wxWidgets/include/wx/animate.h
Vadim Zeitlin 72045d5768 added wxAnimationCtrl (patch 1570325)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@41819 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2006-10-09 17:51:07 +00:00

109 lines
3.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/animate.h
// Purpose: wxAnimation and wxAnimationCtrl
// Author: Julian Smart and Guillermo Rodriguez Garcia
// Modified by: Francesco Montorsi
// Created: 13/8/99
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_ANIMATEH__
#define _WX_ANIMATEH__
#include "wx/defs.h"
#if wxUSE_ANIMATIONCTRL
#include <wx/defs.h>
#include <wx/string.h>
#include <wx/gdicmn.h>
#include <wx/list.h>
#include <wx/timer.h>
#include <wx/bitmap.h>
#include <wx/colour.h>
#include <wx/control.h>
#include <wx/animdecod.h>
class WXDLLIMPEXP_ADV wxAnimation;
extern WXDLLEXPORT_DATA(wxAnimation) wxNullAnimation;
extern WXDLLEXPORT_DATA(const wxChar) wxAnimationCtrlNameStr[];
// ----------------------------------------------------------------------------
// wxAnimationBase
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxAnimationBase : public wxGDIObject
{
public:
wxAnimationBase() {}
virtual bool IsOk() const = 0;
// can be -1
virtual int GetDelay(size_t i) const = 0;
virtual size_t GetFrameCount() const = 0;
virtual wxImage GetFrame(size_t i) const = 0;
virtual wxSize GetSize() const = 0;
virtual bool LoadFile(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
virtual bool Load(wxInputStream &stream, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
protected:
DECLARE_ABSTRACT_CLASS(wxAnimationBase)
};
// ----------------------------------------------------------------------------
// wxAnimationCtrlBase
// ----------------------------------------------------------------------------
// do not autoresize to the animation's size when SetAnimation() is called
#define wxAC_NO_AUTORESIZE (0x0010)
// default style does not include wxAC_NO_AUTORESIZE, that is, the control
// auto-resizes by default to fit the new animation when SetAnimation() is called
#define wxAC_DEFAULT_STYLE (wxNO_BORDER)
class WXDLLIMPEXP_ADV wxAnimationCtrlBase : public wxControl
{
public:
wxAnimationCtrlBase() {}
public: // public API
virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
virtual void SetAnimation(const wxAnimation &anim) = 0;
virtual wxAnimation GetAnimation() const = 0;
virtual bool Play() = 0;
virtual void Stop() = 0;
virtual bool IsPlaying() const = 0;
private:
DECLARE_ABSTRACT_CLASS(wxAnimationCtrlBase)
};
// ----------------------------------------------------------------------------
// include the platform-specific version of the wxAnimationCtrl class
// ----------------------------------------------------------------------------
#if defined(__WXGTK__)
#include "wx/gtk/animate.h"
#else
#include "wx/generic/animate.h"
#endif
#endif // wxUSE_ANIMATIONCTRL
#endif // _WX_ANIMATEH__