wxWidgets/include/wx/mac/carbon/bitmap.h
Stefan Csomor e06b0afba5 mac cleanup
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@50192 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2007-11-23 19:18:38 +00:00

190 lines
5.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: bitmap.h
// Purpose: wxBitmap class
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_BITMAP_H_
#define _WX_BITMAP_H_
#include "wx/palette.h"
// Bitmap
class WXDLLIMPEXP_FWD_CORE wxBitmap;
class wxBitmapRefData ;
class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
class WXDLLIMPEXP_FWD_CORE wxControl;
class WXDLLIMPEXP_FWD_CORE wxCursor;
class WXDLLIMPEXP_FWD_CORE wxDC;
class WXDLLIMPEXP_FWD_CORE wxIcon;
class WXDLLIMPEXP_FWD_CORE wxImage;
class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
// A mask is a bitmap used for drawing bitmaps
// Internally it is stored as a 8 bit deep memory chunk, 0 = black means the source will be drawn
// 255 = white means the source will not be drawn, no other values will be present
// 8 bit is chosen only for performance reasons, note also that this is the inverse value range
// from alpha, where 0 = invisible , 255 = fully drawn
class WXDLLEXPORT wxMask: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxMask)
public:
wxMask();
// Copy constructor
wxMask(const wxMask& mask);
// Construct a mask from a bitmap and a colour indicating
// the transparent area
wxMask(const wxBitmap& bitmap, const wxColour& colour);
// Construct a mask from a mono bitmap (black meaning show pixels, white meaning transparent)
wxMask(const wxBitmap& bitmap);
// implementation helper only : construct a mask from a 32 bit memory buffer
wxMask(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
virtual ~wxMask();
bool Create(const wxBitmap& bitmap, const wxColour& colour);
bool Create(const wxBitmap& bitmap);
bool Create(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
// Implementation below
void Init() ;
// a 8 bit depth mask
void* GetRawAccess() const;
int GetBytesPerRow() const { return m_bytesPerRow ; }
// renders/updates native representation when necessary
void RealizeNative() ;
WXHBITMAP GetHBITMAP() const ;
private:
wxMemoryBuffer m_memBuf ;
int m_bytesPerRow ;
int m_width ;
int m_height ;
WXHBITMAP m_maskBitmap ;
};
class WXDLLIMPEXP_CORE wxBitmapHandler: public wxBitmapHandlerBase
{
DECLARE_ABSTRACT_CLASS(wxBitmapHandler)
};
class WXDLLEXPORT wxBitmap: public wxBitmapBase
{
DECLARE_DYNAMIC_CLASS(wxBitmap)
friend class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
public:
wxBitmap(); // Platform-specific
// Initialize with raw data.
wxBitmap(const char bits[], int width, int height, int depth = 1);
// Initialize with XPM data
wxBitmap(const char* const* bits);
// Load a file or resource
wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_PICT_RESOURCE);
// Constructor for generalised creation from data
wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
// If depth is omitted, will create a bitmap compatible with the display
wxBitmap(int width, int height, int depth = -1);
// Convert from wxImage:
wxBitmap(const wxImage& image, int depth = -1);
// Convert from wxIcon
wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
virtual ~wxBitmap();
wxImage ConvertToImage() const;
// get the given part of bitmap
wxBitmap GetSubBitmap( const wxRect& rect ) const;
virtual bool Create(int width, int height, int depth = -1);
virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
// virtual bool Create( WXHICON icon) ;
virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE);
virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
wxBitmapRefData *GetBitmapData() const
{ return (wxBitmapRefData *)m_refData; }
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon);
bool Ok() const { return IsOk(); }
bool IsOk() const;
int GetWidth() const;
int GetHeight() const;
int GetDepth() const;
void SetWidth(int w);
void SetHeight(int h);
void SetDepth(int d);
void SetOk(bool isOk);
#if wxUSE_PALETTE
wxPalette* GetPalette() const;
void SetPalette(const wxPalette& palette);
#endif // wxUSE_PALETTE
wxMask *GetMask() const;
void SetMask(wxMask *mask) ;
static void InitStandardHandlers();
// raw bitmap access support functions, for internal use only
void *GetRawData(wxPixelDataBase& data, int bpp);
void UngetRawData(wxPixelDataBase& data);
// these functions are internal and shouldn't be used, they risk to
// disappear in the future
bool HasAlpha() const;
void UseAlpha();
// returns the 'native' implementation, a GWorldPtr for the content and one for the mask
WXHBITMAP GetHBITMAP( WXHBITMAP * mask = NULL ) const;
// returns a CGImageRef which must released after usage with CGImageRelease
CGImageRef CreateCGImage() const ;
// returns a IconRef which must be retained before and released after usage
IconRef GetIconRef() const;
// returns a IconRef which must be released after usage
IconRef CreateIconRef() const;
// get read only access to the underlying buffer
void *GetRawAccess() const ;
// brackets to the underlying OS structure for read/write access
// makes sure that no cached images will be constructed until terminated
void *BeginRawAccess() ;
void EndRawAccess() ;
protected:
// ref counting code
virtual wxObjectRefData *CreateRefData() const;
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
};
#endif
// _WX_BITMAP_H_