bd362275b8
The platform targeted by this port doesn't exist any more and the port never achieved really working state so remove the code to avoid having to maintain it. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@70345 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1724 lines
50 KiB
C++
1724 lines
50 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: src/common/dcbase.cpp
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// Purpose: generic methods of the wxDC Class
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 05/25/99
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// RCS-ID: $Id$
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// Copyright: (c) wxWidgets team
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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// ============================================================================
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// declarations
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// ============================================================================
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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// For compilers that support precompilation, includes "wx.h".
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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#pragma hdrstop
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#endif
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#include "wx/dc.h"
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#include "wx/dcclient.h"
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#include "wx/dcmemory.h"
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#include "wx/dcscreen.h"
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#include "wx/dcprint.h"
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#include "wx/prntbase.h"
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#include "wx/scopeguard.h"
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#ifndef WX_PRECOMP
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#include "wx/math.h"
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#include "wx/module.h"
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#include "wx/window.h"
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#endif
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#ifdef __WXMSW__
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#include "wx/msw/dcclient.h"
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#include "wx/msw/dcmemory.h"
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#include "wx/msw/dcscreen.h"
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#endif
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#ifdef __WXGTK20__
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#include "wx/gtk/dcclient.h"
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#include "wx/gtk/dcmemory.h"
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#include "wx/gtk/dcscreen.h"
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#elif defined(__WXGTK__)
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#include "wx/gtk1/dcclient.h"
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#include "wx/gtk1/dcmemory.h"
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#include "wx/gtk1/dcscreen.h"
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#endif
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#ifdef __WXMAC__
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#include "wx/osx/dcclient.h"
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#include "wx/osx/dcmemory.h"
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#include "wx/osx/dcscreen.h"
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#endif
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#ifdef __WXPM__
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#include "wx/os2/dcclient.h"
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#include "wx/os2/dcmemory.h"
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#include "wx/os2/dcscreen.h"
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#endif
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#ifdef __WXCOCOA__
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#include "wx/cocoa/dcclient.h"
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#include "wx/cocoa/dcmemory.h"
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#include "wx/cocoa/dcscreen.h"
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#endif
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#ifdef __WXMOTIF__
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#include "wx/motif/dcclient.h"
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#include "wx/motif/dcmemory.h"
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#include "wx/motif/dcscreen.h"
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#endif
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#ifdef __WXX11__
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#include "wx/x11/dcclient.h"
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#include "wx/x11/dcmemory.h"
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#include "wx/x11/dcscreen.h"
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#endif
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#ifdef __WXDFB__
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#include "wx/dfb/dcclient.h"
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#include "wx/dfb/dcmemory.h"
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#include "wx/dfb/dcscreen.h"
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#endif
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//----------------------------------------------------------------------------
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// wxDCFactory
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//----------------------------------------------------------------------------
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wxDCFactory *wxDCFactory::m_factory = NULL;
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void wxDCFactory::Set(wxDCFactory *factory)
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{
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delete m_factory;
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m_factory = factory;
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}
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wxDCFactory *wxDCFactory::Get()
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{
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if ( !m_factory )
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m_factory = new wxNativeDCFactory;
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return m_factory;
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}
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class wxDCFactoryCleanupModule : public wxModule
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{
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public:
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virtual bool OnInit() { return true; }
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virtual void OnExit() { wxDCFactory::Set(NULL); }
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private:
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DECLARE_DYNAMIC_CLASS(wxDCFactoryCleanupModule)
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};
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IMPLEMENT_DYNAMIC_CLASS(wxDCFactoryCleanupModule, wxModule)
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//-----------------------------------------------------------------------------
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// wxNativeDCFactory
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//-----------------------------------------------------------------------------
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wxDCImpl* wxNativeDCFactory::CreateWindowDC( wxWindowDC *owner, wxWindow *window )
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{
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wxDCImpl * const impl = new wxWindowDCImpl( owner, window );
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impl->InheritAttributes(window);
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return impl;
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}
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wxDCImpl* wxNativeDCFactory::CreateClientDC( wxClientDC *owner, wxWindow *window )
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{
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wxDCImpl * const impl = new wxClientDCImpl( owner, window );
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impl->InheritAttributes(window);
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return impl;
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}
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wxDCImpl* wxNativeDCFactory::CreatePaintDC( wxPaintDC *owner, wxWindow *window )
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{
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wxDCImpl * const impl = new wxPaintDCImpl( owner, window );
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impl->InheritAttributes(window);
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return impl;
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}
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wxDCImpl* wxNativeDCFactory::CreateMemoryDC( wxMemoryDC *owner )
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{
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return new wxMemoryDCImpl( owner );
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}
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wxDCImpl* wxNativeDCFactory::CreateMemoryDC(wxMemoryDC *owner, wxBitmap& bitmap)
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{
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// the bitmap may be modified when it's selected into a memory DC so make
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// sure changing this bitmap doesn't affect any other shallow copies of it
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// (see wxMemoryDC::SelectObject())
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//
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// notice that we don't provide any ctor equivalent to SelectObjectAsSource
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// method because this should be rarely needed and easy to work around by
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// using the default ctor and calling SelectObjectAsSource itself
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if ( bitmap.IsOk() )
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bitmap.UnShare();
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return new wxMemoryDCImpl(owner, bitmap);
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}
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wxDCImpl* wxNativeDCFactory::CreateMemoryDC( wxMemoryDC *owner, wxDC *dc )
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{
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return new wxMemoryDCImpl( owner, dc );
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}
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wxDCImpl* wxNativeDCFactory::CreateScreenDC( wxScreenDC *owner )
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{
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return new wxScreenDCImpl( owner );
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}
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#if wxUSE_PRINTING_ARCHITECTURE
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wxDCImpl *wxNativeDCFactory::CreatePrinterDC( wxPrinterDC *owner, const wxPrintData &data )
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{
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wxPrintFactory *factory = wxPrintFactory::GetFactory();
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return factory->CreatePrinterDCImpl( owner, data );
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}
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#endif
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//-----------------------------------------------------------------------------
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// wxWindowDC
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//-----------------------------------------------------------------------------
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IMPLEMENT_ABSTRACT_CLASS(wxWindowDC, wxDC)
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wxWindowDC::wxWindowDC(wxWindow *win)
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: wxDC(wxDCFactory::Get()->CreateWindowDC(this, win))
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{
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}
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//-----------------------------------------------------------------------------
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// wxClientDC
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//-----------------------------------------------------------------------------
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IMPLEMENT_ABSTRACT_CLASS(wxClientDC, wxWindowDC)
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wxClientDC::wxClientDC(wxWindow *win)
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: wxWindowDC(wxDCFactory::Get()->CreateClientDC(this, win))
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{
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}
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//-----------------------------------------------------------------------------
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// wxMemoryDC
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//-----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxMemoryDC, wxDC)
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wxMemoryDC::wxMemoryDC()
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: wxDC(wxDCFactory::Get()->CreateMemoryDC(this))
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{
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}
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wxMemoryDC::wxMemoryDC(wxBitmap& bitmap)
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: wxDC(wxDCFactory::Get()->CreateMemoryDC(this, bitmap))
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{
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}
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wxMemoryDC::wxMemoryDC(wxDC *dc)
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: wxDC(wxDCFactory::Get()->CreateMemoryDC(this, dc))
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{
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}
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void wxMemoryDC::SelectObject(wxBitmap& bmp)
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{
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if ( bmp.IsSameAs(GetSelectedBitmap()) )
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{
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// Nothing to do, this bitmap is already selected.
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return;
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}
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// make sure that the given wxBitmap is not sharing its data with other
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// wxBitmap instances as its contents will be modified by any drawing
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// operation done on this DC
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if (bmp.IsOk())
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bmp.UnShare();
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GetImpl()->DoSelect(bmp);
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}
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void wxMemoryDC::SelectObjectAsSource(const wxBitmap& bmp)
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{
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GetImpl()->DoSelect(bmp);
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}
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const wxBitmap& wxMemoryDC::GetSelectedBitmap() const
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{
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return GetImpl()->GetSelectedBitmap();
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}
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wxBitmap& wxMemoryDC::GetSelectedBitmap()
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{
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return GetImpl()->GetSelectedBitmap();
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}
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//-----------------------------------------------------------------------------
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// wxPaintDC
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//-----------------------------------------------------------------------------
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IMPLEMENT_ABSTRACT_CLASS(wxPaintDC, wxClientDC)
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wxPaintDC::wxPaintDC(wxWindow *win)
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: wxClientDC(wxDCFactory::Get()->CreatePaintDC(this, win))
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{
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}
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//-----------------------------------------------------------------------------
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// wxScreenDC
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//-----------------------------------------------------------------------------
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IMPLEMENT_DYNAMIC_CLASS(wxScreenDC, wxWindowDC)
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wxScreenDC::wxScreenDC()
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: wxDC(wxDCFactory::Get()->CreateScreenDC(this))
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{
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}
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//-----------------------------------------------------------------------------
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// wxPrinterDC
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//-----------------------------------------------------------------------------
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#if wxUSE_PRINTING_ARCHITECTURE
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IMPLEMENT_DYNAMIC_CLASS(wxPrinterDC, wxDC)
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wxPrinterDC::wxPrinterDC()
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: wxDC(wxDCFactory::Get()->CreatePrinterDC(this, wxPrintData()))
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{
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}
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wxPrinterDC::wxPrinterDC(const wxPrintData& data)
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: wxDC(wxDCFactory::Get()->CreatePrinterDC(this, data))
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{
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}
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wxRect wxPrinterDC::GetPaperRect() const
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{
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return GetImpl()->GetPaperRect();
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}
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int wxPrinterDC::GetResolution() const
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{
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return GetImpl()->GetResolution();
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}
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#endif // wxUSE_PRINTING_ARCHITECTURE
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//-----------------------------------------------------------------------------
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// wxDCImpl
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//-----------------------------------------------------------------------------
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IMPLEMENT_ABSTRACT_CLASS(wxDCImpl, wxObject)
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wxDCImpl::wxDCImpl( wxDC *owner )
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: m_window(NULL)
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, m_colour(wxColourDisplay())
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, m_ok(true)
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, m_clipping(false)
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, m_isInteractive(0)
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, m_isBBoxValid(false)
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, m_logicalOriginX(0), m_logicalOriginY(0)
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, m_deviceOriginX(0), m_deviceOriginY(0)
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, m_deviceLocalOriginX(0), m_deviceLocalOriginY(0)
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, m_logicalScaleX(1.0), m_logicalScaleY(1.0)
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, m_userScaleX(1.0), m_userScaleY(1.0)
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, m_scaleX(1.0), m_scaleY(1.0)
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, m_signX(1), m_signY(1)
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, m_minX(0), m_minY(0), m_maxX(0), m_maxY(0)
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, m_clipX1(0), m_clipY1(0), m_clipX2(0), m_clipY2(0)
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, m_logicalFunction(wxCOPY)
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, m_backgroundMode(wxBRUSHSTYLE_TRANSPARENT)
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, m_mappingMode(wxMM_TEXT)
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, m_pen()
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, m_brush()
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, m_backgroundBrush()
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, m_textForegroundColour(*wxBLACK)
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, m_textBackgroundColour(*wxWHITE)
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, m_font()
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#if wxUSE_PALETTE
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, m_palette()
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, m_hasCustomPalette(false)
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#endif // wxUSE_PALETTE
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{
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m_owner = owner;
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m_mm_to_pix_x = (double)wxGetDisplaySize().GetWidth() /
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(double)wxGetDisplaySizeMM().GetWidth();
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m_mm_to_pix_y = (double)wxGetDisplaySize().GetHeight() /
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(double)wxGetDisplaySizeMM().GetHeight();
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ResetBoundingBox();
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ResetClipping();
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}
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wxDCImpl::~wxDCImpl()
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{
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}
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// ----------------------------------------------------------------------------
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// coordinate conversions and transforms
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// ----------------------------------------------------------------------------
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wxCoord wxDCImpl::DeviceToLogicalX(wxCoord x) const
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{
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return wxRound( (double)((x - m_deviceOriginX - m_deviceLocalOriginX) * m_signX) / m_scaleX ) + m_logicalOriginX ;
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}
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wxCoord wxDCImpl::DeviceToLogicalY(wxCoord y) const
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{
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return wxRound( (double)((y - m_deviceOriginY - m_deviceLocalOriginY) * m_signY) / m_scaleY ) + m_logicalOriginY ;
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}
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wxCoord wxDCImpl::DeviceToLogicalXRel(wxCoord x) const
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{
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return wxRound((double)(x) / m_scaleX);
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}
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wxCoord wxDCImpl::DeviceToLogicalYRel(wxCoord y) const
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{
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return wxRound((double)(y) / m_scaleY);
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}
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wxCoord wxDCImpl::LogicalToDeviceX(wxCoord x) const
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{
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return wxRound( (double)((x - m_logicalOriginX) * m_signX) * m_scaleX) + m_deviceOriginX + m_deviceLocalOriginX;
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}
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wxCoord wxDCImpl::LogicalToDeviceY(wxCoord y) const
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{
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return wxRound( (double)((y - m_logicalOriginY) * m_signY) * m_scaleY) + m_deviceOriginY + m_deviceLocalOriginY;
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}
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wxCoord wxDCImpl::LogicalToDeviceXRel(wxCoord x) const
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{
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return wxRound((double)(x) * m_scaleX);
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}
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wxCoord wxDCImpl::LogicalToDeviceYRel(wxCoord y) const
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{
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return wxRound((double)(y) * m_scaleY);
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}
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void wxDCImpl::ComputeScaleAndOrigin()
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{
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m_scaleX = m_logicalScaleX * m_userScaleX;
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m_scaleY = m_logicalScaleY * m_userScaleY;
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}
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void wxDCImpl::SetMapMode( wxMappingMode mode )
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{
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switch (mode)
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{
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case wxMM_TWIPS:
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SetLogicalScale( twips2mm*m_mm_to_pix_x, twips2mm*m_mm_to_pix_y );
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break;
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case wxMM_POINTS:
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SetLogicalScale( pt2mm*m_mm_to_pix_x, pt2mm*m_mm_to_pix_y );
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break;
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case wxMM_METRIC:
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SetLogicalScale( m_mm_to_pix_x, m_mm_to_pix_y );
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break;
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case wxMM_LOMETRIC:
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SetLogicalScale( m_mm_to_pix_x/10.0, m_mm_to_pix_y/10.0 );
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break;
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default:
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case wxMM_TEXT:
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SetLogicalScale( 1.0, 1.0 );
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break;
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}
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m_mappingMode = mode;
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}
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void wxDCImpl::SetUserScale( double x, double y )
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{
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// allow negative ? -> no
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m_userScaleX = x;
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m_userScaleY = y;
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ComputeScaleAndOrigin();
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}
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void wxDCImpl::SetLogicalScale( double x, double y )
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{
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// allow negative ?
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m_logicalScaleX = x;
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m_logicalScaleY = y;
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ComputeScaleAndOrigin();
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}
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void wxDCImpl::SetLogicalOrigin( wxCoord x, wxCoord y )
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{
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m_logicalOriginX = x * m_signX;
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m_logicalOriginY = y * m_signY;
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ComputeScaleAndOrigin();
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}
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void wxDCImpl::SetDeviceOrigin( wxCoord x, wxCoord y )
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{
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m_deviceOriginX = x;
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m_deviceOriginY = y;
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ComputeScaleAndOrigin();
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}
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void wxDCImpl::SetDeviceLocalOrigin( wxCoord x, wxCoord y )
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{
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m_deviceLocalOriginX = x;
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m_deviceLocalOriginY = y;
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ComputeScaleAndOrigin();
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}
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void wxDCImpl::SetAxisOrientation( bool xLeftRight, bool yBottomUp )
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{
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// only wxPostScripDC has m_signX = -1, we override SetAxisOrientation there
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// wxWidgets 2.9: no longer override it
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m_signX = (xLeftRight ? 1 : -1);
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m_signY = (yBottomUp ? -1 : 1);
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ComputeScaleAndOrigin();
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}
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// Each element of the widths array will be the width of the string up to and
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// including the corresponding character in text. This is the generic
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// implementation, the port-specific classes should do this with native APIs
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// if available and if faster. Note: pango_layout_index_to_pos is much slower
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// than calling GetTextExtent!!
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#define FWC_SIZE 256
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class FontWidthCache
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{
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public:
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FontWidthCache() : m_scaleX(1), m_widths(NULL) { }
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~FontWidthCache() { delete []m_widths; }
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void Reset()
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{
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if (!m_widths)
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m_widths = new int[FWC_SIZE];
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memset(m_widths, 0, sizeof(int)*FWC_SIZE);
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}
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wxFont m_font;
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double m_scaleX;
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int *m_widths;
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};
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static FontWidthCache s_fontWidthCache;
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bool wxDCImpl::DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths) const
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{
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int totalWidth = 0;
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const size_t len = text.length();
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widths.Empty();
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widths.Add(0, len);
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// reset the cache if font or horizontal scale have changed
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if ( !s_fontWidthCache.m_widths ||
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!wxIsSameDouble(s_fontWidthCache.m_scaleX, m_scaleX) ||
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(s_fontWidthCache.m_font != GetFont()) )
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{
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s_fontWidthCache.Reset();
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s_fontWidthCache.m_font = GetFont();
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s_fontWidthCache.m_scaleX = m_scaleX;
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}
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// Calculate the position of each character based on the widths of
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// the previous characters
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int w, h;
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for ( size_t i = 0; i < len; i++ )
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{
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|
const wxChar c = text[i];
|
|
unsigned int c_int = (unsigned int)c;
|
|
|
|
if ((c_int < FWC_SIZE) && (s_fontWidthCache.m_widths[c_int] != 0))
|
|
{
|
|
w = s_fontWidthCache.m_widths[c_int];
|
|
}
|
|
else
|
|
{
|
|
DoGetTextExtent(c, &w, &h);
|
|
if (c_int < FWC_SIZE)
|
|
s_fontWidthCache.m_widths[c_int] = w;
|
|
}
|
|
|
|
totalWidth += w;
|
|
widths[i] = totalWidth;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void wxDCImpl::GetMultiLineTextExtent(const wxString& text,
|
|
wxCoord *x,
|
|
wxCoord *y,
|
|
wxCoord *h,
|
|
const wxFont *font) const
|
|
{
|
|
wxCoord widthTextMax = 0, widthLine,
|
|
heightTextTotal = 0, heightLineDefault = 0, heightLine = 0;
|
|
|
|
wxString curLine;
|
|
for ( wxString::const_iterator pc = text.begin(); ; ++pc )
|
|
{
|
|
if ( pc == text.end() || *pc == wxT('\n') )
|
|
{
|
|
if ( curLine.empty() )
|
|
{
|
|
// we can't use GetTextExtent - it will return 0 for both width
|
|
// and height and an empty line should count in height
|
|
// calculation
|
|
|
|
// assume that this line has the same height as the previous
|
|
// one
|
|
if ( !heightLineDefault )
|
|
heightLineDefault = heightLine;
|
|
|
|
if ( !heightLineDefault )
|
|
{
|
|
// but we don't know it yet - choose something reasonable
|
|
DoGetTextExtent(wxT("W"), NULL, &heightLineDefault,
|
|
NULL, NULL, font);
|
|
}
|
|
|
|
heightTextTotal += heightLineDefault;
|
|
}
|
|
else
|
|
{
|
|
DoGetTextExtent(curLine, &widthLine, &heightLine,
|
|
NULL, NULL, font);
|
|
if ( widthLine > widthTextMax )
|
|
widthTextMax = widthLine;
|
|
heightTextTotal += heightLine;
|
|
}
|
|
|
|
if ( pc == text.end() )
|
|
{
|
|
break;
|
|
}
|
|
else // '\n'
|
|
{
|
|
curLine.clear();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
curLine += *pc;
|
|
}
|
|
}
|
|
|
|
if ( x )
|
|
*x = widthTextMax;
|
|
if ( y )
|
|
*y = heightTextTotal;
|
|
if ( h )
|
|
*h = heightLine;
|
|
}
|
|
|
|
void wxDCImpl::DoDrawCheckMark(wxCoord x1, wxCoord y1,
|
|
wxCoord width, wxCoord height)
|
|
{
|
|
wxCHECK_RET( IsOk(), wxT("invalid window dc") );
|
|
|
|
wxCoord x2 = x1 + width,
|
|
y2 = y1 + height;
|
|
|
|
// the pen width is calibrated to give 3 for width == height == 10
|
|
wxDCPenChanger pen( *m_owner, wxPen(GetTextForeground(), (width + height + 1)/7));
|
|
|
|
// we're drawing a scaled version of wx/generic/tick.xpm here
|
|
wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom
|
|
y3 = y1 + height / 2; // y of the left tick branch
|
|
DoDrawLine(x1, y3, x3, y2);
|
|
DoDrawLine(x3, y2, x2, y1);
|
|
|
|
CalcBoundingBox(x1, y1);
|
|
CalcBoundingBox(x2, y2);
|
|
}
|
|
|
|
bool
|
|
wxDCImpl::DoStretchBlit(wxCoord xdest, wxCoord ydest,
|
|
wxCoord dstWidth, wxCoord dstHeight,
|
|
wxDC *source,
|
|
wxCoord xsrc, wxCoord ysrc,
|
|
wxCoord srcWidth, wxCoord srcHeight,
|
|
wxRasterOperationMode rop,
|
|
bool useMask,
|
|
wxCoord xsrcMask,
|
|
wxCoord ysrcMask)
|
|
{
|
|
wxCHECK_MSG( srcWidth && srcHeight && dstWidth && dstHeight, false,
|
|
wxT("invalid blit size") );
|
|
|
|
// emulate the stretching by modifying the DC scale
|
|
double xscale = (double)srcWidth/dstWidth,
|
|
yscale = (double)srcHeight/dstHeight;
|
|
|
|
double xscaleOld, yscaleOld;
|
|
GetUserScale(&xscaleOld, &yscaleOld);
|
|
SetUserScale(xscaleOld/xscale, yscaleOld/yscale);
|
|
|
|
bool rc = DoBlit(wxCoord(xdest*xscale), wxCoord(ydest*yscale),
|
|
wxCoord(dstWidth*xscale), wxCoord(dstHeight*yscale),
|
|
source,
|
|
xsrc, ysrc, rop, useMask, xsrcMask, ysrcMask);
|
|
|
|
SetUserScale(xscaleOld, yscaleOld);
|
|
|
|
return rc;
|
|
}
|
|
|
|
void wxDCImpl::DrawLines(const wxPointList *list, wxCoord xoffset, wxCoord yoffset)
|
|
{
|
|
int n = list->GetCount();
|
|
wxPoint *points = new wxPoint[n];
|
|
|
|
int i = 0;
|
|
for ( wxPointList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
|
|
{
|
|
wxPoint *point = node->GetData();
|
|
points[i].x = point->x;
|
|
points[i].y = point->y;
|
|
}
|
|
|
|
DoDrawLines(n, points, xoffset, yoffset);
|
|
|
|
delete [] points;
|
|
}
|
|
|
|
void wxDCImpl::DrawPolygon(const wxPointList *list,
|
|
wxCoord xoffset, wxCoord yoffset,
|
|
wxPolygonFillMode fillStyle)
|
|
{
|
|
int n = list->GetCount();
|
|
wxPoint *points = new wxPoint[n];
|
|
|
|
int i = 0;
|
|
for ( wxPointList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
|
|
{
|
|
wxPoint *point = node->GetData();
|
|
points[i].x = point->x;
|
|
points[i].y = point->y;
|
|
}
|
|
|
|
DoDrawPolygon(n, points, xoffset, yoffset, fillStyle);
|
|
|
|
delete [] points;
|
|
}
|
|
|
|
void
|
|
wxDCImpl::DoDrawPolyPolygon(int n,
|
|
int count[],
|
|
wxPoint points[],
|
|
wxCoord xoffset, wxCoord yoffset,
|
|
wxPolygonFillMode fillStyle)
|
|
{
|
|
if ( n == 1 )
|
|
{
|
|
DoDrawPolygon(count[0], points, xoffset, yoffset, fillStyle);
|
|
return;
|
|
}
|
|
|
|
int i, j, lastOfs;
|
|
wxPoint* pts;
|
|
|
|
for (i = j = lastOfs = 0; i < n; i++)
|
|
{
|
|
lastOfs = j;
|
|
j += count[i];
|
|
}
|
|
pts = new wxPoint[j+n-1];
|
|
for (i = 0; i < j; i++)
|
|
pts[i] = points[i];
|
|
for (i = 2; i <= n; i++)
|
|
{
|
|
lastOfs -= count[n-i];
|
|
pts[j++] = pts[lastOfs];
|
|
}
|
|
|
|
{
|
|
wxDCPenChanger setTransp(*m_owner, *wxTRANSPARENT_PEN);
|
|
DoDrawPolygon(j, pts, xoffset, yoffset, fillStyle);
|
|
}
|
|
|
|
for (i = j = 0; i < n; i++)
|
|
{
|
|
DoDrawLines(count[i], pts+j, xoffset, yoffset);
|
|
j += count[i];
|
|
}
|
|
delete[] pts;
|
|
}
|
|
|
|
#if wxUSE_SPLINES
|
|
|
|
void wxDCImpl::DrawSpline(wxCoord x1, wxCoord y1,
|
|
wxCoord x2, wxCoord y2,
|
|
wxCoord x3, wxCoord y3)
|
|
{
|
|
wxPoint points[] = { wxPoint(x1, y1), wxPoint(x2, y2), wxPoint(x3, y3) };
|
|
DrawSpline(WXSIZEOF(points), points);
|
|
}
|
|
|
|
void wxDCImpl::DrawSpline(int n, wxPoint points[])
|
|
{
|
|
wxPointList list;
|
|
for ( int i = 0; i < n; i++ )
|
|
list.Append(&points[i]);
|
|
|
|
DrawSpline(&list);
|
|
}
|
|
|
|
// ----------------------------------- spline code ----------------------------------------
|
|
|
|
void wx_quadratic_spline(double a1, double b1, double a2, double b2,
|
|
double a3, double b3, double a4, double b4);
|
|
void wx_clear_stack();
|
|
int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3,
|
|
double *y3, double *x4, double *y4);
|
|
void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3,
|
|
double x4, double y4);
|
|
static bool wx_spline_add_point(double x, double y);
|
|
static void wx_spline_draw_point_array(wxDC *dc);
|
|
|
|
static wxPointList wx_spline_point_list;
|
|
|
|
#define half(z1, z2) ((z1+z2)/2.0)
|
|
#define THRESHOLD 5
|
|
|
|
/* iterative version */
|
|
|
|
void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4,
|
|
double b4)
|
|
{
|
|
register double xmid, ymid;
|
|
double x1, y1, x2, y2, x3, y3, x4, y4;
|
|
|
|
wx_clear_stack();
|
|
wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4);
|
|
|
|
while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) {
|
|
xmid = (double)half(x2, x3);
|
|
ymid = (double)half(y2, y3);
|
|
if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD &&
|
|
fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) {
|
|
wx_spline_add_point( x1, y1 );
|
|
wx_spline_add_point( xmid, ymid );
|
|
} else {
|
|
wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3),
|
|
(double)half(x3, x4), (double)half(y3, y4), x4, y4);
|
|
wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2),
|
|
(double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* utilities used by spline drawing routines */
|
|
|
|
typedef struct wx_spline_stack_struct {
|
|
double x1, y1, x2, y2, x3, y3, x4, y4;
|
|
} Stack;
|
|
|
|
#define SPLINE_STACK_DEPTH 20
|
|
static Stack wx_spline_stack[SPLINE_STACK_DEPTH];
|
|
static Stack *wx_stack_top;
|
|
static int wx_stack_count;
|
|
|
|
void wx_clear_stack()
|
|
{
|
|
wx_stack_top = wx_spline_stack;
|
|
wx_stack_count = 0;
|
|
}
|
|
|
|
void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
|
|
{
|
|
wx_stack_top->x1 = x1;
|
|
wx_stack_top->y1 = y1;
|
|
wx_stack_top->x2 = x2;
|
|
wx_stack_top->y2 = y2;
|
|
wx_stack_top->x3 = x3;
|
|
wx_stack_top->y3 = y3;
|
|
wx_stack_top->x4 = x4;
|
|
wx_stack_top->y4 = y4;
|
|
wx_stack_top++;
|
|
wx_stack_count++;
|
|
}
|
|
|
|
int wx_spline_pop(double *x1, double *y1, double *x2, double *y2,
|
|
double *x3, double *y3, double *x4, double *y4)
|
|
{
|
|
if (wx_stack_count == 0)
|
|
return (0);
|
|
wx_stack_top--;
|
|
wx_stack_count--;
|
|
*x1 = wx_stack_top->x1;
|
|
*y1 = wx_stack_top->y1;
|
|
*x2 = wx_stack_top->x2;
|
|
*y2 = wx_stack_top->y2;
|
|
*x3 = wx_stack_top->x3;
|
|
*y3 = wx_stack_top->y3;
|
|
*x4 = wx_stack_top->x4;
|
|
*y4 = wx_stack_top->y4;
|
|
return (1);
|
|
}
|
|
|
|
static bool wx_spline_add_point(double x, double y)
|
|
{
|
|
wxPoint *point = new wxPoint( wxRound(x), wxRound(y) );
|
|
wx_spline_point_list.Append(point );
|
|
return true;
|
|
}
|
|
|
|
static void wx_spline_draw_point_array(wxDC *dc)
|
|
{
|
|
dc->DrawLines(&wx_spline_point_list, 0, 0 );
|
|
wxPointList::compatibility_iterator node = wx_spline_point_list.GetFirst();
|
|
while (node)
|
|
{
|
|
wxPoint *point = node->GetData();
|
|
delete point;
|
|
wx_spline_point_list.Erase(node);
|
|
node = wx_spline_point_list.GetFirst();
|
|
}
|
|
}
|
|
|
|
void wxDCImpl::DoDrawSpline( const wxPointList *points )
|
|
{
|
|
wxCHECK_RET( IsOk(), wxT("invalid window dc") );
|
|
|
|
wxPoint *p;
|
|
double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;
|
|
double x1, y1, x2, y2;
|
|
|
|
wxPointList::compatibility_iterator node = points->GetFirst();
|
|
if (!node)
|
|
// empty list
|
|
return;
|
|
|
|
p = (wxPoint *)node->GetData();
|
|
|
|
x1 = p->x;
|
|
y1 = p->y;
|
|
|
|
node = node->GetNext();
|
|
p = node->GetData();
|
|
|
|
x2 = p->x;
|
|
y2 = p->y;
|
|
cx1 = (double)((x1 + x2) / 2);
|
|
cy1 = (double)((y1 + y2) / 2);
|
|
cx2 = (double)((cx1 + x2) / 2);
|
|
cy2 = (double)((cy1 + y2) / 2);
|
|
|
|
wx_spline_add_point(x1, y1);
|
|
|
|
while ((node = node->GetNext())
|
|
#if !wxUSE_STD_CONTAINERS
|
|
!= NULL
|
|
#endif // !wxUSE_STD_CONTAINERS
|
|
)
|
|
{
|
|
p = node->GetData();
|
|
x1 = x2;
|
|
y1 = y2;
|
|
x2 = p->x;
|
|
y2 = p->y;
|
|
cx4 = (double)(x1 + x2) / 2;
|
|
cy4 = (double)(y1 + y2) / 2;
|
|
cx3 = (double)(x1 + cx4) / 2;
|
|
cy3 = (double)(y1 + cy4) / 2;
|
|
|
|
wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4);
|
|
|
|
cx1 = cx4;
|
|
cy1 = cy4;
|
|
cx2 = (double)(cx1 + x2) / 2;
|
|
cy2 = (double)(cy1 + y2) / 2;
|
|
}
|
|
|
|
wx_spline_add_point( cx1, cy1 );
|
|
wx_spline_add_point( x2, y2 );
|
|
|
|
wx_spline_draw_point_array( m_owner );
|
|
}
|
|
|
|
#endif // wxUSE_SPLINES
|
|
|
|
|
|
|
|
void wxDCImpl::DoGradientFillLinear(const wxRect& rect,
|
|
const wxColour& initialColour,
|
|
const wxColour& destColour,
|
|
wxDirection nDirection)
|
|
{
|
|
// save old pen
|
|
wxPen oldPen = m_pen;
|
|
wxBrush oldBrush = m_brush;
|
|
|
|
wxUint8 nR1 = initialColour.Red();
|
|
wxUint8 nG1 = initialColour.Green();
|
|
wxUint8 nB1 = initialColour.Blue();
|
|
wxUint8 nR2 = destColour.Red();
|
|
wxUint8 nG2 = destColour.Green();
|
|
wxUint8 nB2 = destColour.Blue();
|
|
wxUint8 nR, nG, nB;
|
|
|
|
if ( nDirection == wxEAST || nDirection == wxWEST )
|
|
{
|
|
wxInt32 x = rect.GetWidth();
|
|
wxInt32 w = x; // width of area to shade
|
|
wxInt32 xDelta = w/256; // height of one shade bend
|
|
if (xDelta < 1)
|
|
xDelta = 1;
|
|
|
|
while (x >= xDelta)
|
|
{
|
|
x -= xDelta;
|
|
if (nR1 > nR2)
|
|
nR = nR1 - (nR1-nR2)*(w-x)/w;
|
|
else
|
|
nR = nR1 + (nR2-nR1)*(w-x)/w;
|
|
|
|
if (nG1 > nG2)
|
|
nG = nG1 - (nG1-nG2)*(w-x)/w;
|
|
else
|
|
nG = nG1 + (nG2-nG1)*(w-x)/w;
|
|
|
|
if (nB1 > nB2)
|
|
nB = nB1 - (nB1-nB2)*(w-x)/w;
|
|
else
|
|
nB = nB1 + (nB2-nB1)*(w-x)/w;
|
|
|
|
wxColour colour(nR,nG,nB);
|
|
SetPen(wxPen(colour, 1, wxPENSTYLE_SOLID));
|
|
SetBrush(wxBrush(colour));
|
|
if(nDirection == wxEAST)
|
|
DoDrawRectangle(rect.GetRight()-x-xDelta+1, rect.GetTop(),
|
|
xDelta, rect.GetHeight());
|
|
else //nDirection == wxWEST
|
|
DoDrawRectangle(rect.GetLeft()+x, rect.GetTop(),
|
|
xDelta, rect.GetHeight());
|
|
}
|
|
}
|
|
else // nDirection == wxNORTH || nDirection == wxSOUTH
|
|
{
|
|
wxInt32 y = rect.GetHeight();
|
|
wxInt32 w = y; // height of area to shade
|
|
wxInt32 yDelta = w/255; // height of one shade bend
|
|
if (yDelta < 1)
|
|
yDelta = 1;
|
|
|
|
while (y > 0)
|
|
{
|
|
y -= yDelta;
|
|
if (nR1 > nR2)
|
|
nR = nR1 - (nR1-nR2)*(w-y)/w;
|
|
else
|
|
nR = nR1 + (nR2-nR1)*(w-y)/w;
|
|
|
|
if (nG1 > nG2)
|
|
nG = nG1 - (nG1-nG2)*(w-y)/w;
|
|
else
|
|
nG = nG1 + (nG2-nG1)*(w-y)/w;
|
|
|
|
if (nB1 > nB2)
|
|
nB = nB1 - (nB1-nB2)*(w-y)/w;
|
|
else
|
|
nB = nB1 + (nB2-nB1)*(w-y)/w;
|
|
|
|
wxColour colour(nR,nG,nB);
|
|
SetPen(wxPen(colour, 1, wxPENSTYLE_SOLID));
|
|
SetBrush(wxBrush(colour));
|
|
if(nDirection == wxNORTH)
|
|
DoDrawRectangle(rect.GetLeft(), rect.GetTop()+y,
|
|
rect.GetWidth(), yDelta);
|
|
else //nDirection == wxSOUTH
|
|
DoDrawRectangle(rect.GetLeft(), rect.GetBottom()-y-yDelta+1,
|
|
rect.GetWidth(), yDelta);
|
|
}
|
|
}
|
|
|
|
SetPen(oldPen);
|
|
SetBrush(oldBrush);
|
|
}
|
|
|
|
void wxDCImpl::DoGradientFillConcentric(const wxRect& rect,
|
|
const wxColour& initialColour,
|
|
const wxColour& destColour,
|
|
const wxPoint& circleCenter)
|
|
{
|
|
// save the old pen and ensure it is restored on exit
|
|
const wxPen penOrig = m_pen;
|
|
wxON_BLOCK_EXIT_SET(m_pen, penOrig);
|
|
|
|
wxUint8 nR1 = destColour.Red();
|
|
wxUint8 nG1 = destColour.Green();
|
|
wxUint8 nB1 = destColour.Blue();
|
|
wxUint8 nR2 = initialColour.Red();
|
|
wxUint8 nG2 = initialColour.Green();
|
|
wxUint8 nB2 = initialColour.Blue();
|
|
wxUint8 nR, nG, nB;
|
|
|
|
|
|
//Radius
|
|
double cx = rect.GetWidth() / 2;
|
|
double cy = rect.GetHeight() / 2;
|
|
double dRadius;
|
|
if (cx < cy)
|
|
dRadius = cx;
|
|
else
|
|
dRadius = cy;
|
|
|
|
//Offset of circle
|
|
double ptX, ptY;
|
|
ptX = circleCenter.x;
|
|
ptY = circleCenter.y;
|
|
double nCircleOffX = ptX - cx;
|
|
double nCircleOffY = ptY - cy;
|
|
|
|
double dGradient;
|
|
double dx, dy;
|
|
|
|
for ( wxInt32 x = 0; x < rect.GetWidth(); x++ )
|
|
{
|
|
for ( wxInt32 y = 0; y < rect.GetHeight(); y++ )
|
|
{
|
|
//get color difference
|
|
dx = x;
|
|
dy = y;
|
|
|
|
dGradient = ((dRadius - sqrt( (dx - cx - nCircleOffX) * (dx - cx - nCircleOffX)
|
|
+(dy - cy - nCircleOffY) * (dy - cy - nCircleOffY)
|
|
)
|
|
) * 100
|
|
) / dRadius;
|
|
|
|
//normalize Gradient
|
|
if (dGradient < 0)
|
|
dGradient = 0.0;
|
|
|
|
//get dest colors
|
|
nR = (wxUint8)(nR1 + ((nR2 - nR1) * dGradient / 100));
|
|
nG = (wxUint8)(nG1 + ((nG2 - nG1) * dGradient / 100));
|
|
nB = (wxUint8)(nB1 + ((nB2 - nB1) * dGradient / 100));
|
|
|
|
//set the pixel
|
|
SetPen(wxColour(nR,nG,nB));
|
|
DoDrawPoint(x + rect.GetLeft(), y + rect.GetTop());
|
|
}
|
|
}
|
|
}
|
|
|
|
void wxDCImpl::InheritAttributes(wxWindow *win)
|
|
{
|
|
wxCHECK_RET( win, "window can't be NULL" );
|
|
|
|
SetFont(win->GetFont());
|
|
SetTextForeground(win->GetForegroundColour());
|
|
SetTextBackground(win->GetBackgroundColour());
|
|
SetBackground(win->GetBackgroundColour());
|
|
SetLayoutDirection(win->GetLayoutDirection());
|
|
}
|
|
|
|
void wxDCImpl::DoGetFontMetrics(int *height,
|
|
int *ascent,
|
|
int *descent,
|
|
int *internalLeading,
|
|
int *externalLeading,
|
|
int *averageWidth) const
|
|
{
|
|
// Average width is typically the same as width of 'x'.
|
|
wxCoord h, d;
|
|
DoGetTextExtent("x", averageWidth, &h, &d, externalLeading);
|
|
|
|
if ( height )
|
|
*height = h;
|
|
if ( ascent )
|
|
*ascent = h - d;
|
|
if ( descent )
|
|
*descent = d;
|
|
if ( internalLeading )
|
|
*internalLeading = 0;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// wxDC
|
|
//-----------------------------------------------------------------------------
|
|
|
|
IMPLEMENT_ABSTRACT_CLASS(wxDC, wxObject)
|
|
|
|
void wxDC::CopyAttributes(const wxDC& dc)
|
|
{
|
|
SetFont(dc.GetFont());
|
|
SetTextForeground(dc.GetTextForeground());
|
|
SetTextBackground(dc.GetTextBackground());
|
|
SetBackground(dc.GetBackground());
|
|
SetLayoutDirection(dc.GetLayoutDirection());
|
|
}
|
|
|
|
void wxDC::DrawLabel(const wxString& text,
|
|
const wxBitmap& bitmap,
|
|
const wxRect& rect,
|
|
int alignment,
|
|
int indexAccel,
|
|
wxRect *rectBounding)
|
|
{
|
|
// find the text position
|
|
wxCoord widthText, heightText, heightLine;
|
|
GetMultiLineTextExtent(text, &widthText, &heightText, &heightLine);
|
|
|
|
wxCoord width, height;
|
|
if ( bitmap.IsOk() )
|
|
{
|
|
width = widthText + bitmap.GetWidth();
|
|
height = bitmap.GetHeight();
|
|
}
|
|
else // no bitmap
|
|
{
|
|
width = widthText;
|
|
height = heightText;
|
|
}
|
|
|
|
wxCoord x, y;
|
|
if ( alignment & wxALIGN_RIGHT )
|
|
{
|
|
x = rect.GetRight() - width;
|
|
}
|
|
else if ( alignment & wxALIGN_CENTRE_HORIZONTAL )
|
|
{
|
|
x = (rect.GetLeft() + rect.GetRight() + 1 - width) / 2;
|
|
}
|
|
else // alignment & wxALIGN_LEFT
|
|
{
|
|
x = rect.GetLeft();
|
|
}
|
|
|
|
if ( alignment & wxALIGN_BOTTOM )
|
|
{
|
|
y = rect.GetBottom() - height;
|
|
}
|
|
else if ( alignment & wxALIGN_CENTRE_VERTICAL )
|
|
{
|
|
y = (rect.GetTop() + rect.GetBottom() + 1 - height) / 2;
|
|
}
|
|
else // alignment & wxALIGN_TOP
|
|
{
|
|
y = rect.GetTop();
|
|
}
|
|
|
|
// draw the bitmap first
|
|
wxCoord x0 = x,
|
|
y0 = y,
|
|
width0 = width;
|
|
if ( bitmap.IsOk() )
|
|
{
|
|
DrawBitmap(bitmap, x, y, true /* use mask */);
|
|
|
|
wxCoord offset = bitmap.GetWidth() + 4;
|
|
x += offset;
|
|
width -= offset;
|
|
|
|
y += (height - heightText) / 2;
|
|
}
|
|
|
|
// we will draw the underscore under the accel char later
|
|
wxCoord startUnderscore = 0,
|
|
endUnderscore = 0,
|
|
yUnderscore = 0;
|
|
|
|
// split the string into lines and draw each of them separately
|
|
//
|
|
// NB: while wxDC::DrawText() on some platforms supports drawing multi-line
|
|
// strings natively, this is not the case for all of them, notably not
|
|
// wxMSW which uses this function for multi-line texts, so we may only
|
|
// call DrawText() for single-line strings from here to avoid infinite
|
|
// recursion.
|
|
wxString curLine;
|
|
for ( wxString::const_iterator pc = text.begin(); ; ++pc )
|
|
{
|
|
if ( pc == text.end() || *pc == '\n' )
|
|
{
|
|
int xRealStart = x; // init it here to avoid compielr warnings
|
|
|
|
if ( !curLine.empty() )
|
|
{
|
|
// NB: can't test for !(alignment & wxALIGN_LEFT) because
|
|
// wxALIGN_LEFT is 0
|
|
if ( alignment & (wxALIGN_RIGHT | wxALIGN_CENTRE_HORIZONTAL) )
|
|
{
|
|
wxCoord widthLine;
|
|
GetTextExtent(curLine, &widthLine, NULL);
|
|
|
|
if ( alignment & wxALIGN_RIGHT )
|
|
{
|
|
xRealStart += width - widthLine;
|
|
}
|
|
else // if ( alignment & wxALIGN_CENTRE_HORIZONTAL )
|
|
{
|
|
xRealStart += (width - widthLine) / 2;
|
|
}
|
|
}
|
|
//else: left aligned, nothing to do
|
|
|
|
DrawText(curLine, xRealStart, y);
|
|
}
|
|
|
|
y += heightLine;
|
|
|
|
// do we have underscore in this line? we can check yUnderscore
|
|
// because it is set below to just y + heightLine if we do
|
|
if ( y == yUnderscore )
|
|
{
|
|
// adjust the horz positions to account for the shift
|
|
startUnderscore += xRealStart;
|
|
endUnderscore += xRealStart;
|
|
}
|
|
|
|
if ( pc == text.end() )
|
|
break;
|
|
|
|
curLine.clear();
|
|
}
|
|
else // not end of line
|
|
{
|
|
if ( pc - text.begin() == indexAccel )
|
|
{
|
|
// remeber to draw underscore here
|
|
GetTextExtent(curLine, &startUnderscore, NULL);
|
|
curLine += *pc;
|
|
GetTextExtent(curLine, &endUnderscore, NULL);
|
|
|
|
yUnderscore = y + heightLine;
|
|
}
|
|
else
|
|
{
|
|
curLine += *pc;
|
|
}
|
|
}
|
|
}
|
|
|
|
// draw the underscore if found
|
|
if ( startUnderscore != endUnderscore )
|
|
{
|
|
// it should be of the same colour as text
|
|
SetPen(wxPen(GetTextForeground(), 0, wxPENSTYLE_SOLID));
|
|
|
|
// This adjustment is relatively arbitrary: we need to draw the
|
|
// underline slightly higher to avoid overflowing the character cell
|
|
// but whether we should do it 1, 2 or 3 pixels higher is not clear.
|
|
//
|
|
// The currently used value seems to be compatible with native MSW
|
|
// behaviour, i.e. it results in the same appearance of the owner-drawn
|
|
// and normal labels.
|
|
yUnderscore -= 2;
|
|
|
|
DrawLine(startUnderscore, yUnderscore, endUnderscore, yUnderscore);
|
|
}
|
|
|
|
// return bounding rect if requested
|
|
if ( rectBounding )
|
|
{
|
|
*rectBounding = wxRect(x, y - heightText, widthText, heightText);
|
|
}
|
|
|
|
CalcBoundingBox(x0, y0);
|
|
CalcBoundingBox(x0 + width0, y0 + height);
|
|
}
|
|
|
|
#if WXWIN_COMPATIBILITY_2_8
|
|
// for compatibility with the old code when wxCoord was long everywhere
|
|
void wxDC::GetTextExtent(const wxString& string,
|
|
long *x, long *y,
|
|
long *descent,
|
|
long *externalLeading,
|
|
const wxFont *theFont) const
|
|
{
|
|
wxCoord x2, y2, descent2, externalLeading2;
|
|
m_pimpl->DoGetTextExtent(string, &x2, &y2,
|
|
&descent2, &externalLeading2,
|
|
theFont);
|
|
if ( x )
|
|
*x = x2;
|
|
if ( y )
|
|
*y = y2;
|
|
if ( descent )
|
|
*descent = descent2;
|
|
if ( externalLeading )
|
|
*externalLeading = externalLeading2;
|
|
}
|
|
|
|
void wxDC::GetLogicalOrigin(long *x, long *y) const
|
|
{
|
|
wxCoord x2, y2;
|
|
m_pimpl->DoGetLogicalOrigin(&x2, &y2);
|
|
if ( x )
|
|
*x = x2;
|
|
if ( y )
|
|
*y = y2;
|
|
}
|
|
|
|
void wxDC::GetDeviceOrigin(long *x, long *y) const
|
|
{
|
|
wxCoord x2, y2;
|
|
m_pimpl->DoGetDeviceOrigin(&x2, &y2);
|
|
if ( x )
|
|
*x = x2;
|
|
if ( y )
|
|
*y = y2;
|
|
}
|
|
|
|
void wxDC::GetClippingBox(long *x, long *y, long *w, long *h) const
|
|
{
|
|
wxCoord xx,yy,ww,hh;
|
|
m_pimpl->DoGetClippingBox(&xx, &yy, &ww, &hh);
|
|
if (x) *x = xx;
|
|
if (y) *y = yy;
|
|
if (w) *w = ww;
|
|
if (h) *h = hh;
|
|
}
|
|
|
|
void wxDC::DrawObject(wxDrawObject* drawobject)
|
|
{
|
|
drawobject->Draw(*this);
|
|
CalcBoundingBox(drawobject->MinX(),drawobject->MinY());
|
|
CalcBoundingBox(drawobject->MaxX(),drawobject->MaxY());
|
|
}
|
|
|
|
#endif // WXWIN_COMPATIBILITY_2_8
|
|
|
|
/*
|
|
Notes for wxWidgets DrawEllipticArcRot(...)
|
|
|
|
wxDCBase::DrawEllipticArcRot(...) draws a rotated elliptic arc or an ellipse.
|
|
It uses wxDCBase::CalculateEllipticPoints(...) and wxDCBase::Rotate(...),
|
|
which are also new.
|
|
|
|
All methods are generic, so they can be implemented in wxDCBase.
|
|
DoDrawEllipticArcRot(...) is virtual, so it can be called from deeper
|
|
methods like (WinCE) wxDC::DoDrawArc(...).
|
|
|
|
CalculateEllipticPoints(...) fills a given list of wxPoints with some points
|
|
of an elliptic arc. The algorithm is pixel-based: In every row (in flat
|
|
parts) or every column (in steep parts) only one pixel is calculated.
|
|
Trigonometric calculation (sin, cos, tan, atan) is only done if the
|
|
starting angle is not equal to the ending angle. The calculation of the
|
|
pixels is done using simple arithmetic only and should perform not too
|
|
bad even on devices without floating point processor. I didn't test this yet.
|
|
|
|
Rotate(...) rotates a list of point pixel-based, you will see rounding errors.
|
|
For instance: an ellipse rotated 180 degrees is drawn
|
|
slightly different from the original.
|
|
|
|
The points are then moved to an array and used to draw a polyline and/or polygon
|
|
(with center added, the pie).
|
|
The result looks quite similar to the native ellipse, only e few pixels differ.
|
|
|
|
The performance on a desktop system (Athlon 1800, WinXP) is about 7 times
|
|
slower as DrawEllipse(...), which calls the native API.
|
|
An rotated ellipse outside the clipping region takes nearly the same time,
|
|
while an native ellipse outside takes nearly no time to draw.
|
|
|
|
If you draw an arc with this new method, you will see the starting and ending angles
|
|
are calculated properly.
|
|
If you use DrawEllipticArc(...), you will see they are only correct for circles
|
|
and not properly calculated for ellipses.
|
|
|
|
Peter Lenhard
|
|
p.lenhard@t-online.de
|
|
*/
|
|
|
|
#ifdef __WXWINCE__
|
|
void wxDCImpl::DoDrawEllipticArcRot( wxCoord x, wxCoord y,
|
|
wxCoord w, wxCoord h,
|
|
double sa, double ea, double angle )
|
|
{
|
|
wxPointList list;
|
|
|
|
CalculateEllipticPoints( &list, x, y, w, h, sa, ea );
|
|
Rotate( &list, angle, wxPoint( x+w/2, y+h/2 ) );
|
|
|
|
// Add center (for polygon/pie)
|
|
list.Append( new wxPoint( x+w/2, y+h/2 ) );
|
|
|
|
// copy list into array and delete list elements
|
|
int n = list.GetCount();
|
|
wxPoint *points = new wxPoint[n];
|
|
int i = 0;
|
|
wxPointList::compatibility_iterator node;
|
|
for ( node = list.GetFirst(); node; node = node->GetNext(), i++ )
|
|
{
|
|
wxPoint *point = node->GetData();
|
|
points[i].x = point->x;
|
|
points[i].y = point->y;
|
|
delete point;
|
|
}
|
|
|
|
// first draw the pie without pen, if necessary
|
|
if( GetBrush() != *wxTRANSPARENT_BRUSH )
|
|
{
|
|
wxPen tempPen( GetPen() );
|
|
SetPen( *wxTRANSPARENT_PEN );
|
|
DoDrawPolygon( n, points, 0, 0 );
|
|
SetPen( tempPen );
|
|
}
|
|
|
|
// then draw the arc without brush, if necessary
|
|
if( GetPen() != *wxTRANSPARENT_PEN )
|
|
{
|
|
// without center
|
|
DoDrawLines( n-1, points, 0, 0 );
|
|
}
|
|
|
|
delete [] points;
|
|
|
|
} // DrawEllipticArcRot
|
|
|
|
void wxDCImpl::Rotate( wxPointList* points, double angle, wxPoint center )
|
|
{
|
|
if( angle != 0.0 )
|
|
{
|
|
double pi(M_PI);
|
|
double dSinA = -sin(angle*2.0*pi/360.0);
|
|
double dCosA = cos(angle*2.0*pi/360.0);
|
|
wxPointList::compatibility_iterator node;
|
|
for ( node = points->GetFirst(); node; node = node->GetNext() )
|
|
{
|
|
wxPoint* point = node->GetData();
|
|
|
|
// transform coordinates, if necessary
|
|
if( center.x ) point->x -= center.x;
|
|
if( center.y ) point->y -= center.y;
|
|
|
|
// calculate rotation, rounding simply by implicit cast to integer
|
|
int xTemp = point->x * dCosA - point->y * dSinA;
|
|
point->y = point->x * dSinA + point->y * dCosA;
|
|
point->x = xTemp;
|
|
|
|
// back transform coordinates, if necessary
|
|
if( center.x ) point->x += center.x;
|
|
if( center.y ) point->y += center.y;
|
|
}
|
|
}
|
|
}
|
|
|
|
void wxDCImpl::CalculateEllipticPoints( wxPointList* points,
|
|
wxCoord xStart, wxCoord yStart,
|
|
wxCoord w, wxCoord h,
|
|
double sa, double ea )
|
|
{
|
|
double pi = M_PI;
|
|
double sar = 0;
|
|
double ear = 0;
|
|
int xsa = 0;
|
|
int ysa = 0;
|
|
int xea = 0;
|
|
int yea = 0;
|
|
int sq = 0;
|
|
int eq = 0;
|
|
bool bUseAngles = false;
|
|
if( w<0 ) w = -w;
|
|
if( h<0 ) h = -h;
|
|
// half-axes
|
|
wxCoord a = w/2;
|
|
wxCoord b = h/2;
|
|
// decrement 1 pixel if ellipse is smaller than 2*a, 2*b
|
|
int decrX = 0;
|
|
if( 2*a == w ) decrX = 1;
|
|
int decrY = 0;
|
|
if( 2*b == h ) decrY = 1;
|
|
// center
|
|
wxCoord xCenter = xStart + a;
|
|
wxCoord yCenter = yStart + b;
|
|
// calculate data for start and end, if necessary
|
|
if( sa != ea )
|
|
{
|
|
bUseAngles = true;
|
|
// normalisation of angles
|
|
while( sa<0 ) sa += 360;
|
|
while( ea<0 ) ea += 360;
|
|
while( sa>=360 ) sa -= 360;
|
|
while( ea>=360 ) ea -= 360;
|
|
// calculate quadrant numbers
|
|
if( sa > 270 ) sq = 3;
|
|
else if( sa > 180 ) sq = 2;
|
|
else if( sa > 90 ) sq = 1;
|
|
if( ea > 270 ) eq = 3;
|
|
else if( ea > 180 ) eq = 2;
|
|
else if( ea > 90 ) eq = 1;
|
|
sar = sa * pi / 180.0;
|
|
ear = ea * pi / 180.0;
|
|
// correct angle circle -> ellipse
|
|
sar = atan( -a/(double)b * tan( sar ) );
|
|
if ( sq == 1 || sq == 2 ) sar += pi;
|
|
ear = atan( -a/(double)b * tan( ear ) );
|
|
if ( eq == 1 || eq == 2 ) ear += pi;
|
|
// coordinates of points
|
|
xsa = xCenter + a * cos( sar );
|
|
if( sq == 0 || sq == 3 ) xsa -= decrX;
|
|
ysa = yCenter + b * sin( sar );
|
|
if( sq == 2 || sq == 3 ) ysa -= decrY;
|
|
xea = xCenter + a * cos( ear );
|
|
if( eq == 0 || eq == 3 ) xea -= decrX;
|
|
yea = yCenter + b * sin( ear );
|
|
if( eq == 2 || eq == 3 ) yea -= decrY;
|
|
} // if iUseAngles
|
|
// calculate c1 = b^2, c2 = b^2/a^2 with a = w/2, b = h/2
|
|
double c1 = b * b;
|
|
double c2 = 2.0 / w;
|
|
c2 *= c2;
|
|
c2 *= c1;
|
|
wxCoord x = 0;
|
|
wxCoord y = b;
|
|
long x2 = 1;
|
|
long y2 = y*y;
|
|
long y2_old = 0;
|
|
long y_old = 0;
|
|
// Lists for quadrant 1 to 4
|
|
wxPointList pointsarray[4];
|
|
// Calculate points for first quadrant and set in all quadrants
|
|
for( x = 0; x <= a; ++x )
|
|
{
|
|
x2 = x2+x+x-1;
|
|
y2_old = y2;
|
|
y_old = y;
|
|
bool bNewPoint = false;
|
|
while( y2 > c1 - c2 * x2 && y > 0 )
|
|
{
|
|
bNewPoint = true;
|
|
y2 = y2-y-y+1;
|
|
--y;
|
|
}
|
|
// old y now too big: set point with old y, old x
|
|
if( bNewPoint && x>1)
|
|
{
|
|
int x1 = x - 1;
|
|
// remove points on the same line
|
|
pointsarray[0].Insert( new wxPoint( xCenter + x1 - decrX, yCenter - y_old ) );
|
|
pointsarray[1].Append( new wxPoint( xCenter - x1, yCenter - y_old ) );
|
|
pointsarray[2].Insert( new wxPoint( xCenter - x1, yCenter + y_old - decrY ) );
|
|
pointsarray[3].Append( new wxPoint( xCenter + x1 - decrX, yCenter + y_old - decrY ) );
|
|
} // set point
|
|
} // calculate point
|
|
|
|
// Starting and/or ending points for the quadrants, first quadrant gets both.
|
|
pointsarray[0].Insert( new wxPoint( xCenter + a - decrX, yCenter ) );
|
|
pointsarray[0].Append( new wxPoint( xCenter, yCenter - b ) );
|
|
pointsarray[1].Append( new wxPoint( xCenter - a, yCenter ) );
|
|
pointsarray[2].Append( new wxPoint( xCenter, yCenter + b - decrY ) );
|
|
pointsarray[3].Append( new wxPoint( xCenter + a - decrX, yCenter ) );
|
|
|
|
// copy quadrants in original list
|
|
if( bUseAngles )
|
|
{
|
|
// Copy the right part of the points in the lists
|
|
// and delete the wxPoints, because they do not leave this method.
|
|
points->Append( new wxPoint( xsa, ysa ) );
|
|
int q = sq;
|
|
bool bStarted = false;
|
|
bool bReady = false;
|
|
bool bForceTurn = ( sq == eq && sa > ea );
|
|
while( !bReady )
|
|
{
|
|
wxPointList::compatibility_iterator node;
|
|
for( node = pointsarray[q].GetFirst(); node; node = node->GetNext() )
|
|
{
|
|
// once: go to starting point in start quadrant
|
|
if( !bStarted &&
|
|
(
|
|
node->GetData()->x < xsa+1 && q <= 1
|
|
||
|
|
node->GetData()->x > xsa-1 && q >= 2
|
|
)
|
|
)
|
|
{
|
|
bStarted = true;
|
|
}
|
|
|
|
// copy point, if not at ending point
|
|
if( bStarted )
|
|
{
|
|
if( q != eq || bForceTurn
|
|
||
|
|
( (wxPoint*) node->GetData() )->x > xea+1 && q <= 1
|
|
||
|
|
( (wxPoint*) node->GetData() )->x < xea-1 && q >= 2
|
|
)
|
|
{
|
|
// copy point
|
|
wxPoint* pPoint = new wxPoint( *(node->GetData()) );
|
|
points->Append( pPoint );
|
|
}
|
|
else if( q == eq && !bForceTurn || node->GetData()->x == xea)
|
|
{
|
|
bReady = true;
|
|
}
|
|
}
|
|
} // for node
|
|
++q;
|
|
if( q > 3 ) q = 0;
|
|
bForceTurn = false;
|
|
bStarted = true;
|
|
} // while not bReady
|
|
points->Append( new wxPoint( xea, yea ) );
|
|
|
|
// delete points
|
|
for( q = 0; q < 4; ++q )
|
|
{
|
|
wxPointList::compatibility_iterator node;
|
|
for( node = pointsarray[q].GetFirst(); node; node = node->GetNext() )
|
|
{
|
|
wxPoint *p = node->GetData();
|
|
delete p;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
wxPointList::compatibility_iterator node;
|
|
// copy whole ellipse, wxPoints will be deleted outside
|
|
for( node = pointsarray[0].GetFirst(); node; node = node->GetNext() )
|
|
{
|
|
wxPoint *p = node->GetData();
|
|
points->Append( p );
|
|
}
|
|
for( node = pointsarray[1].GetFirst(); node; node = node->GetNext() )
|
|
{
|
|
wxPoint *p = node->GetData();
|
|
points->Append( p );
|
|
}
|
|
for( node = pointsarray[2].GetFirst(); node; node = node->GetNext() )
|
|
{
|
|
wxPoint *p = node->GetData();
|
|
points->Append( p );
|
|
}
|
|
for( node = pointsarray[3].GetFirst(); node; node = node->GetNext() )
|
|
{
|
|
wxPoint *p = node->GetData();
|
|
points->Append( p );
|
|
}
|
|
} // not iUseAngles
|
|
} // CalculateEllipticPoints
|
|
|
|
#endif // __WXWINCE__
|
|
|
|
float wxDCImpl::GetFontPointSizeAdjustment(float dpi)
|
|
{
|
|
// wxMSW has long-standing bug where wxFont point size is interpreted as
|
|
// "pixel size corresponding to given point size *on screen*". In other
|
|
// words, on a typical 600dpi printer and a typical 96dpi screen, fonts
|
|
// are ~6 times smaller when printing. Unfortunately, this bug is so severe
|
|
// that *all* printing code has to account for it and consequently, other
|
|
// ports need to emulate this bug too:
|
|
const wxSize screenPPI = wxGetDisplayPPI();
|
|
return float(screenPPI.y) / dpi;
|
|
}
|