1df4b19481
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57620 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
284 lines
8.2 KiB
C++
284 lines
8.2 KiB
C++
///////////////////////////////////////////////////////////////////////////////
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// Name: wx/evtloop.h
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// Purpose: declares wxEventLoop class
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// Author: Vadim Zeitlin
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// Modified by:
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// Created: 01.06.01
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// RCS-ID: $Id$
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// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_EVTLOOP_H_
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#define _WX_EVTLOOP_H_
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#include "wx/utils.h"
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// ----------------------------------------------------------------------------
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// wxEventLoopBase: interface for wxEventLoop
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_BASE wxEventLoopBase
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{
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public:
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// trivial, but needed (because of wxEventLoopBase) ctor
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wxEventLoopBase() { }
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// dtor
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virtual ~wxEventLoopBase() { }
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// use this to check whether the event loop was successfully created before
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// using it
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virtual bool IsOk() const { return true; }
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// start the event loop, return the exit code when it is finished
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virtual int Run() = 0;
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// exit from the loop with the given exit code
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virtual void Exit(int rc = 0) = 0;
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// return true if any events are available
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virtual bool Pending() const = 0;
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// dispatch a single event, return false if we should exit from the loop
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virtual bool Dispatch() = 0;
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// same as Dispatch() but doesn't wait for longer than the specified (in
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// ms) timeout, return true if an event was processed, false if we should
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// exit the loop or -1 if timeout expired
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virtual int DispatchTimeout(unsigned long timeout) = 0;
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// return currently active (running) event loop, may be NULL
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static wxEventLoopBase *GetActive() { return ms_activeLoop; }
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// set currently active (running) event loop
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static void SetActive(wxEventLoopBase* loop) { ms_activeLoop = loop; }
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// is this event loop running now?
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//
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// notice that even if this event loop hasn't terminated yet but has just
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// spawned a nested (e.g. modal) event loop, this would return false
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bool IsRunning() const;
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// implement this to wake up the loop: usually done by posting a dummy event
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// to it (can be called from non main thread)
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virtual void WakeUp() = 0;
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protected:
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// this function should be called before the event loop terminates, whether
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// this happens normally (because of Exit() call) or abnormally (because of
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// an exception thrown from inside the loop)
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virtual void OnExit() { }
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// the pointer to currently active loop
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static wxEventLoopBase *ms_activeLoop;
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DECLARE_NO_COPY_CLASS(wxEventLoopBase)
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};
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#if defined(__WXMSW__) || defined(__WXMAC__) || defined(__WXDFB__) || defined(__UNIX__)
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// this class can be used to implement a standard event loop logic using
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// Pending() and Dispatch()
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//
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// it also handles idle processing automatically
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class WXDLLIMPEXP_BASE wxEventLoopManual : public wxEventLoopBase
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{
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public:
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wxEventLoopManual();
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// enters a loop calling OnNextIteration(), Pending() and Dispatch() and
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// terminating when Exit() is called
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virtual int Run();
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// sets the "should exit" flag and wakes up the loop so that it terminates
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// soon
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virtual void Exit(int rc = 0);
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protected:
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// may be overridden to perform some action at the start of each new event
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// loop iteration
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virtual void OnNextIteration() { }
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// the loop exit code
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int m_exitcode;
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// should we exit the loop?
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bool m_shouldExit;
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};
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#endif // platforms using "manual" loop
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// we're moving away from old m_impl wxEventLoop model as otherwise the user
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// code doesn't have access to platform-specific wxEventLoop methods and this
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// can sometimes be very useful (e.g. under MSW this is necessary for
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// integration with MFC) but currently this is done for MSW only, other ports
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// should follow a.s.a.p.
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#if defined(__WXPALMOS__)
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#include "wx/palmos/evtloop.h"
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#elif defined(__WXMSW__)
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#include "wx/msw/evtloop.h"
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#elif defined(__WXMAC__)
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#include "wx/osx/evtloop.h"
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#elif defined(__WXCOCOA__)
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#include "wx/cocoa/evtloop.h"
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#elif defined(__WXDFB__)
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#include "wx/dfb/evtloop.h"
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#elif defined(__WXGTK20__)
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#include "wx/gtk/evtloop.h"
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#else // other platform
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#include "wx/stopwatch.h" // for wxMilliClock_t
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class WXDLLIMPEXP_FWD_CORE wxEventLoopImpl;
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class WXDLLIMPEXP_CORE wxGUIEventLoop : public wxEventLoopBase
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{
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public:
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wxGUIEventLoop() { m_impl = NULL; }
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virtual ~wxGUIEventLoop();
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virtual int Run();
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virtual void Exit(int rc = 0);
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virtual bool Pending() const;
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virtual bool Dispatch();
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virtual int DispatchTimeout(unsigned long timeout)
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{
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// TODO: this is, of course, horribly inefficient and a proper wait with
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// timeout should be implemented for all ports natively...
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const wxMilliClock_t timeEnd = wxGetLocalTimeMillis() + timeout;
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for ( ;; )
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{
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if ( Pending() )
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return Dispatch();
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if ( wxGetLocalTimeMillis() >= timeEnd )
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return -1;
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}
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}
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virtual void WakeUp() { }
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protected:
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// the pointer to the port specific implementation class
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wxEventLoopImpl *m_impl;
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DECLARE_NO_COPY_CLASS(wxGUIEventLoop)
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};
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#endif // platforms
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// also include the header defining wxConsoleEventLoop for Unix systems
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#if defined(__UNIX__)
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#include "wx/unix/evtloop.h"
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#endif
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// we use a class rather than a typedef because wxEventLoop is forward-declared
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// in many places
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#if wxUSE_GUI
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class wxEventLoop : public wxGUIEventLoop { };
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#else // !GUI
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// we can't define wxEventLoop differently in GUI and base libraries so use
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// a #define to still allow writing wxEventLoop in the user code
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#if wxUSE_CONSOLE_EVENTLOOP && (defined(__WXMSW__) || defined(__UNIX__))
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#define wxEventLoop wxConsoleEventLoop
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#else // we still must define it somehow for the code below...
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#define wxEventLoop wxEventLoopBase
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#endif
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#endif
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inline bool wxEventLoopBase::IsRunning() const { return GetActive() == this; }
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#if wxUSE_GUI
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// ----------------------------------------------------------------------------
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// wxModalEventLoop
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// ----------------------------------------------------------------------------
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// this is a naive generic implementation which uses wxWindowDisabler to
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// implement modality, we will surely need platform-specific implementations
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// too, this generic implementation is here only temporarily to see how it
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// works
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class WXDLLIMPEXP_CORE wxModalEventLoop : public wxGUIEventLoop
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{
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public:
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wxModalEventLoop(wxWindow *winModal)
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{
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m_windowDisabler = new wxWindowDisabler(winModal);
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}
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protected:
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virtual void OnExit()
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{
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delete m_windowDisabler;
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m_windowDisabler = NULL;
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wxGUIEventLoop::OnExit();
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}
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private:
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wxWindowDisabler *m_windowDisabler;
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};
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#endif //wxUSE_GUI
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// ----------------------------------------------------------------------------
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// wxEventLoopActivator: helper class for wxEventLoop implementations
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// ----------------------------------------------------------------------------
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// this object sets the wxEventLoop given to the ctor as the currently active
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// one and unsets it in its dtor, this is especially useful in presence of
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// exceptions but is more tidy even when we don't use them
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class wxEventLoopActivator
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{
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public:
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wxEventLoopActivator(wxEventLoopBase *evtLoop)
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{
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m_evtLoopOld = wxEventLoopBase::GetActive();
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wxEventLoopBase::SetActive(evtLoop);
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}
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~wxEventLoopActivator()
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{
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// restore the previously active event loop
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wxEventLoopBase::SetActive(m_evtLoopOld);
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}
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private:
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wxEventLoopBase *m_evtLoopOld;
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};
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#if wxUSE_CONSOLE_EVENTLOOP
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class wxEventLoopGuarantor
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{
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public:
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wxEventLoopGuarantor()
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{
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m_evtLoopNew = NULL;
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if (!wxEventLoop::GetActive())
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{
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m_evtLoopNew = new wxEventLoop;
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wxEventLoop::SetActive(m_evtLoopNew);
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}
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}
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~wxEventLoopGuarantor()
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{
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if (m_evtLoopNew)
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{
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wxEventLoop::SetActive(NULL);
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delete m_evtLoopNew;
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}
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}
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private:
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wxEventLoop *m_evtLoopNew;
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};
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#endif // wxUSE_CONSOLE_EVENTLOOP
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#endif // _WX_EVTLOOP_H_
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