wxWidgets/wxPython/demo/FloatCanvas.py
2004-01-13 03:17:17 +00:00

472 lines
18 KiB
Python

import wx
# Stuff to integrate FloatCanvas into wxPython Demo
try:
import Numeric
haveNumeric = True
except ImportError:
haveNumeric = False
if not haveNumeric:
errorText = """\
The FloatCanvas requires the Numeric module:
You can get it at:
http://sourceforge.net/projects/numpy
"""
def runTest(frame, nb, log):
dlg = wx.MessageDialog(
frame, errorText, 'Sorry', wx.OK | wx.ICON_INFORMATION
)
dlg.ShowModal()
dlg.Destroy()
overview = ""
else:
from wxPython.lib import floatcanvas
import wxPython.lib.colourdb
ID_ABOUT_MENU = wx.NewId()
ID_EXIT_MENU = wx.NewId()
ID_ZOOM_TO_FIT_MENU = wx.NewId()
ID_DRAWTEST_MENU = wx.NewId()
ID_LINETEST_MENU = wx.NewId()
ID_DRAWMAP_MENU = wx.NewId()
ID_DRAWMAP2_MENU = wx.NewId()
ID_CLEAR_MENU = wx.NewId()
colors = []
LineStyles = floatcanvas.draw_object.LineStyleList.keys()
class DrawFrame(wx.Frame):
"""
A frame used for the FloatCanvas Demo
"""
def __init__(self, parent, id, title, position, size):
wx.Frame.__init__(self,parent, id,title,position, size)
# Set up the MenuBar
MenuBar = wx.MenuBar()
file_menu = wx.Menu()
file_menu.Append(ID_EXIT_MENU, "&Close","Close this frame")
self.Bind(wx.EVT_MENU, self.OnQuit, id=ID_EXIT_MENU)
MenuBar.Append(file_menu, "&File")
draw_menu = wx.Menu()
draw_menu.Append(ID_DRAWTEST_MENU, "&Draw Test","Run a test of drawing random components")
self.Bind(wx.EVT_MENU, self.DrawTest, id=ID_DRAWTEST_MENU)
draw_menu.Append(ID_LINETEST_MENU, "&Line Test","Run a test of drawing random lines")
self.Bind(wx.EVT_MENU, self.LineTest, id=ID_LINETEST_MENU)
draw_menu.Append(ID_DRAWMAP_MENU, "Draw &Map","Run a test of drawing a map")
self.Bind(wx.EVT_MENU, self.DrawMap, id=ID_DRAWMAP_MENU)
draw_menu.Append(ID_CLEAR_MENU, "&Clear","Clear the Canvas")
self.Bind(wx.EVT_MENU, self.Clear, id=ID_CLEAR_MENU)
MenuBar.Append(draw_menu, "&Draw")
view_menu = wx.Menu()
view_menu.Append(ID_ZOOM_TO_FIT_MENU, "Zoom to &Fit","Zoom to fit the window")
self.Bind(wx.EVT_MENU, self.ZoomToFit, id=ID_ZOOM_TO_FIT_MENU)
MenuBar.Append(view_menu, "&View")
help_menu = wx.Menu()
help_menu.Append(ID_ABOUT_MENU, "&About",
"More information About this program")
self.Bind(wx.EVT_MENU, self.OnAbout, id=ID_ABOUT_MENU)
MenuBar.Append(help_menu, "&Help")
self.SetMenuBar(MenuBar)
self.CreateStatusBar()
self.SetStatusText("")
self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
# Other event handlers:
self.Bind(wx.EVT_RIGHT_DOWN, self.RightButtonEvent)
# Add the Canvas
self.Canvas = floatcanvas.FloatCanvas(self,-1,(500,500),
ProjectionFun = 'FlatEarth',
Debug = 0,
EnclosingFrame = self,
BackgroundColor = "DARK SLATE BLUE",
UseBackground = 0,
UseToolbar = 1)
self.Show(True)
self.object_list = []
return None
def RightButtonEvent(self,event):
print "Right Button has been clicked in DrawFrame"
print "coords are: %i, %i"%(event.GetX(),event.GetY())
event.Skip()
def OnAbout(self, event):
dlg = wx.MessageDialog(self, "This is a small program to demonstrate\n"
"the use of the FloatCanvas\n",
"About Me", wx.OK | wx.ICON_INFORMATION)
dlg.ShowModal()
dlg.Destroy()
def SetMode(self,event):
for id in [ID_ZOOM_IN_BUTTON,ID_ZOOM_OUT_BUTTON,ID_MOVE_MODE_BUTTON]:
self.ToolBar.ToggleTool(id,0)
self.ToolBar.ToggleTool(event.GetId(),1)
if event.GetId() == ID_ZOOM_IN_BUTTON:
self.Canvas.SetGUIMode("ZoomIn")
elif event.GetId() == ID_ZOOM_OUT_BUTTON:
self.Canvas.SetGUIMode("ZoomOut")
elif event.GetId() == ID_MOVE_MODE_BUTTON:
self.Canvas.SetGUIMode("Move")
def ZoomToFit(self,event):
self.Canvas.ZoomToBB()
def Clear(self,event = None):
self.Canvas.RemoveObjects(self.object_list)
self.object_list = []
self.Canvas.Draw()
def OnQuit(self,event):
self.Close(True)
def OnCloseWindow(self, event):
self.Destroy()
def DrawTest(self,event):
wx.GetApp().Yield()
import random
import RandomArray
Range = (-10,10)
Canvas = self.Canvas
object_list = self.object_list
# Random tests of everything:
# Rectangles
for i in range(5):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
lw = random.randint(1,5)
cf = random.randint(0,len(colors)-1)
h = random.randint(1,5)
w = random.randint(1,5)
object_list.append(Canvas.AddRectangle(x,y,h,w,LineWidth = lw,FillColor = colors[cf]))
# Ellipses
for i in range(5):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
lw = random.randint(1,5)
cf = random.randint(0,len(colors)-1)
h = random.randint(1,5)
w = random.randint(1,5)
object_list.append(Canvas.AddEllipse(x,y,h,w,LineWidth = lw,FillColor = colors[cf]))
# Dots
for i in range(5):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
D = random.randint(1,50)
lw = random.randint(1,5)
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
object_list.append(Canvas.AddDot(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf]))
# Circles
for i in range(5):
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
D = random.randint(1,5)
lw = random.randint(1,5)
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
object_list.append(Canvas.AddCircle(x,y,D,LineWidth = lw,LineColor = colors[cl],FillColor = colors[cf]))
self.object_list.append(self.Canvas.AddText("Circle # %i"%(i),x,y,Size = 12,BackGround = None,Position = "cc"))
# Lines
for i in range(5):
points = []
for j in range(random.randint(2,10)):
point = (random.randint(Range[0],Range[1]),random.randint(Range[0],Range[1]))
points.append(point)
lw = random.randint(1,10)
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
self.object_list.append(self.Canvas.AddLine(points, LineWidth = lw, LineColor = colors[cl]))
# Polygons
for i in range(3):
points = []
for j in range(random.randint(2,6)):
point = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
points.append(point)
lw = random.randint(1,6)
cf = random.randint(0,len(colors)-1)
cl = random.randint(0,len(colors)-1)
self.object_list.append(self.Canvas.AddPolygon(points,
LineWidth = lw,
LineColor = colors[cl],
FillColor = colors[cf],
FillStyle = 'Solid'))
## Pointset
for i in range(4):
points = []
points = RandomArray.uniform(Range[0],Range[1],(100,2))
cf = random.randint(0,len(colors)-1)
D = random.randint(1,4)
self.object_list.append(self.Canvas.AddPointSet(points, Color = colors[cf], Diameter = D))
# Text
String = "Some text"
for i in range(10):
ts = random.randint(10,40)
cf = random.randint(0,len(colors)-1)
x,y = (random.uniform(Range[0],Range[1]),random.uniform(Range[0],Range[1]))
self.object_list.append(self.Canvas.AddText(String,x,y,Size = ts,ForeGround = colors[cf],Position = "cc"))
self.Canvas.ZoomToBB()
def DrawMap(self,event = None):
wx.GetApp().Yield()
import os, time
## Test of Actual Map Data
self.Clear()
start = time.clock()
Shorelines = Read_MapGen(os.path.join("data",'world.dat'),stats = 0)
print "It took %f seconds to load %i shorelines"%(time.clock() - start,len(Shorelines) )
start = time.clock()
for segment in Shorelines:
self.object_list.append(self.Canvas.AddLine(segment))
print "It took %f seconds to add %i shorelines"%(time.clock() - start,len(Shorelines) )
start = time.clock()
self.Canvas.ZoomToBB()
print "It took %f seconds to draw %i shorelines"%(time.clock() - start,len(Shorelines) )
## def LineTest(self,event = None):
## wxGetApp().Yield()
## import os, time
## import random
## Range = (-10,10)
## ## Test of drawing lots of lines
## self.Clear()
## start = time.clock()
## linepoints = []
## linecolors = []
## linewidths = []
## linestyles = []
## for i in range(500):
## points = (random.randint(Range[0],Range[1]),
## random.randint(Range[0],Range[1]))
## linepoints.append(points)
## points = (random.randint(Range[0],Range[1]),
## random.randint(Range[0],Range[1]))
## linepoints.append(points)
## linewidths.append(random.randint(1,10) )
## linecolors.append(colors[random.randint(0,len(colors)-1) ])
## linestyles.append(LineStyles[random.randint(0, len(LineStyles)-1)])
## self.object_list.append(self.Canvas.AddLineSet(linepoints, LineWidths = linewidths, LineColors = linecolors, LineStyles = linestyles))
## print "It took %f seconds to add %i lines"%(time.clock() - start,len(linepoints) )
## start = time.clock()
## self.Canvas.ZoomToBB()
## print "It took %f seconds to draw %i lines"%(time.clock() - start,len(linepoints) )
def LineTest(self,event = None):
wx.GetApp().Yield()
import os, time
import random
Range = (-10,10)
## Test of drawing lots of lines
self.Clear()
start = time.clock()
linepoints = []
linecolors = []
linewidths = []
for i in range(2000):
points = (random.randint(Range[0],Range[1]),
random.randint(Range[0],Range[1]),
random.randint(Range[0],Range[1]),
random.randint(Range[0],Range[1]))
linepoints.append(points)
linewidths.append(random.randint(1,10) )
linecolors.append(random.randint(0,len(colors)-1) )
for (points,color,width) in zip(linepoints,linecolors,linewidths):
self.object_list.append(self.Canvas.AddLine((points[0:2],points[2:4]), LineWidth = width, LineColor = colors[color]))
print "It took %f seconds to add %i lines"%(time.clock() - start,len(linepoints) )
start = time.clock()
self.Canvas.ZoomToBB()
print "It took %f seconds to draw %i lines"%(time.clock() - start,len(linepoints) )
class DemoApp(wx.App):
"""
How the demo works:
Under the Draw menu, there are three options:
*Draw Test: will put up a picture of a bunch of randomly generated
objects, of each kind supported.
*Draw Map: will draw a map of the world. Be patient, it is a big map,
with a lot of data, and will take a while to load and draw (about 10 sec
on my 450Mhz PIII). Redraws take about 2 sec. This demonstrates how the
performance is not very good for large drawings.
*Clear: Clears the Canvas.
Once you have a picture drawn, you can zoom in and out and move about
the picture. There is a tool bar with three tools that can be
selected.
The magnifying glass with the plus is the zoom in tool. Once selected,
if you click the image, it will zoom in, centered on where you
clicked. If you click and drag the mouse, you will get a rubber band
box, and the image will zoom to fit that box when you release it.
The magnifying glass with the minus is the zoom out tool. Once selected,
if you click the image, it will zoom out, centered on where you
clicked. (note that this takes a while when you are looking at the map,
as it has a LOT of lines to be drawn. The image is double buffered, so
you don't see the drawing in progress)
The hand is the move tool. Once selected, if you click and drag on the
image, it will move so that the part you clicked on ends up where you
release the mouse. Nothing is changed while you are dragging. The
drawing is too slow for that.
I'd like the cursor to change as you change tools, but the stock
wxCursors didn't include anything I liked, so I stuck with the
pointer. Please let me know if you have any nice cursor images for me to
use.
Any bugs, comments, feedback, questions, and especially code are welcome:
-Chris Barker
Chris.Barker@noaa.gov
"""
def OnInit(self):
global colors
wxPython.lib.colourdb.updateColourDB()
colors = wxPython.lib.colourdb.getColourList()
frame = DrawFrame(None, -1, "FloatCanvas Demo App",
wx.DefaultPosition, (700,700))
self.SetTopWindow(frame)
return True
def Read_MapGen(filename,stats = 0,AllLines=0):
"""
This function reads a MapGen Format file, and
returns a list of NumPy arrays with the line segments in them.
Each NumPy array in the list is an NX2 array of Python Floats.
The demo should have come with a file, "world.dat" that is the
shorelines of the whole world, in MapGen format.
"""
import string
from Numeric import array
file = open(filename,'rt')
data = file.readlines()
data = map(string.strip,data)
Shorelines = []
segment = []
for line in data:
if line:
if line == "# -b": #New segment beginning
if segment: Shorelines.append(array(segment))
segment = []
else:
segment.append(map(float,string.split(line)))
if segment: Shorelines.append(array(segment))
if stats:
NumSegments = len(Shorelines)
NumPoints = 0
for segment in Shorelines:
NumPoints = NumPoints + len(segment)
AvgPoints = NumPoints / NumSegments
print "Number of Segments: ", NumSegments
print "Average Number of Points per segment: ",AvgPoints
if AllLines:
Lines = []
for segment in Shorelines:
Lines.append(segment[0])
for point in segment[1:-1]:
Lines.append(point)
Lines.append(point)
Lines.append(segment[-1])
#print Shorelines
#for point in Lines: print point
return Lines
else:
return Shorelines
#----------------------------------------------------------------------
def runTest(frame, nb, log):
"""
This method is used by the wxPython Demo Framework for integrating
this demo with the rest.
"""
global colors
wxPython.lib.colourdb.updateColourDB()
colors = wxPython.lib.colourdb.getColourList()
win = DrawFrame(None, -1, "FloatCanvas Drawing Window",
wx.DefaultPosition, (500,500))
frame.otherWin = win
win.Show(True)
## for the wxPython demo:
overview = floatcanvas.FloatCanvas.__doc__
if __name__ == "__main__":
if not haveNumeric:
print errorText
else:
app = DemoApp(0)
import wx.lib.colourdb
wx.lib.colourdb.updateColourDB()
colors = wx.lib.colourdb.getColourList()
app.MainLoop()