wxWidgets/include/wx/prop.h
Gilles Depeyrot af49c4b8a2 disable use of #pragma interface under Mac OS X
GNU compiler included with Mac OS X 10.2 (Jaguar) as well as August Developer
Tools update contain a bug concerning #pragma interface handling that can only
be worked around by not using them (and they are not necessary anyways)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16884 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2002-08-31 11:29:13 +00:00

344 lines
11 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: prop.h
// Purpose: Property sheet classes
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_PROP_H_
#define _WX_PROP_H_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "prop.h"
#endif
#if wxUSE_PROPSHEET
#include "wx/defs.h"
#include "wx/string.h"
#include "wx/hash.h"
#include "wx/dialog.h"
#include "wx/frame.h"
#include "wx/button.h"
#include "wx/listbox.h"
#include "wx/textctrl.h"
#include "wx/gdicmn.h"
#include "wx/layout.h"
#include "wx/sizer.h"
class wxWindow;
class wxProperty;
class wxPropertyValue;
class wxPropertySheet;
class wxPropertyView;
class wxPropertyValidator;
class wxPropertyValidatorRegistry;
#define wxPROPERTY_VERSION 2.0
// A storable sheet of values
class WXDLLEXPORT wxPropertySheet: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxPropertySheet)
public:
wxPropertySheet(const wxString& name = "");
~wxPropertySheet(void);
// Set the name of the sheet
inline virtual void SetName(const wxString& name) { m_name=name; }
inline virtual wxString GetName() const { return m_name; }
// Does this sheet contain a property with this name
virtual bool HasProperty(const wxString& name) const;
// Set property name to value
virtual bool SetProperty(const wxString& name, const wxPropertyValue& value);
// Remove property from sheet by name, deleting it
virtual void RemoveProperty(const wxString& name);
// Get the name of the sheet
// Add a property
virtual void AddProperty(wxProperty *property);
// Get property by name
virtual wxProperty *GetProperty(const wxString& name) const;
// Clear all properties
virtual void Clear(void);
virtual void UpdateAllViews(wxPropertyView *thisView = NULL);
inline virtual wxList& GetProperties(void) const { return (wxList&) m_properties; }
// Sets/clears the modified flag for each property value
virtual void SetAllModified(bool flag = TRUE);
protected:
wxObject* m_viewedObject;
wxList m_properties;
wxPropertyView* m_propertyView;
wxString m_name;
};
// Base class for property sheet views. There are currently two directly derived
// classes: wxPropertyListView, and wxPropertyFormView.
class WXDLLEXPORT wxPropertyView: public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxPropertyView)
public:
wxPropertyView(long flags = 0);
~wxPropertyView(void);
// Associates and shows the view
virtual void ShowView(wxPropertySheet *WXUNUSED(propertySheet), wxWindow *WXUNUSED(panel)) {}
// Update this view of the viewed object, called e.g. by
// the object itself.
virtual bool OnUpdateView(void) {return FALSE;};
// Override this to do something as soon as the property changed,
// if the view and validators support it.
virtual void OnPropertyChanged(wxProperty *WXUNUSED(property)) {}
virtual void AddRegistry(wxPropertyValidatorRegistry *registry);
inline virtual wxList& GetRegistryList(void) const
{ return (wxList&) m_validatorRegistryList; }
virtual wxPropertyValidator *FindPropertyValidator(wxProperty *property);
inline virtual void SetPropertySheet(wxPropertySheet *sheet) { m_propertySheet = sheet; }
inline virtual wxPropertySheet *GetPropertySheet(void) const { return m_propertySheet; }
/*
virtual void OnOk(void) {};
virtual void OnCancel(void) {};
virtual void OnHelp(void) {};
*/
inline virtual bool OnClose(void) { return FALSE; }
inline long GetFlags(void) { return m_buttonFlags; }
protected:
long m_buttonFlags;
wxPropertySheet* m_propertySheet;
wxProperty* m_currentProperty;
wxList m_validatorRegistryList;
wxPropertyValidator* m_currentValidator;
};
class WXDLLEXPORT wxPropertyValidator: public wxEvtHandler
{
DECLARE_DYNAMIC_CLASS(wxPropertyValidator)
public:
wxPropertyValidator(long flags = 0);
~wxPropertyValidator(void);
inline long GetFlags(void) const { return m_validatorFlags; }
inline void SetValidatorProperty(wxProperty *prop) { m_validatorProperty = prop; }
inline wxProperty *GetValidatorProperty(void) const { return m_validatorProperty; }
virtual bool StringToFloat (wxChar *s, float *number);
virtual bool StringToDouble (wxChar *s, double *number);
virtual bool StringToInt (wxChar *s, int *number);
virtual bool StringToLong (wxChar *s, long *number);
virtual wxChar *FloatToString (float number);
virtual wxChar *DoubleToString (double number);
virtual wxChar *IntToString (int number);
virtual wxChar *LongToString (long number);
protected:
long m_validatorFlags;
wxProperty* m_validatorProperty;
};
// extern wxPropertyValidator *wxDefaultPropertyValidator;
class WXDLLEXPORT wxPropertyValidatorRegistry: public wxHashTable
{
DECLARE_DYNAMIC_CLASS(wxPropertyValidatorRegistry)
public:
wxPropertyValidatorRegistry(void);
~wxPropertyValidatorRegistry(void);
virtual void RegisterValidator(const wxString& roleName, wxPropertyValidator *validator);
virtual wxPropertyValidator *GetValidator(const wxString& roleName);
void ClearRegistry(void);
};
/*
* Property value class
*/
typedef enum {
wxPropertyValueNull,
wxPropertyValueInteger,
wxPropertyValueReal,
wxPropertyValuebool,
wxPropertyValueString,
wxPropertyValueList,
wxPropertyValueIntegerPtr,
wxPropertyValueRealPtr,
wxPropertyValueboolPtr,
wxPropertyValueStringPtr
} wxPropertyValueType;
class WXDLLEXPORT wxPropertyValue: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxPropertyValue)
wxPropertyValue(void); // Unknown type
wxPropertyValue(const wxPropertyValue& copyFrom); // Copy constructor
wxPropertyValue(const wxChar *val);
wxPropertyValue(const wxString& val);
wxPropertyValue(long val);
wxPropertyValue(bool val);
wxPropertyValue(float val);
wxPropertyValue(double the_real);
wxPropertyValue(wxList *val);
wxPropertyValue(wxStringList *val);
// Pointer versions
wxPropertyValue(wxChar **val);
wxPropertyValue(long *val);
wxPropertyValue(bool *val);
wxPropertyValue(float *val);
~wxPropertyValue(void);
virtual inline wxPropertyValueType Type(void) const { return m_type; }
virtual inline void SetType(wxPropertyValueType typ) { m_type = typ; }
virtual long IntegerValue(void) const;
virtual float RealValue(void) const;
virtual bool BoolValue(void) const;
virtual wxChar *StringValue(void) const;
virtual long *IntegerValuePtr(void) const;
virtual float *RealValuePtr(void) const;
virtual bool *BoolValuePtr(void) const;
virtual wxChar **StringValuePtr(void) const;
// Get nth arg of clause (starting from 1)
virtual wxPropertyValue *Arg(wxPropertyValueType type, int arg) const;
// Return nth argument of a list expression (starting from zero)
virtual wxPropertyValue *Nth(int arg) const;
// Returns the number of elements in a list expression
virtual int Number(void) const;
virtual wxPropertyValue *NewCopy(void) const;
virtual void Copy(wxPropertyValue& copyFrom);
virtual void WritePropertyClause(wxString &stream); // Write this expression as a top-level clause
virtual void WritePropertyType(wxString &stream); // Write as any other subexpression
// Append an expression to a list
virtual void Append(wxPropertyValue *expr);
// Insert at beginning of list
virtual void Insert(wxPropertyValue *expr);
// Get first expr in list
virtual inline wxPropertyValue *GetFirst(void) const
{ return ((m_type == wxPropertyValueList) ? m_value.first : (wxPropertyValue*)NULL); }
// Get next expr if this is a node in a list
virtual inline wxPropertyValue *GetNext(void) const
{ return m_next; }
// Get last expr in list
virtual inline wxPropertyValue *GetLast(void) const
{ return ((m_type == wxPropertyValueList) ? m_last : (wxPropertyValue*)NULL); }
// Delete this node from the list
virtual void Delete(wxPropertyValue *node);
// Clear list
virtual void ClearList(void);
virtual inline void SetClientData(wxObject *data) { m_clientData = data; }
virtual inline wxObject *GetClientData(void) { return m_clientData; }
virtual wxString GetStringRepresentation(void);
inline void SetModified(bool flag = TRUE) { m_modifiedFlag = flag; }
inline bool GetModified(void) { return m_modifiedFlag; }
// Operators
void operator=(const wxPropertyValue& val);
// void operator=(const char *val);
void operator=(const wxString& val);
void operator=(const long val);
void operator=(const bool val);
void operator=(const float val);
void operator=(const wxChar **val);
void operator=(const long *val);
void operator=(const bool *val);
void operator=(const float *val);
public:
wxObject* m_clientData;
wxPropertyValueType m_type;
bool m_modifiedFlag;
union {
long integer; // Also doubles as bool
wxChar *string;
float real;
long *integerPtr;
bool *boolPtr;
wxChar **stringPtr;
float *realPtr;
wxPropertyValue *first; // If is a list expr, points to the first node
} m_value;
wxPropertyValue* m_next; // If this is a node in a list, points to the next node
wxPropertyValue* m_last; // If is a list expr, points to the last node
};
/*
* Property class: contains a name and a value.
*/
class WXDLLEXPORT wxProperty: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxProperty)
protected:
bool m_enabled;
public:
wxPropertyValue m_value;
wxString m_name;
wxString m_propertyRole;
wxPropertyValidator* m_propertyValidator;
wxWindow* m_propertyWindow; // Usually a panel item, if anything
wxProperty(void);
wxProperty(wxProperty& copyFrom);
wxProperty(wxString name, wxString role, wxPropertyValidator *ed = NULL);
wxProperty(wxString name, const wxPropertyValue& val, wxString role, wxPropertyValidator *ed = NULL);
~wxProperty(void);
virtual wxPropertyValue& GetValue(void) const;
virtual wxPropertyValidator *GetValidator(void) const;
virtual wxString& GetName(void) const;
virtual wxString& GetRole(void) const;
virtual void SetValue(const wxPropertyValue& val);
virtual void SetValidator(wxPropertyValidator *v);
virtual void SetName(wxString& nm);
virtual void SetRole(wxString& role);
void operator=(const wxPropertyValue& val);
virtual inline void SetWindow(wxWindow *win) { m_propertyWindow = win; }
virtual inline wxWindow *GetWindow(void) const { return m_propertyWindow; }
inline void Enable(bool en) { m_enabled = en; }
inline bool IsEnabled(void) const { return m_enabled; }
};
#endif
// wxUSE_PROPSHEET
#endif
// _WX_PROP_H_