wxWidgets/include/wx/richtext/richtextsymboldlg.h
Julian Smart 603f702b4a Implemented text boxes and tables, and further editing pages for backgrounds, borders and margins.
wxRTC functions now operate on the currently focused object, which by default is the whole buffer.
Up to three property commands are now shown on the context menu, depending on
available objects in the current hierarchy.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66680 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2011-01-14 11:57:44 +00:00

371 lines
11 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/richtext/richtextsymboldlg.h
// Purpose:
// Author: Julian Smart
// Modified by:
// Created: 10/5/2006 3:11:58 PM
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _RICHTEXTSYMBOLDLG_H_
#define _RICHTEXTSYMBOLDLG_H_
/*!
* Includes
*/
#include "wx/richtext/richtextuicustomization.h"
#include "wx/dialog.h"
#include "wx/vscroll.h"
/*!
* Forward declarations
*/
class WXDLLIMPEXP_FWD_CORE wxStaticText;
class WXDLLIMPEXP_FWD_CORE wxComboBox;
class WXDLLIMPEXP_FWD_CORE wxTextCtrl;
////@begin forward declarations
class wxSymbolListCtrl;
class wxStdDialogButtonSizer;
////@end forward declarations
// __UNICODE__ is a symbol used by DialogBlocks-generated code.
#ifndef __UNICODE__
#if wxUSE_UNICODE
#define __UNICODE__
#endif
#endif
/*!
* Symbols
*/
#define SYMBOL_WXSYMBOLPICKERDIALOG_STYLE (wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER|wxCLOSE_BOX)
#define SYMBOL_WXSYMBOLPICKERDIALOG_TITLE wxGetTranslation("Symbols")
#define SYMBOL_WXSYMBOLPICKERDIALOG_IDNAME ID_SYMBOLPICKERDIALOG
#define SYMBOL_WXSYMBOLPICKERDIALOG_SIZE wxSize(400, 300)
#define SYMBOL_WXSYMBOLPICKERDIALOG_POSITION wxDefaultPosition
/*!
* wxSymbolPickerDialog class declaration
*/
class WXDLLIMPEXP_RICHTEXT wxSymbolPickerDialog: public wxDialog
{
DECLARE_DYNAMIC_CLASS( wxSymbolPickerDialog )
DECLARE_EVENT_TABLE()
DECLARE_HELP_PROVISION()
public:
/// Constructors
wxSymbolPickerDialog( );
wxSymbolPickerDialog( const wxString& symbol, const wxString& fontName, const wxString& normalTextFont,
wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& caption = SYMBOL_WXSYMBOLPICKERDIALOG_TITLE, const wxPoint& pos = SYMBOL_WXSYMBOLPICKERDIALOG_POSITION, const wxSize& size = SYMBOL_WXSYMBOLPICKERDIALOG_SIZE, long style = SYMBOL_WXSYMBOLPICKERDIALOG_STYLE );
/// Creation
bool Create( const wxString& symbol, const wxString& fontName, const wxString& normalTextFont,
wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& caption = SYMBOL_WXSYMBOLPICKERDIALOG_TITLE, const wxPoint& pos = SYMBOL_WXSYMBOLPICKERDIALOG_POSITION, const wxSize& size = SYMBOL_WXSYMBOLPICKERDIALOG_SIZE, long style = SYMBOL_WXSYMBOLPICKERDIALOG_STYLE );
/// Initialises members variables
void Init();
/// Creates the controls and sizers
void CreateControls();
/// Update the display
void UpdateSymbolDisplay(bool updateSymbolList = true, bool showAtSubset = true);
/// Respond to symbol selection
void OnSymbolSelected( wxCommandEvent& event );
/// Set Unicode mode
void SetUnicodeMode(bool unicodeMode);
/// Show at the current subset selection
void ShowAtSubset();
/// Get the selected symbol character
int GetSymbolChar() const;
/// Is there a selection?
bool HasSelection() const { return !m_symbol.IsEmpty(); }
/// Specifying normal text?
bool UseNormalFont() const { return m_fontName.IsEmpty(); }
/// Should we show tooltips?
static bool ShowToolTips() { return sm_showToolTips; }
/// Determines whether tooltips will be shown
static void SetShowToolTips(bool show) { sm_showToolTips = show; }
/// Data transfer
virtual bool TransferDataToWindow();
////@begin wxSymbolPickerDialog event handler declarations
/// wxEVT_COMMAND_COMBOBOX_SELECTED event handler for ID_SYMBOLPICKERDIALOG_FONT
void OnFontCtrlSelected( wxCommandEvent& event );
#if defined(__UNICODE__)
/// wxEVT_COMMAND_COMBOBOX_SELECTED event handler for ID_SYMBOLPICKERDIALOG_SUBSET
void OnSubsetSelected( wxCommandEvent& event );
/// wxEVT_UPDATE_UI event handler for ID_SYMBOLPICKERDIALOG_SUBSET
void OnSymbolpickerdialogSubsetUpdate( wxUpdateUIEvent& event );
#endif
#if defined(__UNICODE__)
/// wxEVT_COMMAND_COMBOBOX_SELECTED event handler for ID_SYMBOLPICKERDIALOG_FROM
void OnFromUnicodeSelected( wxCommandEvent& event );
#endif
/// wxEVT_UPDATE_UI event handler for wxID_OK
void OnOkUpdate( wxUpdateUIEvent& event );
////@end wxSymbolPickerDialog event handler declarations
////@begin wxSymbolPickerDialog member function declarations
wxString GetFontName() const { return m_fontName ; }
void SetFontName(wxString value) { m_fontName = value ; }
wxString GetSymbol() const { return m_symbol ; }
void SetSymbol(wxString value) { m_symbol = value ; }
bool GetFromUnicode() const { return m_fromUnicode ; }
void SetFromUnicode(bool value) { m_fromUnicode = value ; }
wxString GetNormalTextFontName() const { return m_normalTextFontName ; }
void SetNormalTextFontName(wxString value) { m_normalTextFontName = value ; }
/// Retrieves bitmap resources
wxBitmap GetBitmapResource( const wxString& name );
/// Retrieves icon resources
wxIcon GetIconResource( const wxString& name );
////@end wxSymbolPickerDialog member function declarations
////@begin wxSymbolPickerDialog member variables
wxComboBox* m_fontCtrl;
#if defined(__UNICODE__)
wxComboBox* m_subsetCtrl;
#endif
wxSymbolListCtrl* m_symbolsCtrl;
wxStaticText* m_symbolStaticCtrl;
wxTextCtrl* m_characterCodeCtrl;
#if defined(__UNICODE__)
wxComboBox* m_fromUnicodeCtrl;
#endif
wxStdDialogButtonSizer* m_stdButtonSizer;
wxString m_fontName;
wxString m_symbol;
bool m_fromUnicode;
wxString m_normalTextFontName;
/// Control identifiers
enum {
ID_SYMBOLPICKERDIALOG = 10600,
ID_SYMBOLPICKERDIALOG_FONT = 10602,
ID_SYMBOLPICKERDIALOG_SUBSET = 10605,
ID_SYMBOLPICKERDIALOG_LISTCTRL = 10608,
ID_SYMBOLPICKERDIALOG_CHARACTERCODE = 10601,
ID_SYMBOLPICKERDIALOG_FROM = 10603
};
////@end wxSymbolPickerDialog member variables
bool m_dontUpdate;
static bool sm_showToolTips;
};
/*!
* The scrolling symbol list.
*/
class WXDLLIMPEXP_RICHTEXT wxSymbolListCtrl : public wxVScrolledWindow
{
public:
// constructors and such
// ---------------------
// default constructor, you must call Create() later
wxSymbolListCtrl() { Init(); }
// normal constructor which calls Create() internally
wxSymbolListCtrl(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr)
{
Init();
(void)Create(parent, id, pos, size, style, name);
}
// really creates the control and sets the initial number of items in it
// (which may be changed later with SetItemCount())
//
// returns true on success or false if the control couldn't be created
bool Create(wxWindow *parent,
wxWindowID id = wxID_ANY,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxString& name = wxPanelNameStr);
// dtor does some internal cleanup
virtual ~wxSymbolListCtrl();
// accessors
// ---------
// set the current font
virtual bool SetFont(const wxFont& font);
// set Unicode/ASCII mode
void SetUnicodeMode(bool unicodeMode);
// get the index of the currently selected item or wxNOT_FOUND if there is no selection
int GetSelection() const;
// is this item selected?
bool IsSelected(int item) const;
// is this item the current one?
bool IsCurrentItem(int item) const { return item == m_current; }
// get the margins around each cell
wxPoint GetMargins() const { return m_ptMargins; }
// get the background colour of selected cells
const wxColour& GetSelectionBackground() const { return m_colBgSel; }
// operations
// ----------
// set the selection to the specified item, if it is wxNOT_FOUND the
// selection is unset
void SetSelection(int selection);
// make this item visible
void EnsureVisible(int item);
// set the margins: horizontal margin is the distance between the window
// border and the item contents while vertical margin is half of the
// distance between items
//
// by default both margins are 0
void SetMargins(const wxPoint& pt);
void SetMargins(wxCoord x, wxCoord y) { SetMargins(wxPoint(x, y)); }
// set the cell size
void SetCellSize(const wxSize& sz) { m_cellSize = sz; }
const wxSize& GetCellSize() const { return m_cellSize; }
// change the background colour of the selected cells
void SetSelectionBackground(const wxColour& col);
virtual wxVisualAttributes GetDefaultAttributes() const
{
return GetClassDefaultAttributes(GetWindowVariant());
}
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
// Get min/max symbol values
int GetMinSymbolValue() const { return m_minSymbolValue; }
int GetMaxSymbolValue() const { return m_maxSymbolValue; }
// Respond to size change
void OnSize(wxSizeEvent& event);
protected:
// draws a line of symbols
virtual void OnDrawItem(wxDC& dc, const wxRect& rect, size_t n) const;
// gets the line height
virtual wxCoord OnGetRowHeight(size_t line) const;
// event handlers
void OnPaint(wxPaintEvent& event);
void OnKeyDown(wxKeyEvent& event);
void OnLeftDown(wxMouseEvent& event);
void OnLeftDClick(wxMouseEvent& event);
// common part of all ctors
void Init();
// send the wxEVT_COMMAND_LISTBOX_SELECTED event
void SendSelectedEvent();
// change the current item (in single selection listbox it also implicitly
// changes the selection); current may be wxNOT_FOUND in which case there
// will be no current item any more
//
// return true if the current item changed, false otherwise
bool DoSetCurrent(int current);
// flags for DoHandleItemClick
enum
{
ItemClick_Shift = 1, // item shift-clicked
ItemClick_Ctrl = 2, // ctrl
ItemClick_Kbd = 4 // item selected from keyboard
};
// common part of keyboard and mouse handling processing code
void DoHandleItemClick(int item, int flags);
// calculate line number from symbol value
int SymbolValueToLineNumber(int item);
// initialise control from current min/max values
void SetupCtrl(bool scrollToSelection = true);
// hit testing
int HitTest(const wxPoint& pt);
private:
// the current item or wxNOT_FOUND
int m_current;
// margins
wxPoint m_ptMargins;
// the selection bg colour
wxColour m_colBgSel;
// double buffer
wxBitmap* m_doubleBuffer;
// cell size
wxSize m_cellSize;
// minimum and maximum symbol value
int m_minSymbolValue;
// minimum and maximum symbol value
int m_maxSymbolValue;
// number of items per line
int m_symbolsPerLine;
// Unicode/ASCII mode
bool m_unicodeMode;
DECLARE_EVENT_TABLE()
wxDECLARE_NO_COPY_CLASS(wxSymbolListCtrl);
DECLARE_ABSTRACT_CLASS(wxSymbolListCtrl)
};
#endif
// _RICHTEXTSYMBOLDLG_H_