3f66f6a5b3
This keyword is not expanded by Git which means it's not replaced with the correct revision value in the releases made using git-based scripts and it's confusing to have lines with unexpanded "$Id$" in the released files. As expanding them with Git is not that simple (it could be done with git archive and export-subst attribute) and there are not many benefits in having them in the first place, just remove all these lines. If nothing else, this will make an eventual transition to Git simpler. Closes #14487. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@74602 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/cocoa/sound.h
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// Purpose: wxSound class (loads and plays short Windows .wav files).
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// Optional on non-Windows platforms.
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// Authors: David Elliott, Ryan Norton
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// Modified by:
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// Created: 2004-10-02
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// Copyright: (c) 2004 David Elliott, Ryan Norton
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COCOA_SOUND_H_
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#define _WX_COCOA_SOUND_H_
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#include "wx/object.h"
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#include "wx/cocoa/ObjcRef.h"
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class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
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{
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public:
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wxSound()
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: m_cocoaNSSound(NULL)
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{}
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wxSound(const wxString& fileName, bool isResource = false)
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: m_cocoaNSSound(NULL)
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{ Create(fileName, isResource); }
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wxSound(size_t size, const void* data)
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: m_cocoaNSSound(NULL)
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{ LoadWAV(data,size,true); }
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wxSound(const wxSound& sound); // why not?
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virtual ~wxSound();
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public:
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bool Create(const wxString& fileName, bool isResource = false);
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bool IsOk() const
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{ return m_cocoaNSSound; }
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static void Stop();
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static bool IsPlaying();
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void SetNSSound(WX_NSSound cocoaNSSound);
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inline WX_NSSound GetNSSound()
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{ return m_cocoaNSSound; }
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protected:
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bool DoPlay(unsigned flags) const;
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bool LoadWAV(const void* data, size_t length, bool copyData);
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private:
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WX_NSSound m_cocoaNSSound;
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static const wxObjcAutoRefFromAlloc<struct objc_object *> sm_cocoaDelegate;
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};
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#endif //ndef _WX_COCOA_SOUND_H_
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