wxWidgets/include/wx/fs_mem.h
Václav Slavík 11eaa98105 fixes for wxBase compilation
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6441 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-03-04 20:37:08 +00:00

69 lines
2.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: fs_mem.h
// Purpose: in-memory file system
// Author: Vaclav Slavik
// Copyright: (c) 2000 Vaclav Slavik
// Licence: wxWindows Licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation
#endif
#include "wx/wxprec.h"
#ifdef __BORDLANDC__
#pragma hdrstop
#endif
#if wxUSE_FILESYSTEM
#ifndef WXPRECOMP
#include "wx/wx.h"
#endif
#include "wx/filesys.h"
#if wxUSE_GUI
#include "wx/image.h"
#include "wx/bitmap.h"
#endif
//--------------------------------------------------------------------------------
// wxMemoryFSHandler
//--------------------------------------------------------------------------------
class WXDLLEXPORT wxMemoryFSHandler : public wxFileSystemHandler
{
public:
wxMemoryFSHandler();
~wxMemoryFSHandler();
// Add file to list of files stored in memory. Stored data (bitmap, text or raw data)
// will be copied into private memory stream and available under name "memory:" + filename
#if wxUSE_GUI
static void AddFile(const wxString& filename, wxImage& image, long type);
static void AddFile(const wxString& filename, const wxBitmap& bitmap, long type);
#endif
static void AddFile(const wxString& filename, const wxString& textdata);
static void AddFile(const wxString& filename, const void *binarydata, size_t size);
// Remove file from memory FS and free occupied memory
static void RemoveFile(const wxString& filename);
virtual bool CanOpen(const wxString& location);
virtual wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location);
virtual wxString FindFirst(const wxString& spec, int flags = 0);
virtual wxString FindNext();
private:
static wxHashTable *m_Hash;
static bool CheckHash(const wxString& filename);
};
#endif
// wxUSE_FILESYSTEM