wxWidgets/src/common/arrstr.cpp
Vadim Zeitlin 01871bf642 Add wxUSE_STD_CONTAINERS and turn it on by default.
Previously, wxUSE_STL enabled both implicit conversion of wxString to
std::[w]string and use of standard containers for the implementation of their
wx equivalents. Split up the two roles now by allowing to enable the use of
the standard containers independently of (backwards incompatible) implicit
conversion in wxString and actually enable wxUSE_STD_CONTAINERS by default.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@67343 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-03-30 14:16:04 +00:00

567 lines
14 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/common/arrstr.cpp
// Purpose: wxArrayString class
// Author: Vadim Zeitlin
// Modified by:
// Created: 29/01/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ===========================================================================
// headers, declarations, constants
// ===========================================================================
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/arrstr.h"
#include "wx/beforestd.h"
#include <algorithm>
#include <functional>
#include "wx/afterstd.h"
// ============================================================================
// ArrayString
// ============================================================================
wxArrayString::wxArrayString(size_t sz, const char** a)
{
#if !wxUSE_STD_CONTAINERS
Init(false);
#endif
for (size_t i=0; i < sz; i++)
Add(a[i]);
}
wxArrayString::wxArrayString(size_t sz, const wchar_t** a)
{
#if !wxUSE_STD_CONTAINERS
Init(false);
#endif
for (size_t i=0; i < sz; i++)
Add(a[i]);
}
wxArrayString::wxArrayString(size_t sz, const wxString* a)
{
#if !wxUSE_STD_CONTAINERS
Init(false);
#endif
for (size_t i=0; i < sz; i++)
Add(a[i]);
}
#if !wxUSE_STD_CONTAINERS
// size increment = min(50% of current size, ARRAY_MAXSIZE_INCREMENT)
#define ARRAY_MAXSIZE_INCREMENT 4096
#ifndef ARRAY_DEFAULT_INITIAL_SIZE // also defined in dynarray.h
#define ARRAY_DEFAULT_INITIAL_SIZE (16)
#endif
// ctor
void wxArrayString::Init(bool autoSort)
{
m_nSize =
m_nCount = 0;
m_pItems = NULL;
m_autoSort = autoSort;
}
// copy ctor
wxArrayString::wxArrayString(const wxArrayString& src)
{
Init(src.m_autoSort);
*this = src;
}
// assignment operator
wxArrayString& wxArrayString::operator=(const wxArrayString& src)
{
if ( m_nSize > 0 )
Clear();
Copy(src);
m_autoSort = src.m_autoSort;
return *this;
}
void wxArrayString::Copy(const wxArrayString& src)
{
if ( src.m_nCount > ARRAY_DEFAULT_INITIAL_SIZE )
Alloc(src.m_nCount);
for ( size_t n = 0; n < src.m_nCount; n++ )
Add(src[n]);
}
// grow the array
void wxArrayString::Grow(size_t nIncrement)
{
// only do it if no more place
if ( (m_nSize - m_nCount) < nIncrement ) {
// if ARRAY_DEFAULT_INITIAL_SIZE were set to 0, the initially empty would
// be never resized!
#if ARRAY_DEFAULT_INITIAL_SIZE == 0
#error "ARRAY_DEFAULT_INITIAL_SIZE must be > 0!"
#endif
if ( m_nSize == 0 ) {
// was empty, alloc some memory
m_nSize = ARRAY_DEFAULT_INITIAL_SIZE;
if (m_nSize < nIncrement)
m_nSize = nIncrement;
m_pItems = new wxString[m_nSize];
}
else {
// otherwise when it's called for the first time, nIncrement would be 0
// and the array would never be expanded
// add 50% but not too much
size_t ndefIncrement = m_nSize < ARRAY_DEFAULT_INITIAL_SIZE
? ARRAY_DEFAULT_INITIAL_SIZE : m_nSize >> 1;
if ( ndefIncrement > ARRAY_MAXSIZE_INCREMENT )
ndefIncrement = ARRAY_MAXSIZE_INCREMENT;
if ( nIncrement < ndefIncrement )
nIncrement = ndefIncrement;
m_nSize += nIncrement;
wxString *pNew = new wxString[m_nSize];
// copy data to new location
for ( size_t j = 0; j < m_nCount; j++ )
pNew[j] = m_pItems[j];
// delete old memory (but do not release the strings!)
delete [] m_pItems;
m_pItems = pNew;
}
}
}
// deletes all the strings from the list
void wxArrayString::Empty()
{
m_nCount = 0;
}
// as Empty, but also frees memory
void wxArrayString::Clear()
{
m_nSize =
m_nCount = 0;
wxDELETEA(m_pItems);
}
// dtor
wxArrayString::~wxArrayString()
{
delete [] m_pItems;
}
void wxArrayString::reserve(size_t nSize)
{
Alloc(nSize);
}
// pre-allocates memory (frees the previous data!)
void wxArrayString::Alloc(size_t nSize)
{
// only if old buffer was not big enough
if ( nSize > m_nSize ) {
wxString *pNew = new wxString[nSize];
if ( !pNew )
return;
for ( size_t j = 0; j < m_nCount; j++ )
pNew[j] = m_pItems[j];
delete [] m_pItems;
m_pItems = pNew;
m_nSize = nSize;
}
}
// minimizes the memory usage by freeing unused memory
void wxArrayString::Shrink()
{
// only do it if we have some memory to free
if( m_nCount < m_nSize ) {
// allocates exactly as much memory as we need
wxString *pNew = new wxString[m_nCount];
// copy data to new location
for ( size_t j = 0; j < m_nCount; j++ )
pNew[j] = m_pItems[j];
delete [] m_pItems;
m_pItems = pNew;
m_nSize = m_nCount;
}
}
// searches the array for an item (forward or backwards)
int wxArrayString::Index(const wxString& str, bool bCase, bool bFromEnd) const
{
if ( m_autoSort ) {
// use binary search in the sorted array
wxASSERT_MSG( bCase && !bFromEnd,
wxT("search parameters ignored for auto sorted array") );
size_t i,
lo = 0,
hi = m_nCount;
int res;
while ( lo < hi ) {
i = (lo + hi)/2;
res = str.compare(m_pItems[i]);
if ( res < 0 )
hi = i;
else if ( res > 0 )
lo = i + 1;
else
return i;
}
return wxNOT_FOUND;
}
else {
// use linear search in unsorted array
if ( bFromEnd ) {
if ( m_nCount > 0 ) {
size_t ui = m_nCount;
do {
if ( m_pItems[--ui].IsSameAs(str, bCase) )
return ui;
}
while ( ui != 0 );
}
}
else {
for( size_t ui = 0; ui < m_nCount; ui++ ) {
if( m_pItems[ui].IsSameAs(str, bCase) )
return ui;
}
}
}
return wxNOT_FOUND;
}
// add item at the end
size_t wxArrayString::Add(const wxString& str, size_t nInsert)
{
if ( m_autoSort ) {
// insert the string at the correct position to keep the array sorted
size_t i,
lo = 0,
hi = m_nCount;
int res;
while ( lo < hi ) {
i = (lo + hi)/2;
res = str.Cmp(m_pItems[i]);
if ( res < 0 )
hi = i;
else if ( res > 0 )
lo = i + 1;
else {
lo = hi = i;
break;
}
}
wxASSERT_MSG( lo == hi, wxT("binary search broken") );
Insert(str, lo, nInsert);
return (size_t)lo;
}
else {
Grow(nInsert);
for (size_t i = 0; i < nInsert; i++)
{
// just append
m_pItems[m_nCount + i] = str;
}
size_t ret = m_nCount;
m_nCount += nInsert;
return ret;
}
}
// add item at the given position
void wxArrayString::Insert(const wxString& str, size_t nIndex, size_t nInsert)
{
wxCHECK_RET( nIndex <= m_nCount, wxT("bad index in wxArrayString::Insert") );
wxCHECK_RET( m_nCount <= m_nCount + nInsert,
wxT("array size overflow in wxArrayString::Insert") );
Grow(nInsert);
for (int j = m_nCount - nIndex - 1; j >= 0; j--)
m_pItems[nIndex + nInsert + j] = m_pItems[nIndex + j];
for (size_t i = 0; i < nInsert; i++)
{
m_pItems[nIndex + i] = str;
}
m_nCount += nInsert;
}
// range insert (STL 23.2.4.3)
void
wxArrayString::insert(iterator it, const_iterator first, const_iterator last)
{
const int idx = it - begin();
// grow it once
Grow(last - first);
// reset "it" since it can change inside Grow()
it = begin() + idx;
while ( first != last )
{
it = insert(it, *first);
// insert returns an iterator to the last element inserted but we need
// insert the next after this one, that is before the next one
++it;
++first;
}
}
void wxArrayString::resize(size_type n, value_type v)
{
if ( n < m_nCount )
m_nCount = n;
else if ( n > m_nCount )
Add(v, n - m_nCount);
}
// expand the array
void wxArrayString::SetCount(size_t count)
{
Alloc(count);
wxString s;
while ( m_nCount < count )
m_pItems[m_nCount++] = s;
}
// removes item from array (by index)
void wxArrayString::RemoveAt(size_t nIndex, size_t nRemove)
{
wxCHECK_RET( nIndex < m_nCount, wxT("bad index in wxArrayString::Remove") );
wxCHECK_RET( nIndex + nRemove <= m_nCount,
wxT("removing too many elements in wxArrayString::Remove") );
for ( size_t j = 0; j < m_nCount - nIndex -nRemove; j++)
m_pItems[nIndex + j] = m_pItems[nIndex + nRemove + j];
m_nCount -= nRemove;
}
// removes item from array (by value)
void wxArrayString::Remove(const wxString& sz)
{
int iIndex = Index(sz);
wxCHECK_RET( iIndex != wxNOT_FOUND,
wxT("removing inexistent element in wxArrayString::Remove") );
RemoveAt(iIndex);
}
// ----------------------------------------------------------------------------
// sorting
// ----------------------------------------------------------------------------
// we need an adaptor as our predicates use qsort() convention and so return
// negative, null or positive value depending on whether the first item is less
// than, equal to or greater than the other one while we need a real boolean
// predicate now that we use std::sort()
struct wxSortPredicateAdaptor
{
wxSortPredicateAdaptor(wxArrayString::CompareFunction compareFunction)
: m_compareFunction(compareFunction)
{
}
bool operator()(const wxString& first, const wxString& second) const
{
return (*m_compareFunction)(first, second) < 0;
}
wxArrayString::CompareFunction m_compareFunction;
};
void wxArrayString::Sort(CompareFunction compareFunction)
{
wxCHECK_RET( !m_autoSort, wxT("can't use this method with sorted arrays") );
std::sort(m_pItems, m_pItems + m_nCount,
wxSortPredicateAdaptor(compareFunction));
}
struct wxSortPredicateAdaptor2
{
wxSortPredicateAdaptor2(wxArrayString::CompareFunction2 compareFunction)
: m_compareFunction(compareFunction)
{
}
bool operator()(const wxString& first, const wxString& second) const
{
return (*m_compareFunction)(const_cast<wxString *>(&first),
const_cast<wxString *>(&second)) < 0;
}
wxArrayString::CompareFunction2 m_compareFunction;
};
void wxArrayString::Sort(CompareFunction2 compareFunction)
{
std::sort(m_pItems, m_pItems + m_nCount,
wxSortPredicateAdaptor2(compareFunction));
}
void wxArrayString::Sort(bool reverseOrder)
{
if ( reverseOrder )
std::sort(m_pItems, m_pItems + m_nCount, std::greater<wxString>());
else // normal sort
std::sort(m_pItems, m_pItems + m_nCount);
}
bool wxArrayString::operator==(const wxArrayString& a) const
{
if ( m_nCount != a.m_nCount )
return false;
for ( size_t n = 0; n < m_nCount; n++ )
{
if ( Item(n) != a[n] )
return false;
}
return true;
}
#endif // !wxUSE_STD_CONTAINERS
// ===========================================================================
// wxJoin and wxSplit
// ===========================================================================
#include "wx/tokenzr.h"
wxString wxJoin(const wxArrayString& arr, const wxChar sep, const wxChar escape)
{
size_t count = arr.size();
if ( count == 0 )
return wxEmptyString;
wxString str;
// pre-allocate memory using the estimation of the average length of the
// strings in the given array: this is very imprecise, of course, but
// better than nothing
str.reserve(count*(arr[0].length() + arr[count-1].length()) / 2);
if ( escape == wxT('\0') )
{
// escaping is disabled:
for ( size_t i = 0; i < count; i++ )
{
if ( i )
str += sep;
str += arr[i];
}
}
else // use escape character
{
for ( size_t n = 0; n < count; n++ )
{
if ( n )
str += sep;
for ( wxString::const_iterator i = arr[n].begin(),
end = arr[n].end();
i != end;
++i )
{
const wxChar ch = *i;
if ( ch == sep )
str += escape; // escape this separator
str += ch;
}
}
}
str.Shrink(); // release extra memory if we allocated too much
return str;
}
wxArrayString wxSplit(const wxString& str, const wxChar sep, const wxChar escape)
{
if ( escape == wxT('\0') )
{
// simple case: we don't need to honour the escape character
return wxStringTokenize(str, sep, wxTOKEN_RET_EMPTY_ALL);
}
wxArrayString ret;
wxString curr;
wxChar prev = wxT('\0');
for ( wxString::const_iterator i = str.begin(),
end = str.end();
i != end;
++i )
{
const wxChar ch = *i;
if ( ch == sep )
{
if ( prev == escape )
{
// remove the escape character and don't consider this
// occurrence of 'sep' as a real separator
*curr.rbegin() = sep;
}
else // real separator
{
ret.push_back(curr);
curr.clear();
}
}
else // normal character
{
curr += ch;
}
prev = ch;
}
// add the last token
if ( !curr.empty() || prev == sep )
ret.Add(curr);
return ret;
}