wxWidgets/include/wx/glcanvas.h
2001-09-28 14:01:34 +00:00

41 lines
893 B
C++

#ifndef _WX_GLCANVAS_H_BASE_
#define _WX_GLCANVAS_H_BASE_
#include "wx/defs.h"
#if wxUSE_GLCANVAS
#if defined(__WXMSW__)
#include "wx/msw/glcanvas.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/glcanvas.h"
#elif defined(__WXGTK__)
#include "wx/gtk/glcanvas.h"
#elif defined(__WXMAC__)
#include "wx/mac/glcanvas.h"
#elif defined(__WXPM__)
#include "wx/os2/glcanvas.h"
#elif defined(__WXSTUBS__)
#include "wx/stubs/glcanvas.h"
#endif
class WXDLLEXPORT wxGLApp : public wxApp
{
public:
wxGLApp() : wxApp() { }
virtual ~wxGLApp();
// use this in the constructor of the user-derived wxGLApp class to
// determine if an OpenGL rendering context with these attributes
// is available - returns TRUE if so, FALSE if not.
bool InitGLVisual(int *attribList);
private:
DECLARE_DYNAMIC_CLASS(wxGLApp)
};
#endif
// wxUSE_GLCANVAS
#endif
// _WX_GLCANVAS_H_BASE_