wxWidgets/include/wx/aui/dockart.h
Daniel Kulp 727a100a6a Handle wxEVT_SYS_COLOUR_CHANGED in wxAUI classes
Update the colours used when the system theme changes.

This is especially important to use the colour scheme compatible with
macOS 10.14+ dark mode.

Note that this commit is best viewed with "git diff --color-moved".

Closes https://github.com/wxWidgets/wxWidgets/pull/916
2018-12-03 19:48:32 +01:00

190 lines
5.8 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/aui/dockart.h
// Purpose: wxaui: wx advanced user interface - docking window manager
// Author: Benjamin I. Williams
// Modified by:
// Created: 2005-05-17
// Copyright: (C) Copyright 2005, Kirix Corporation, All Rights Reserved.
// Licence: wxWindows Library Licence, Version 3.1
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_DOCKART_H_
#define _WX_DOCKART_H_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/defs.h"
#if wxUSE_AUI
#include "wx/pen.h"
#include "wx/brush.h"
#include "wx/bitmap.h"
#include "wx/colour.h"
// dock art provider code - a dock provider provides all drawing
// functionality to the wxAui dock manager. This allows the dock
// manager to have plugable look-and-feels
class WXDLLIMPEXP_AUI wxAuiDockArt
{
public:
wxAuiDockArt() { }
virtual ~wxAuiDockArt() { }
virtual int GetMetric(int id) = 0;
virtual void SetMetric(int id, int newVal) = 0;
virtual void SetFont(int id, const wxFont& font) = 0;
virtual wxFont GetFont(int id) = 0;
virtual wxColour GetColour(int id) = 0;
virtual void SetColour(int id, const wxColor& colour) = 0;
wxColour GetColor(int id) { return GetColour(id); }
void SetColor(int id, const wxColour& color) { SetColour(id, color); }
virtual void DrawSash(wxDC& dc,
wxWindow* window,
int orientation,
const wxRect& rect) = 0;
virtual void DrawBackground(wxDC& dc,
wxWindow* window,
int orientation,
const wxRect& rect) = 0;
virtual void DrawCaption(wxDC& dc,
wxWindow* window,
const wxString& text,
const wxRect& rect,
wxAuiPaneInfo& pane) = 0;
virtual void DrawGripper(wxDC& dc,
wxWindow* window,
const wxRect& rect,
wxAuiPaneInfo& pane) = 0;
virtual void DrawBorder(wxDC& dc,
wxWindow* window,
const wxRect& rect,
wxAuiPaneInfo& pane) = 0;
virtual void DrawPaneButton(wxDC& dc,
wxWindow* window,
int button,
int buttonState,
const wxRect& rect,
wxAuiPaneInfo& pane) = 0;
// Provide opportunity for subclasses to recalculate colours
virtual void UpdateColoursFromSystem() {}
};
// this is the default art provider for wxAuiManager. Dock art
// can be customized by creating a class derived from this one,
// or replacing this class entirely
class WXDLLIMPEXP_AUI wxAuiDefaultDockArt : public wxAuiDockArt
{
public:
wxAuiDefaultDockArt();
int GetMetric(int metricId) wxOVERRIDE;
void SetMetric(int metricId, int newVal) wxOVERRIDE;
wxColour GetColour(int id) wxOVERRIDE;
void SetColour(int id, const wxColor& colour) wxOVERRIDE;
void SetFont(int id, const wxFont& font) wxOVERRIDE;
wxFont GetFont(int id) wxOVERRIDE;
void DrawSash(wxDC& dc,
wxWindow *window,
int orientation,
const wxRect& rect) wxOVERRIDE;
void DrawBackground(wxDC& dc,
wxWindow *window,
int orientation,
const wxRect& rect) wxOVERRIDE;
void DrawCaption(wxDC& dc,
wxWindow *window,
const wxString& text,
const wxRect& rect,
wxAuiPaneInfo& pane) wxOVERRIDE;
void DrawGripper(wxDC& dc,
wxWindow *window,
const wxRect& rect,
wxAuiPaneInfo& pane) wxOVERRIDE;
void DrawBorder(wxDC& dc,
wxWindow *window,
const wxRect& rect,
wxAuiPaneInfo& pane) wxOVERRIDE;
void DrawPaneButton(wxDC& dc,
wxWindow *window,
int button,
int buttonState,
const wxRect& rect,
wxAuiPaneInfo& pane) wxOVERRIDE;
#if WXWIN_COMPATIBILITY_3_0
wxDEPRECATED_MSG("This is not intended for the public API")
void DrawIcon(wxDC& dc,
const wxRect& rect,
wxAuiPaneInfo& pane);
#endif
virtual void UpdateColoursFromSystem() wxOVERRIDE;
protected:
void DrawCaptionBackground(wxDC& dc, const wxRect& rect, bool active);
void DrawIcon(wxDC& dc, wxWindow *window, const wxRect& rect, wxAuiPaneInfo& pane);
void InitBitmaps();
protected:
wxPen m_borderPen;
wxBrush m_sashBrush;
wxBrush m_backgroundBrush;
wxBrush m_gripperBrush;
wxFont m_captionFont;
wxBitmap m_inactiveCloseBitmap;
wxBitmap m_inactivePinBitmap;
wxBitmap m_inactiveMaximizeBitmap;
wxBitmap m_inactiveRestoreBitmap;
wxBitmap m_activeCloseBitmap;
wxBitmap m_activePinBitmap;
wxBitmap m_activeMaximizeBitmap;
wxBitmap m_activeRestoreBitmap;
wxPen m_gripperPen1;
wxPen m_gripperPen2;
wxPen m_gripperPen3;
wxColour m_baseColour;
wxColour m_activeCaptionColour;
wxColour m_activeCaptionGradientColour;
wxColour m_activeCaptionTextColour;
wxColour m_inactiveCaptionColour;
wxColour m_inactiveCaptionGradientColour;
wxColour m_inactiveCaptionTextColour;
int m_borderSize;
int m_captionSize;
int m_sashSize;
int m_buttonSize;
int m_gripperSize;
int m_gradientType;
};
#endif // wxUSE_AUI
#endif //_WX_DOCKART_H_