9df8c2df09
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2779 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
283 lines
9.3 KiB
C++
283 lines
9.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: menu.h
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// Purpose: wxMenu, wxMenuBar classes
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// Author: Julian Smart
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// Modified by: Vadim Zeitlin (wxMenuItem is now in separate file)
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart and Markus Holzem
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MENU_H_
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#define _WX_MENU_H_
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#ifdef __GNUG__
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#pragma interface "menu.h"
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#endif
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#include "wx/defs.h"
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#include "wx/event.h"
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#include "wx/dynarray.h"
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class WXDLLEXPORT wxMenuItem;
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class WXDLLEXPORT wxMenuBar;
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class WXDLLEXPORT wxMenu;
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class WXDLLEXPORT wxFrame;
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WXDLLEXPORT_DATA(extern const wxChar*) wxEmptyString;
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// ----------------------------------------------------------------------------
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// Menu
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMenu : public wxEvtHandler
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{
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DECLARE_DYNAMIC_CLASS(wxMenu)
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public:
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// ctor & dtor
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wxMenu(const wxString& title = wxEmptyString, const wxFunction func = NULL);
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virtual ~wxMenu();
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// construct menu
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// append a separator to the menu
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void AppendSeparator();
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// append a normal item to the menu
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void Append(int id, const wxString& label,
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const wxString& helpString = wxEmptyString,
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bool checkable = FALSE);
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// append a submenu
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void Append(int id, const wxString& label,
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wxMenu *submenu,
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const wxString& helpString = wxEmptyString);
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// append anything (create wxMenuItem first)
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void Append(wxMenuItem *pItem);
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// insert a break in the menu
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void Break();
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// delete an item
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// If it's a submenu, menu is not destroyed.
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// VZ: why? shouldn't it return "wxMenu *" then?
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void Delete(int id);
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// client data
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void SetClientData(void* clientData) { m_clientData = clientData; }
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void* GetClientData() const { return m_clientData; }
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// menu item control
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// enable/disable item
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void Enable(int id, bool enable);
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// TRUE if enabled
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bool IsEnabled(int id) const;
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// check/uncheck item - only for checkable items, of course
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void Check(int id, bool check);
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// TRUE if checked
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bool IsChecked(int id) const;
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// other properties
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// the menu title
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void SetTitle(const wxString& label);
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const wxString GetTitle() const;
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// the item label
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void SetLabel(int id, const wxString& label);
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wxString GetLabel(int id) const;
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// help string
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virtual void SetHelpString(int id, const wxString& helpString);
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virtual wxString GetHelpString(int id) const;
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// get the list of items
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wxList& GetItems() const { return (wxList &)m_menuItems; }
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// find item
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// returns id of the item matching the given string or wxNOT_FOUND
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virtual int FindItem(const wxString& itemString) const;
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// returns NULL if not found
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wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
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// find wxMenuItem by ID, and item's menu too if itemMenu is !NULL
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wxMenuItem *FindItemForId(int itemId, wxMenu **itemMenu = NULL) const;
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// Updates the UI for a menu and all submenus recursively. source is the
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// object that has the update event handlers defined for it. If NULL, the
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// menu or associated window will be used.
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void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
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bool ProcessCommand(wxCommandEvent& event);
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virtual void SetParent(wxEvtHandler *parent) { m_parent = parent; }
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void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
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wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
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// IMPLEMENTATION
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bool MSWCommand(WXUINT param, WXWORD id);
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void SetInvokingWindow(wxWindow *pWin) { m_pInvokingWindow = pWin; }
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wxWindow *GetInvokingWindow() const { return m_pInvokingWindow; }
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// semi-private accessors
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// get the window which contains this menu
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wxWindow *GetWindow() const;
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// get the menu handle
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WXHMENU GetHMenu() const;
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// only for wxMenuBar
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void Attach(wxMenuBar *menubar);
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void Detach();
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#if wxUSE_ACCEL
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size_t GetAccelCount() const { return m_accelKeyCodes.GetCount(); }
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size_t CopyAccels(wxAcceleratorEntry *accels) const;
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#endif // wxUSE_ACCEL
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#ifdef WXWIN_COMPATIBILITY
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void Callback(const wxFunction func) { m_callback = func; }
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// compatibility: these functions are deprecated
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bool Enabled(int id) const { return IsEnabled(id); }
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bool Checked(int id) const { return IsChecked(id); }
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private:
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wxFunction m_callback;
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#endif // WXWIN_COMPATIBILITY
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private:
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bool m_doBreak;
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// This is used when m_hMenu is NULL because we don't want to
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// delete it in ~wxMenu (it's been added to a parent menu).
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// But we'll still need the handle for other purposes.
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// Might be better to have a flag saying whether it's deleteable or not.
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WXHMENU m_savehMenu ; // Used for Enable() on popup
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WXHMENU m_hMenu;
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int m_noItems;
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wxString m_title;
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wxMenu * m_topLevelMenu;
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wxMenuBar * m_menuBar;
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wxList m_menuItems;
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wxEvtHandler * m_parent;
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wxEvtHandler * m_eventHandler;
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wxWindow *m_pInvokingWindow;
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void* m_clientData;
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#if wxUSE_ACCEL
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// the accelerators data
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wxArrayInt m_accelKeyCodes, m_accelFlags, m_accelIds;
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#endif // wxUSE_ACCEL
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};
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// ----------------------------------------------------------------------------
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// Menu Bar (a la Windows)
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxMenuBar : public wxEvtHandler
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{
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DECLARE_DYNAMIC_CLASS(wxMenuBar)
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public:
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// ctors & dtor
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// default constructor
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wxMenuBar();
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// unused under MSW
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wxMenuBar(long style);
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// menubar takes ownership of the menus arrays but copies the titles
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wxMenuBar(int n, wxMenu *menus[], const wxString titles[]);
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virtual ~wxMenuBar();
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// menubar construction
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WXHMENU Create();
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void Append(wxMenu *menu, const wxString& title);
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virtual void Delete(wxMenu *menu, int index = 0); /* Menu not destroyed */
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// state control
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// NB: must only be used AFTER menu has been attached to frame,
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// otherwise use individual menus to enable/disable items
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// enable the item
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void Enable(int id, bool enable);
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// TRUE if item enabled
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bool IsEnabled(int id) const;
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//
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void EnableTop(int pos, bool enable);
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// works only with checkable items
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void Check(int id, bool check);
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// TRUE if checked
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bool IsChecked(int id) const;
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void SetLabel(int id, const wxString& label) ;
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wxString GetLabel(int id) const ;
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virtual void SetHelpString(int id, const wxString& helpString);
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virtual wxString GetHelpString(int id) const ;
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void SetLabelTop(int pos, const wxString& label) ;
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wxString GetLabelTop(int pos) const ;
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// notifications: return FALSE to prevent the menu from being
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// appended/deleted
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virtual bool OnAppend(wxMenu *menu, const wxChar *title);
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virtual bool OnDelete(wxMenu *menu, int index);
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// item search
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// by menu and item names, returns wxNOT_FOUND if not found
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virtual int FindMenuItem(const wxString& menuString,
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const wxString& itemString) const;
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// returns NULL if not found
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wxMenuItem* FindItem(int id) const { return FindItemForId(id); }
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// returns NULL if not found, fills menuForItem if !NULL
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wxMenuItem *FindItemForId(int itemId, wxMenu **menuForItem = NULL) const;
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// submenus access
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int GetMenuCount() const { return m_menuCount; }
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wxMenu *GetMenu(int i) const { return m_menus[i]; }
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void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
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wxEvtHandler *GetEventHandler() { return m_eventHandler; }
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#ifdef WXWIN_COMPATIBILITY
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// compatibility: these functions are deprecated
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bool Enabled(int id) const { return IsEnabled(id); }
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bool Checked(int id) const { return IsChecked(id); }
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#endif // WXWIN_COMPATIBILITY
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// IMPLEMENTATION
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// returns TRUE if we're attached to a frame
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bool IsAttached() const { return m_menuBarFrame != NULL; }
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// get the frame we live in
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wxFrame *GetFrame() const { return m_menuBarFrame; }
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// attach to a frame
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void Attach(wxFrame *frame);
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#if wxUSE_ACCEL
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// get the accel table for the menus
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const wxAcceleratorTable& GetAccelTable() const { return m_accelTable; }
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#endif // wxUSE_ACCEL
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// get the menu handle
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WXHMENU GetHMenu() const { return m_hMenu; }
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protected:
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// common part of all ctors
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void Init();
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// if the menubar is modified, the display is not updated automatically,
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// call this function to update it (m_menuBarFrame should be !NULL)
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void Refresh();
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wxEvtHandler *m_eventHandler;
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int m_menuCount;
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wxMenu **m_menus;
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wxString *m_titles;
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wxFrame *m_menuBarFrame;
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WXHMENU m_hMenu;
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#if wxUSE_ACCEL
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// the accelerator table for all accelerators in all our menus
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wxAcceleratorTable m_accelTable;
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#endif // wxUSE_ACCEL
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};
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#endif // _WX_MENU_H_
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