5b4a70247c
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@76222 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
422 lines
11 KiB
C++
422 lines
11 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: mfctest.cpp
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// Purpose: Sample to demonstrate mixing MFC and wxWidgets code
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// Author: Julian Smart
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// Copyright: (c) Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// This sample pops up an initial wxWidgets frame, with a menu item
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// that allows a new MFC window to be created. Note that CDummyWindow
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// is a class that allows a wxWidgets window to be seen as a CWnd
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// for the purposes of specifying a valid main window to the
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// MFC initialisation.
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//
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// You can easily modify this code so that an MFC window pops up
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// initially as the main frame, and allows wxWidgets frames to be
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// created subsequently.
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//
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// (1) Make MyApp::OnInit not create a main window.
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// (2) Make MFC's InitInstance create a main window, and remove
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// creation of CDummyWindow.
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//
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// This can be accomplished by setting START_WITH_MFC_WINDOW to 1 below.
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#define START_WITH_MFC_WINDOW 0
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//
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// IMPORTANT NOTES:
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//
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// (1) You may need to set wxUSE_MFC to 1 in include/wx/msw/setup.h but
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// normally this shouldn't be needed any longer, i.e. it works without
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// it for me (VZ)
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//
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// (2) You should link with MFC DLL, not static libraries: or, to use static
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// run-time libraries, use this command for both building wxWidgets and
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// the sample:
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//
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// nmake -f makefile.vc BUILD=debug SHARED=0 DEBUG_RUNTIME_LIBS=0 RUNTIME_LIBS=static all
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//
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// Unless the run-time library settings match for wxWidgets and MFC, you
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// will get link errors for symbols such as __mbctype, __argc, and __argv
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//
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// (3) If you see bogus memory leaks within the MSVC IDE on exit, in this
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// sample or in your own project, you must be using __WXDEBUG__ +
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// WXUSINGDLL + _AFXDLL
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// Unfortunately this confuses the MSVC/MFC leak detector. To do away with
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// these bogus memory leaks, add this to the list of link objects, make it
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// first: mfc[version][u]d.lib
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// - [version] -> 42 or 70 or 80 etc
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// - u if using Unicode
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// Disable deprecation warnings from headers included from stdafx.h for VC8+
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#ifndef _CRT_SECURE_NO_WARNINGS
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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// Also define WINVER to avoid warnings about it being undefined from the
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// platform SDK headers (usually this is not necessary because it is done by wx
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// headers but here we include the system ones before them)
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#ifndef WINVER
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#define WINVER 0x0600
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#endif
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#include "stdafx.h"
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// For compilers that support precompilation, includes "wx/wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#ifndef WX_PRECOMP
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#include "wx/wx.h"
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#endif
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#include "wx/evtloop.h"
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#include "resource.h"
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#include "mfctest.h"
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/////////////////////////////////////////////////////////////////////////////
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// theApp:
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// Just creating this application object runs the whole application.
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//
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CTheApp theApp;
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// wxWidgets elements
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// Define a new application type
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class MyApp: public wxApp
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{
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public:
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virtual bool OnInit();
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// we need to override this as the default behaviour only works when we're
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// running wxWidgets main loop, not MFC one
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virtual void ExitMainLoop();
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wxFrame *CreateFrame();
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};
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class MyCanvas: public wxScrolledWindow
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{
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public:
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MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size);
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void OnPaint(wxPaintEvent& event);
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void OnMouseEvent(wxMouseEvent& event);
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wxDECLARE_EVENT_TABLE();
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};
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class MyChild: public wxFrame
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{
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public:
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MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style);
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virtual ~MyChild();
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void OnQuit(wxCommandEvent& event);
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void OnNew(wxCommandEvent& event);
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void OnActivate(wxActivateEvent& event);
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MyCanvas *canvas;
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wxDECLARE_EVENT_TABLE();
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};
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// ID for the menu quit command
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#define HELLO_QUIT 1
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#define HELLO_NEW 2
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DECLARE_APP(MyApp)
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// notice use of IMPLEMENT_APP_NO_MAIN() instead of the usual IMPLEMENT_APP!
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IMPLEMENT_APP_NO_MAIN(MyApp)
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#ifdef _UNICODE
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// In Unicode build MFC normally requires to manually change the entry point to
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// wWinMainCRTStartup() but to avoid having to modify the project options to do
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// it we provide an adapter for it.
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extern "C" int wWinMainCRTStartup();
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int WINAPI WinMain(HINSTANCE, HINSTANCE, char *, int)
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{
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wWinMainCRTStartup();
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}
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#endif // _UNICODE
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CMainWindow::CMainWindow()
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{
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LoadAccelTable( wxT("MainAccelTable") );
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Create( NULL, wxT("Hello Foundation Application"),
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WS_OVERLAPPEDWINDOW, rectDefault, NULL, wxT("MainMenu") );
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}
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void CMainWindow::OnPaint()
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{
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CString s = wxT("Hello, Windows!");
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CPaintDC dc( this );
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CRect rect;
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GetClientRect( rect );
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dc.SetTextAlign( TA_BASELINE | TA_CENTER );
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dc.SetTextColor( ::GetSysColor( COLOR_WINDOWTEXT ) );
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dc.SetBkMode(TRANSPARENT);
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dc.TextOut( ( rect.right / 2 ), ( rect.bottom / 2 ),
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s, s.GetLength() );
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}
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void CMainWindow::OnAbout()
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{
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CDialog about( wxT("AboutBox"), this );
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about.DoModal();
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}
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void CMainWindow::OnTest()
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{
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wxMessageBox(wxT("This is a wxWidgets message box.\nWe're about to create a new wxWidgets frame."), wxT("wxWidgets"), wxOK);
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wxGetApp().CreateFrame();
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}
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// CMainWindow message map:
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// Associate messages with member functions.
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//
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// It is implied that the ON_WM_PAINT macro expects a member function
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// "void OnPaint()".
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//
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// It is implied that members connected with the ON_COMMAND macro
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// receive no arguments and are void of return type, e.g., "void OnAbout()".
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//
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BEGIN_MESSAGE_MAP( CMainWindow, CFrameWnd )
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//{{AFX_MSG_MAP( CMainWindow )
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ON_WM_PAINT()
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ON_COMMAND( IDM_ABOUT, OnAbout )
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ON_COMMAND( IDM_TEST, OnTest )
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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BOOL CTheApp::InitInstance()
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{
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if ( !CWinApp::InitInstance() )
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return FALSE;
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// TODO: cmd line parsing
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WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
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wxSetInstance(m_hInstance);
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wxApp::m_nCmdShow = m_nCmdShow;
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int argc = 0;
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wxChar **argv = NULL;
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wxEntryStart(argc, argv);
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if ( !wxTheApp || !wxTheApp->CallOnInit() )
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return FALSE;
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#if START_WITH_MFC_WINDOW
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// Demonstrate creation of an initial MFC main window.
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m_pMainWnd = new CMainWindow();
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m_pMainWnd->ShowWindow( m_nCmdShow );
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m_pMainWnd->UpdateWindow();
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#else
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// Demonstrate creation of an initial wxWidgets main window.
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// Wrap wxWidgets window in a dummy MFC window and
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// make the main window.
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if (wxTheApp && wxTheApp->GetTopWindow())
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{
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m_pMainWnd = new CDummyWindow((HWND) wxTheApp->GetTopWindow()->GetHWND());
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}
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#endif
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return TRUE;
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}
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int CTheApp::ExitInstance()
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{
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#if !START_WITH_MFC_WINDOW
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delete m_pMainWnd;
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#endif
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if ( wxTheApp )
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wxTheApp->OnExit();
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wxEntryCleanup();
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return CWinApp::ExitInstance();
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}
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// Override this to provide wxWidgets message loop compatibility
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BOOL CTheApp::PreTranslateMessage(MSG *msg)
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{
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wxEventLoop * const
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evtLoop = static_cast<wxEventLoop *>(wxEventLoop::GetActive());
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if ( evtLoop && evtLoop->PreProcessMessage(msg) )
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return TRUE;
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return CWinApp::PreTranslateMessage(msg);
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}
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BOOL CTheApp::OnIdle(LONG WXUNUSED(lCount))
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{
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return wxTheApp && wxTheApp->ProcessIdle();
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}
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/*********************************************************************
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* wxWidgets elements
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********************************************************************/
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bool MyApp::OnInit()
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{
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if ( !wxApp::OnInit() )
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return false;
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#if !START_WITH_MFC_WINDOW
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// as we're not inside wxWidgets main loop, the default logic doesn't work
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// in our case and we need to do this explicitly
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SetExitOnFrameDelete(true);
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(void) CreateFrame();
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#endif
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return true;
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}
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void MyApp::ExitMainLoop()
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{
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// instead of existing wxWidgets main loop, terminate the MFC one
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::PostQuitMessage(0);
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}
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wxFrame *MyApp::CreateFrame()
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{
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MyChild *subframe = new MyChild(NULL, wxT("Canvas Frame"), wxPoint(10, 10), wxSize(300, 300),
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wxDEFAULT_FRAME_STYLE);
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subframe->SetTitle(wxT("wxWidgets canvas frame"));
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// Give it a status line
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subframe->CreateStatusBar();
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// Make a menubar
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wxMenu *file_menu = new wxMenu;
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file_menu->Append(HELLO_NEW, wxT("&New MFC Window"));
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file_menu->Append(HELLO_QUIT, wxT("&Close"));
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wxMenuBar *menu_bar = new wxMenuBar;
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menu_bar->Append(file_menu, wxT("&File"));
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// Associate the menu bar with the frame
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subframe->SetMenuBar(menu_bar);
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int width, height;
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subframe->GetClientSize(&width, &height);
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MyCanvas *canvas = new MyCanvas(subframe, wxPoint(0, 0), wxSize(width, height));
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canvas->SetCursor(wxCursor(wxCURSOR_PENCIL));
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subframe->canvas = canvas;
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subframe->Show(true);
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// Return the main frame window
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return subframe;
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}
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wxBEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
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EVT_PAINT(MyCanvas::OnPaint)
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EVT_MOUSE_EVENTS(MyCanvas::OnMouseEvent)
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wxEND_EVENT_TABLE()
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// Define a constructor for my canvas
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MyCanvas::MyCanvas(wxWindow *parent, const wxPoint& pos, const wxSize& size)
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: wxScrolledWindow(parent, -1, pos, size)
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{
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}
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// Define the repainting behaviour
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void MyCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
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{
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wxPaintDC dc(this);
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dc.SetFont(* wxSWISS_FONT);
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dc.SetPen(* wxGREEN_PEN);
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dc.DrawLine(0, 0, 200, 200);
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dc.DrawLine(200, 0, 0, 200);
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dc.SetBrush(* wxCYAN_BRUSH);
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dc.SetPen(* wxRED_PEN);
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dc.DrawRectangle(100, 100, 100, 50);
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dc.DrawRoundedRectangle(150, 150, 100, 50, 20);
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dc.DrawEllipse(250, 250, 100, 50);
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dc.DrawLine(50, 230, 200, 230);
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dc.DrawText(wxT("This is a test string"), 50, 230);
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}
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// This implements a tiny doodling program! Drag the mouse using
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// the left button.
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void MyCanvas::OnMouseEvent(wxMouseEvent& event)
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{
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static long s_xpos = -1;
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static long s_ypos = -1;
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wxClientDC dc(this);
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dc.SetPen(* wxBLACK_PEN);
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wxPoint pos = event.GetPosition();
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if (s_xpos > -1 && s_ypos > -1 && event.Dragging())
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{
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dc.DrawLine(s_xpos, s_ypos, pos.x, pos.y);
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}
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s_xpos = pos.x;
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s_ypos = pos.y;
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}
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wxBEGIN_EVENT_TABLE(MyChild, wxFrame)
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EVT_MENU(HELLO_QUIT, MyChild::OnQuit)
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EVT_MENU(HELLO_NEW, MyChild::OnNew)
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EVT_ACTIVATE(MyChild::OnActivate)
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wxEND_EVENT_TABLE()
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MyChild::MyChild(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size, const long style)
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: wxFrame(frame, -1, title, pos, size, style)
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{
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canvas = NULL;
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}
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MyChild::~MyChild()
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{
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if ( IsLastBeforeExit() )
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PostQuitMessage(0);
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}
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void MyChild::OnQuit(wxCommandEvent& WXUNUSED(event))
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{
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Close(true);
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}
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void MyChild::OnNew(wxCommandEvent& WXUNUSED(event))
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{
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CMainWindow *mainWin = new CMainWindow();
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mainWin->ShowWindow( TRUE );
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mainWin->UpdateWindow();
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}
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void MyChild::OnActivate(wxActivateEvent& event)
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{
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if (event.GetActive() && canvas)
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canvas->SetFocus();
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}
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// Dummy MFC window for specifying a valid main window to MFC, using
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// a wxWidgets HWND.
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CDummyWindow::CDummyWindow(HWND hWnd)
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{
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Attach(hWnd);
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}
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// Don't let the CWnd destructor delete the HWND
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CDummyWindow::~CDummyWindow()
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{
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Detach();
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}
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