4db97e24f5
Child documents are virtual documents corresponding to parts of their parent document which can't be saved nor loaded independently of their parent and are closed when the parent is closed. This finally makes some use of wxDocument::m_documentParent field which was always present in the docview code but never used before. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@68051 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
251 lines
7.3 KiB
C++
251 lines
7.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: samples/docview/doc.h
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// Purpose: Document classes
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// Author: Julian Smart
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// Modified by: Vadim Zeitlin: merge with the MDI version and general cleanup
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// Created: 04/01/98
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// RCS-ID: $Id$
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// Copyright: (c) 1998 Julian Smart
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// (c) 2008 Vadim Zeitlin
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_SAMPLES_DOCVIEW_DOC_H_
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#define _WX_SAMPLES_DOCVIEW_DOC_H_
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#include "wx/docview.h"
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#include "wx/cmdproc.h"
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#include "wx/vector.h"
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#include "wx/image.h"
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// This sample is written to build both with wxUSE_STD_IOSTREAM==0 and 1, which
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// somewhat complicates its code but is necessary in order to support building
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// it under all platforms and in all build configurations
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//
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// In your own code you would normally use std::stream classes only and so
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// wouldn't need these typedefs
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#if wxUSE_STD_IOSTREAM
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typedef wxSTD istream DocumentIstream;
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typedef wxSTD ostream DocumentOstream;
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#else // !wxUSE_STD_IOSTREAM
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typedef wxInputStream DocumentIstream;
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typedef wxOutputStream DocumentOstream;
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#endif // wxUSE_STD_IOSTREAM/!wxUSE_STD_IOSTREAM
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// ----------------------------------------------------------------------------
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// The document class and its helpers
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// ----------------------------------------------------------------------------
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// Represents a line from one point to the other
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struct DoodleLine
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{
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DoodleLine() { /* leave fields uninitialized */ }
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DoodleLine(const wxPoint& pt1, const wxPoint& pt2)
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: x1(pt1.x), y1(pt1.y), x2(pt2.x), y2(pt2.y)
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{
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}
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wxInt32 x1;
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wxInt32 y1;
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wxInt32 x2;
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wxInt32 y2;
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};
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typedef wxVector<DoodleLine> DoodleLines;
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// Contains a list of lines: represents a mouse-down doodle
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class DoodleSegment
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{
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public:
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DocumentOstream& SaveObject(DocumentOstream& stream);
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DocumentIstream& LoadObject(DocumentIstream& stream);
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bool IsEmpty() const { return m_lines.empty(); }
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void AddLine(const wxPoint& pt1, const wxPoint& pt2)
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{
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m_lines.push_back(DoodleLine(pt1, pt2));
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}
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const DoodleLines& GetLines() const { return m_lines; }
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private:
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DoodleLines m_lines;
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};
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typedef wxVector<DoodleSegment> DoodleSegments;
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// The drawing document (model) class itself
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class DrawingDocument : public wxDocument
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{
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public:
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DrawingDocument() : wxDocument() { }
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DocumentOstream& SaveObject(DocumentOstream& stream);
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DocumentIstream& LoadObject(DocumentIstream& stream);
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// add a new segment to the document
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void AddDoodleSegment(const DoodleSegment& segment);
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// remove the last segment, if any, and copy it in the provided pointer if
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// not NULL and return true or return false and do nothing if there are no
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// segments
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bool PopLastSegment(DoodleSegment *segment);
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// get direct access to our segments (for DrawingView)
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const DoodleSegments& GetSegments() const { return m_doodleSegments; }
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private:
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void DoUpdate();
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DoodleSegments m_doodleSegments;
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DECLARE_DYNAMIC_CLASS(DrawingDocument)
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};
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// ----------------------------------------------------------------------------
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// Some operations (which can be done and undone by the view) on the document:
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// ----------------------------------------------------------------------------
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// Base class for all operations on DrawingDocument
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class DrawingCommand : public wxCommand
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{
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public:
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DrawingCommand(DrawingDocument *doc,
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const wxString& name,
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const DoodleSegment& segment = DoodleSegment())
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: wxCommand(true, name),
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m_doc(doc),
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m_segment(segment)
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{
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}
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protected:
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bool DoAdd() { m_doc->AddDoodleSegment(m_segment); return true; }
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bool DoRemove() { return m_doc->PopLastSegment(&m_segment); }
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private:
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DrawingDocument * const m_doc;
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DoodleSegment m_segment;
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};
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// The command for adding a new segment
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class DrawingAddSegmentCommand : public DrawingCommand
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{
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public:
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DrawingAddSegmentCommand(DrawingDocument *doc, const DoodleSegment& segment)
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: DrawingCommand(doc, "Add new segment", segment)
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{
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}
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virtual bool Do() { return DoAdd(); }
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virtual bool Undo() { return DoRemove(); }
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};
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// The command for removing the last segment
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class DrawingRemoveSegmentCommand : public DrawingCommand
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{
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public:
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DrawingRemoveSegmentCommand(DrawingDocument *doc)
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: DrawingCommand(doc, "Remove last segment")
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{
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}
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virtual bool Do() { return DoRemove(); }
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virtual bool Undo() { return DoAdd(); }
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};
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// ----------------------------------------------------------------------------
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// wxTextDocument: wxDocument and wxTextCtrl married
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// ----------------------------------------------------------------------------
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class wxTextDocument : public wxDocument
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{
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public:
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wxTextDocument() : wxDocument() { }
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virtual bool OnCreate(const wxString& path, long flags);
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virtual wxTextCtrl* GetTextCtrl() const = 0;
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virtual bool IsModified() const;
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virtual void Modify(bool mod);
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protected:
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virtual bool DoSaveDocument(const wxString& filename);
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virtual bool DoOpenDocument(const wxString& filename);
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void OnTextChange(wxCommandEvent& event);
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wxDECLARE_NO_COPY_CLASS(wxTextDocument);
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DECLARE_CLASS(wxTextDocument)
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};
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// ----------------------------------------------------------------------------
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// A very simple text document class
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// ----------------------------------------------------------------------------
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class TextEditDocument : public wxTextDocument
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{
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public:
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TextEditDocument() : wxTextDocument() { }
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virtual wxTextCtrl* GetTextCtrl() const;
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wxDECLARE_NO_COPY_CLASS(TextEditDocument);
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DECLARE_DYNAMIC_CLASS(TextEditDocument)
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};
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// ----------------------------------------------------------------------------
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// Image and image details document classes (both are read-only for simplicity)
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// ----------------------------------------------------------------------------
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// This is a normal document containing an image, just like TextEditDocument
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// above contains some text. It can be created from an image file on disk as
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// usual.
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class ImageDocument : public wxDocument
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{
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public:
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ImageDocument() : wxDocument() { }
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virtual bool OnOpenDocument(const wxString& file);
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wxImage GetImage() const { return m_image; }
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protected:
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virtual bool DoOpenDocument(const wxString& file);
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private:
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wxImage m_image;
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wxDECLARE_NO_COPY_CLASS(ImageDocument);
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DECLARE_DYNAMIC_CLASS(ImageDocument)
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};
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// This is a child document of ImageDocument: this document doesn't
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// correspond to any file on disk, it's part of ImageDocument and can't be
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// instantiated independently of it.
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class ImageDetailsDocument : public wxDocument
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{
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public:
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ImageDetailsDocument(ImageDocument *parent);
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// accessors for ImageDetailsView
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wxSize GetSize() const { return m_size; }
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unsigned long GetNumColours() const { return m_numColours; }
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wxBitmapType GetType() const { return m_type; }
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bool HasAlpha() const { return m_hasAlpha; }
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private:
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// some information about the image we choose to show to the user
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wxSize m_size;
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unsigned long m_numColours;
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wxBitmapType m_type;
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bool m_hasAlpha;
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wxDECLARE_NO_COPY_CLASS(ImageDetailsDocument);
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};
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#endif // _WX_SAMPLES_DOCVIEW_DOC_H_
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