wxWidgets/demos/bombs/bombs.h
2000-10-30 17:06:43 +00:00

121 lines
2.6 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: bombs.h
// Purpose: Bombs game
// Author: P. Foggia 1996
// Modified by:
// Created: 1996
// RCS-ID: $Id$
// Copyright: (c) 1996 P. Foggia
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _INC_BOMBS_H
#define _INC_BOMBS_H
#include "game.h"
/*
* Forward declarations of all top-level window classes.
*/
class BombsFrameClass;
class AboutFrameClass;
/*
* Class representing the entire Application
*/
class AppClass: public wxApp
{
public:
BombsFrameClass *BombsFrame;
int level;
BombsGame Game;
bool OnInit();
};
DECLARE_APP(AppClass)
class BombsCanvasClass;
class BombsFrameClass: public wxFrame
{
private:
protected:
public:
// Subwindows for reference within the program.
BombsCanvasClass *BombsCanvas;
wxMenuBar *menuBar;
// Constructor and destructor
BombsFrameClass(wxFrame *parent, const wxString& title, const wxPoint& pos, const wxSize& size, long style);
~BombsFrameClass(void);
void OnCloseWindow(wxCloseEvent& event);
void OnExit(wxCommandEvent& event);
void OnRestart(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnEasy(wxCommandEvent& event);
void OnMedium(wxCommandEvent& event);
void OnDifficult(wxCommandEvent& event);
DECLARE_EVENT_TABLE()
};
/* Menu identifiers
*/
// File
#define BOMBSFRAMECLASS_FILE 1
// E&xit
#define IDM_EXIT 2
// About...
#define IDM_ABOUT 3
// Game
#define BOMBSFRAMECLASS_GAME 4
// &Restart
#define IDM_RESTART 5
// &Easy
#define IDM_EASY 6
// &Medium
#define IDM_MEDIUM 7
// &Difficult
#define IDM_DIFFICULT 8
class BombsCanvasClass: public wxWindow
{
private:
protected:
public:
int field_width, field_height;
int x_cell, y_cell;
wxBitmap *bmp;
// Constructor and destructor
BombsCanvasClass(wxFrame *parent, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0);
~BombsCanvasClass(void);
void OnPaint(wxPaintEvent& event);
void DrawField(wxDC *, int xc1, int yc1, int xc2, int yc2);
void Refresh(int xc1, int yc1, int xc2, int yc2);
void Uncover(int x, int y);
void OnEvent(wxMouseEvent& event);
void UpdateFieldSize();
DECLARE_EVENT_TABLE()
};
/* Menu identifiers
*/
/* The following sizes should probably be redefined */
/* dimensions of a scroll unit, in pixels */
#define X_UNIT 4
#define Y_UNIT 4
/* the dimensions of a cell, in scroll units are in
* BombsCanvasClass::x_cell and y_cell
*/
#define BOMBS_FONT wxFont(14, wxROMAN, wxNORMAL, wxNORMAL)
#endif /* mutual exclusion */