2ddff00c92
ODR and hence results in many problems in practice; instead use wxEventLoopBase whenever possible and #define wxEventLoop differently in console applications git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@46158 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/apptrait.h
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// Purpose: class implementing wxAppTraits for MSW
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 21.06.2003
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// RCS-ID: $Id$
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// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_MSW_APPTRAIT_H_
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#define _WX_MSW_APPTRAIT_H_
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// ----------------------------------------------------------------------------
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// wxGUI/ConsoleAppTraits: must derive from wxAppTraits, not wxAppTraitsBase
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxConsoleAppTraits : public wxConsoleAppTraitsBase
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{
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public:
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virtual wxEventLoopBase *CreateEventLoop();
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virtual void *BeforeChildWaitLoop();
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virtual void AlwaysYield();
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virtual void AfterChildWaitLoop(void *data);
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#if wxUSE_TIMER
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virtual wxTimerImpl *CreateTimerImpl(wxTimer *timer);
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#endif
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virtual bool DoMessageFromThreadWait();
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virtual WXDWORD WaitForThread(WXHANDLE hThread);
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};
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#if wxUSE_GUI
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class WXDLLIMPEXP_CORE wxGUIAppTraits : public wxGUIAppTraitsBase
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{
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public:
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virtual wxEventLoopBase *CreateEventLoop();
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virtual void *BeforeChildWaitLoop();
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virtual void AlwaysYield();
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virtual void AfterChildWaitLoop(void *data);
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#if wxUSE_TIMER
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virtual wxTimerImpl *CreateTimerImpl(wxTimer *timer);
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#endif
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virtual bool DoMessageFromThreadWait();
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virtual wxPortId GetToolkitVersion(int *majVer, int *minVer) const;
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virtual WXDWORD WaitForThread(WXHANDLE hThread);
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};
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#endif // wxUSE_GUI
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#endif // _WX_MSW_APPTRAIT_H_
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