9af42efda6
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@57571 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
169 lines
4.7 KiB
Objective-C
169 lines
4.7 KiB
Objective-C
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/evtloop.h
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// Purpose: wxEventLoop and related classes
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// Author: Vadim Zeitlin
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// Copyright: (C) 2008 Vadim Zeitlin
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxEventLoopBase
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Base class for all event loop implementations.
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An object of this class is created by wxAppTraits::CreateEventLoop() and
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used by wxApp to run the main application event loop.
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@library{wxbase}
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@category{appmanagement}
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@see wxApp
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*/
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class wxEventLoopBase
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{
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public:
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/**
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Return the currently active (running) event loop.
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May return @NULL if there is no active event loop (e.g. during
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application startup or shutdown).
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*/
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static wxEventLoopBase *GetActive();
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/**
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Set currently active (running) event loop.
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Called by wxEventLoopActivator, use an instance of this class instead
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of calling this method directly to ensure that the previously active
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event loop is restored.
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*/
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static void SetActive(wxEventLoopBase* loop);
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/**
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Use this to check whether the event loop was successfully created
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before using it
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*/
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virtual bool IsOk() const;
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/**
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Start the event loop, return the exit code when it is finished.
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Logically, this method calls Dispatch() in a loop until it returns
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@false and also takes care of generating idle events during each loop
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iteration. However not all implementations of this class really
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implement it like this (e.g. wxGTK does not) so you shouldn't rely on
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Dispatch() being called from inside this function.
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@return The argument passed to Exit() which terminated this event loop.
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*/
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virtual int Run() = 0;
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/**
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Exit from the loop with the given exit code.
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*/
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virtual void Exit(int rc = 0) = 0;
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/**
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Return true if any events are available.
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If this method returns @true, calling Dispatch() will not block.
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*/
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virtual bool Pending() const = 0;
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/**
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Dispatch a single event.
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If there are currently no events in the queue, blocks until an event
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becomes available.
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@return @false only if the event loop should terminate.
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*/
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virtual bool Dispatch() = 0;
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/**
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Dispatch an event but not wait longer than the specified timeout for
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it.
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If an event is received before the specified @a timeout expires, it is
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processed and the function returns 1 normally or 0 if the event loop
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should quite. Otherwise, i.e. if the timeout expires, the functions
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returns -1 without processing any events.
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@param timeout
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The maximal time to wait for the events in milliseconds.
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@return
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1 if an event was processed, 0 if the event loop should quit or -1
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if the timeout expired.
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*/
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virtual int DispatchTimeout(unsigned long timeout) = 0;
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/**
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Return true if this event loop is currently running.
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Notice that even if this event loop hasn't terminated yet but has just
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spawned a nested (e.g. modal) event loop, this method would return
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@false.
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*/
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bool IsRunning() const;
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/**
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Called by wxWidgets to wake up the event loop even if it is currently
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blocked inside Dispatch().
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*/
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virtual void WakeUp() = 0;
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protected:
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/**
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This function is called before the event loop terminates, whether this
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happens normally (because of Exit() call) or abnormally (because of an
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exception thrown from inside the loop).
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Default version does nothing.
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*/
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virtual void OnExit();
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};
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/**
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@class wxEventLoopActivator
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Makes an event loop temporarily active.
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This class is used to make the event loop active during its life-time,
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e.g.:
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@code
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class MyEventLoop : public wxEventLoopBase { ... };
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void RunMyLoop()
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{
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MyEventLoop loop;
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wxEventLoopActivator activate(&loop);
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...
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} // the previously active event loop restored here
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@endcode
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@library{wxbase}
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@category{appmanagement}
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@see wxEventLoopBase
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*/
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class wxEventLoopActivator
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{
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public:
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/**
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Makes the loop passed as the parameter currently active.
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This saves the current return value of wxEventLoopBase::GetActive() and
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then calls wxEventLoopBase::SetActive() with the given @a loop.
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*/
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wxEventLoopActivator(wxEventLoopBase *loop);
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/**
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Restores the previously active event loop stored by the constructor.
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*/
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~wxEventLoopActivator();
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};
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