c3f641cb5e
Just as wxBITMAP() provides a portable way of loading bitmaps from either Windows BMP resources or embedded XPM data depending on the platform, wxBITMAP_PNG() hides the difference between loading bitmaps from PNG resources under Windows and embedded PNG data elsewhere. Also add wxBITMAP_PNG_FROM_DATA() macro which always loads PNG data from memory: it's needed anyhow as part of wxBITMAP_PNG() implementation and some people may prefer to always use it under all platforms. Finally modify the image sample to demonstrate loading PNG images from both resources and memory. This involved creation of a new Windows .rc file for it and copying its data files to Resources bundle directory under OS X. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@72477 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
315 lines
11 KiB
C++
315 lines
11 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/bitmap.h
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// Purpose: wxBitmap class interface
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// Author: Vaclav Slavik
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// Modified by:
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// Created: 22.04.01
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// RCS-ID: $Id$
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// Copyright: (c) wxWidgets team
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_BITMAP_H_BASE_
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#define _WX_BITMAP_H_BASE_
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// ----------------------------------------------------------------------------
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// headers
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// ----------------------------------------------------------------------------
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#include "wx/string.h"
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#include "wx/gdicmn.h" // for wxBitmapType
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#include "wx/colour.h"
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#include "wx/image.h"
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class WXDLLIMPEXP_FWD_CORE wxBitmap;
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class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
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class WXDLLIMPEXP_FWD_CORE wxIcon;
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class WXDLLIMPEXP_FWD_CORE wxMask;
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class WXDLLIMPEXP_FWD_CORE wxPalette;
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// ----------------------------------------------------------------------------
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// wxVariant support
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// ----------------------------------------------------------------------------
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#if wxUSE_VARIANT
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#include "wx/variant.h"
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DECLARE_VARIANT_OBJECT_EXPORTED(wxBitmap,WXDLLIMPEXP_CORE)
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#endif
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// ----------------------------------------------------------------------------
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// wxMask represents the transparent area of the bitmap
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// ----------------------------------------------------------------------------
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// TODO: all implementation of wxMask, except the generic one,
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// do not derive from wxMaskBase,,, they should
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class WXDLLIMPEXP_CORE wxMaskBase : public wxObject
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{
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public:
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// create the mask from bitmap pixels of the given colour
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bool Create(const wxBitmap& bitmap, const wxColour& colour);
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#if wxUSE_PALETTE
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// create the mask from bitmap pixels with the given palette index
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bool Create(const wxBitmap& bitmap, int paletteIndex);
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#endif // wxUSE_PALETTE
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// create the mask from the given mono bitmap
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bool Create(const wxBitmap& bitmap);
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protected:
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// this function is called from Create() to free the existing mask data
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virtual void FreeData() = 0;
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// these functions must be overridden to implement the corresponding public
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// Create() methods, they shouldn't call FreeData() as it's already called
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// by the public wrappers
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virtual bool InitFromColour(const wxBitmap& bitmap,
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const wxColour& colour) = 0;
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virtual bool InitFromMonoBitmap(const wxBitmap& bitmap) = 0;
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};
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#if defined(__WXDFB__) || \
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defined(__WXMAC__) || \
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defined(__WXGTK__) || \
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defined(__WXCOCOA__) || \
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defined(__WXMOTIF__) || \
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defined(__WXX11__)
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#define wxUSE_BITMAP_BASE 1
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#else
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#define wxUSE_BITMAP_BASE 0
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#endif
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// a more readable way to tell
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#define wxBITMAP_SCREEN_DEPTH (-1)
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// ----------------------------------------------------------------------------
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// wxBitmapHelpers: container for various bitmap methods common to all ports.
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// ----------------------------------------------------------------------------
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// Unfortunately, currently wxBitmap does not inherit from wxBitmapBase on all
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// platforms and this is not easy to fix. So we extract at least some common
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// methods into this class from which both wxBitmapBase (and hence wxBitmap on
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// all platforms where it does inherit from it) and wxBitmap in wxMSW and other
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// exceptional ports (only wxPM and old wxCocoa) inherit.
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class WXDLLIMPEXP_CORE wxBitmapHelpers
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{
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public:
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// Create a new wxBitmap from the PNG data in the given buffer.
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static wxBitmap NewFromPNGData(const void* data, size_t size);
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};
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// All ports except wxMSW and wxOS2 use wxBitmapHandler and wxBitmapBase as
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// base class for wxBitmapHandler; wxMSW and wxOS2 use wxGDIImageHandler as
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// base class since it allows some code reuse there.
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#if wxUSE_BITMAP_BASE
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// ----------------------------------------------------------------------------
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// wxBitmapHandler: class which knows how to create/load/save bitmaps in
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// different formats
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxBitmapHandler : public wxObject
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{
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public:
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wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; }
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virtual ~wxBitmapHandler() { }
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// NOTE: the following functions should be pure virtuals, but they aren't
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// because otherwise almost all ports would have to implement
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// them as "return false"...
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virtual bool Create(wxBitmap *WXUNUSED(bitmap), const void* WXUNUSED(data),
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wxBitmapType WXUNUSED(type), int WXUNUSED(width), int WXUNUSED(height),
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int WXUNUSED(depth) = 1)
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{ return false; }
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virtual bool LoadFile(wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name),
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wxBitmapType WXUNUSED(type), int WXUNUSED(desiredWidth),
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int WXUNUSED(desiredHeight))
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{ return false; }
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virtual bool SaveFile(const wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name),
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wxBitmapType WXUNUSED(type), const wxPalette *WXUNUSED(palette) = NULL) const
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{ return false; }
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void SetName(const wxString& name) { m_name = name; }
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void SetExtension(const wxString& ext) { m_extension = ext; }
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void SetType(wxBitmapType type) { m_type = type; }
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const wxString& GetName() const { return m_name; }
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const wxString& GetExtension() const { return m_extension; }
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wxBitmapType GetType() const { return m_type; }
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private:
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wxString m_name;
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wxString m_extension;
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wxBitmapType m_type;
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DECLARE_ABSTRACT_CLASS(wxBitmapHandler)
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};
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// ----------------------------------------------------------------------------
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// wxBitmap: class which represents platform-dependent bitmap (unlike wxImage)
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxBitmapBase : public wxGDIObject,
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public wxBitmapHelpers
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{
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public:
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/*
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Derived class must implement these:
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wxBitmap();
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wxBitmap(const wxBitmap& bmp);
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wxBitmap(const char bits[], int width, int height, int depth = 1);
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wxBitmap(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
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wxBitmap(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH);
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wxBitmap(const char* const* bits);
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wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM);
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wxBitmap(const wxImage& image, int depth = wxBITMAP_SCREEN_DEPTH);
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static void InitStandardHandlers();
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*/
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virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
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virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
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virtual int GetHeight() const = 0;
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virtual int GetWidth() const = 0;
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virtual int GetDepth() const = 0;
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wxSize GetSize() const
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{ return wxSize(GetWidth(), GetHeight()); }
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#if wxUSE_IMAGE
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virtual wxImage ConvertToImage() const = 0;
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// Convert to disabled (dimmed) bitmap.
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wxBitmap ConvertToDisabled(unsigned char brightness = 255) const;
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#endif // wxUSE_IMAGE
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virtual wxMask *GetMask() const = 0;
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virtual void SetMask(wxMask *mask) = 0;
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virtual wxBitmap GetSubBitmap(const wxRect& rect) const = 0;
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virtual bool SaveFile(const wxString &name, wxBitmapType type,
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const wxPalette *palette = NULL) const = 0;
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virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0;
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/*
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If raw bitmap access is supported (see wx/rawbmp.h), the following
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methods should be implemented:
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virtual bool GetRawData(wxRawBitmapData *data) = 0;
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virtual void UngetRawData(wxRawBitmapData *data) = 0;
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*/
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#if wxUSE_PALETTE
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virtual wxPalette *GetPalette() const = 0;
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virtual void SetPalette(const wxPalette& palette) = 0;
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#endif // wxUSE_PALETTE
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// copies the contents and mask of the given (colour) icon to the bitmap
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virtual bool CopyFromIcon(const wxIcon& icon) = 0;
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// implementation:
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virtual void SetHeight(int height) = 0;
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virtual void SetWidth(int width) = 0;
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virtual void SetDepth(int depth) = 0;
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// Format handling
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static inline wxList& GetHandlers() { return sm_handlers; }
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static void AddHandler(wxBitmapHandler *handler);
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static void InsertHandler(wxBitmapHandler *handler);
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static bool RemoveHandler(const wxString& name);
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static wxBitmapHandler *FindHandler(const wxString& name);
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static wxBitmapHandler *FindHandler(const wxString& extension, wxBitmapType bitmapType);
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static wxBitmapHandler *FindHandler(wxBitmapType bitmapType);
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//static void InitStandardHandlers();
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// (wxBitmap must implement this one)
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static void CleanUpHandlers();
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// this method is only used by the generic implementation of wxMask
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// currently but could be useful elsewhere in the future: it can be
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// overridden to quantize the colour to correspond to bitmap colour depth
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// if necessary; default implementation simply returns the colour as is
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virtual wxColour QuantizeColour(const wxColour& colour) const
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{
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return colour;
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}
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protected:
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static wxList sm_handlers;
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DECLARE_ABSTRACT_CLASS(wxBitmapBase)
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};
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#endif // wxUSE_BITMAP_BASE
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// the wxBITMAP_DEFAULT_TYPE constant defines the default argument value
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// for wxBitmap's ctor and wxBitmap::LoadFile() functions.
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#if defined(__WXMSW__)
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#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
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#include "wx/msw/bitmap.h"
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#elif defined(__WXMOTIF__)
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#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
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#include "wx/x11/bitmap.h"
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#elif defined(__WXGTK20__)
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#ifdef __WINDOWS__
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#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
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#else
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#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
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#endif
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#include "wx/gtk/bitmap.h"
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#elif defined(__WXGTK__)
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#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
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#include "wx/gtk1/bitmap.h"
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#elif defined(__WXX11__)
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#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
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#include "wx/x11/bitmap.h"
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#elif defined(__WXDFB__)
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#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
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#include "wx/dfb/bitmap.h"
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#elif defined(__WXMAC__)
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#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_PICT_RESOURCE
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#include "wx/osx/bitmap.h"
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#elif defined(__WXCOCOA__)
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#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
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#include "wx/cocoa/bitmap.h"
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#elif defined(__WXPM__)
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#define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
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#include "wx/os2/bitmap.h"
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#endif
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#if wxUSE_IMAGE
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inline
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wxBitmap
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#if wxUSE_BITMAP_BASE
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wxBitmapBase::
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#else
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wxBitmap::
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#endif
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ConvertToDisabled(unsigned char brightness) const
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{
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return ConvertToImage().ConvertToDisabled(brightness);
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}
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#endif // wxUSE_IMAGE
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// we must include generic mask.h after wxBitmap definition
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#if defined(__WXDFB__)
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#define wxUSE_GENERIC_MASK 1
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#else
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#define wxUSE_GENERIC_MASK 0
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#endif
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#if wxUSE_GENERIC_MASK
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#include "wx/generic/mask.h"
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#endif
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#endif // _WX_BITMAP_H_BASE_
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