app). The @c moduleName is the name of the module you
want to forcefully link (i.e. the name you used in the relative
wxFORCE_LINK_THIS_MODULE() macro.
@header{wx/link.h}
*/
#define wxFORCE_LINK_MODULE( moduleName )
//@}