wxWidgets/include/wx/menu.h
Vadim Zeitlin c59aa14a6c Set popup menu invoking window in wxWindowBase and not in all ports.
Don't duplicate the code for setting (and unsetting, which was forgotten by at
least wxGTK) the popup menu invoking window in all ports but do it in the base
class PopupMenu() itself.

Also add a helper wxMenuInvokingWindowSetter class which ensures that the
invoking window will be unset in any case.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64143 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2010-04-26 14:19:17 +00:00

589 lines
19 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: wx/menu.h
// Purpose: wxMenu and wxMenuBar classes
// Author: Vadim Zeitlin
// Modified by:
// Created: 26.10.99
// RCS-ID: $Id$
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_MENU_H_BASE_
#define _WX_MENU_H_BASE_
#include "wx/defs.h"
#if wxUSE_MENUS
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/list.h" // for "template" list classes
#include "wx/window.h" // base class for wxMenuBar
// also include this one to ensure compatibility with old code which only
// included wx/menu.h
#include "wx/menuitem.h"
class WXDLLIMPEXP_FWD_CORE wxFrame;
class WXDLLIMPEXP_FWD_CORE wxMenu;
class WXDLLIMPEXP_FWD_CORE wxMenuBarBase;
class WXDLLIMPEXP_FWD_CORE wxMenuBar;
class WXDLLIMPEXP_FWD_CORE wxMenuItem;
// pseudo template list classes
WX_DECLARE_EXPORTED_LIST(wxMenu, wxMenuList);
WX_DECLARE_EXPORTED_LIST(wxMenuItem, wxMenuItemList);
// ----------------------------------------------------------------------------
// wxMenu
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxMenuBase : public wxEvtHandler
{
public:
// create a menu
static wxMenu *New(const wxString& title = wxEmptyString, long style = 0);
// ctors
wxMenuBase(const wxString& title, long style = 0) : m_title(title)
{ Init(style); }
wxMenuBase(long style = 0)
{ Init(style); }
// dtor deletes all the menu items we own
virtual ~wxMenuBase();
// menu construction
// -----------------
// append any kind of item (normal/check/radio/separator)
wxMenuItem* Append(int itemid,
const wxString& text = wxEmptyString,
const wxString& help = wxEmptyString,
wxItemKind kind = wxITEM_NORMAL)
{
return DoAppend(wxMenuItem::New((wxMenu *)this, itemid, text, help, kind));
}
// append a separator to the menu
wxMenuItem* AppendSeparator() { return Append(wxID_SEPARATOR); }
// append a check item
wxMenuItem* AppendCheckItem(int itemid,
const wxString& text,
const wxString& help = wxEmptyString)
{
return Append(itemid, text, help, wxITEM_CHECK);
}
// append a radio item
wxMenuItem* AppendRadioItem(int itemid,
const wxString& text,
const wxString& help = wxEmptyString)
{
return Append(itemid, text, help, wxITEM_RADIO);
}
// append a submenu
wxMenuItem* AppendSubMenu(wxMenu *submenu,
const wxString& text,
const wxString& help = wxEmptyString)
{
return DoAppend(wxMenuItem::New((wxMenu *)this, wxID_ANY, text, help,
wxITEM_NORMAL, submenu));
}
// the most generic form of Append() - append anything
wxMenuItem* Append(wxMenuItem *item) { return DoAppend(item); }
// insert a break in the menu (only works when appending the items, not
// inserting them)
virtual void Break() { }
// insert an item before given position
wxMenuItem* Insert(size_t pos, wxMenuItem *item);
// insert an item before given position
wxMenuItem* Insert(size_t pos,
int itemid,
const wxString& text = wxEmptyString,
const wxString& help = wxEmptyString,
wxItemKind kind = wxITEM_NORMAL)
{
return Insert(pos, wxMenuItem::New((wxMenu *)this, itemid, text, help, kind));
}
// insert a separator
wxMenuItem* InsertSeparator(size_t pos)
{
return Insert(pos, wxMenuItem::New((wxMenu *)this, wxID_SEPARATOR));
}
// insert a check item
wxMenuItem* InsertCheckItem(size_t pos,
int itemid,
const wxString& text,
const wxString& help = wxEmptyString)
{
return Insert(pos, itemid, text, help, wxITEM_CHECK);
}
// insert a radio item
wxMenuItem* InsertRadioItem(size_t pos,
int itemid,
const wxString& text,
const wxString& help = wxEmptyString)
{
return Insert(pos, itemid, text, help, wxITEM_RADIO);
}
// insert a submenu
wxMenuItem* Insert(size_t pos,
int itemid,
const wxString& text,
wxMenu *submenu,
const wxString& help = wxEmptyString)
{
return Insert(pos, wxMenuItem::New((wxMenu *)this, itemid, text, help,
wxITEM_NORMAL, submenu));
}
// prepend an item to the menu
wxMenuItem* Prepend(wxMenuItem *item)
{
return Insert(0u, item);
}
// prepend any item to the menu
wxMenuItem* Prepend(int itemid,
const wxString& text = wxEmptyString,
const wxString& help = wxEmptyString,
wxItemKind kind = wxITEM_NORMAL)
{
return Insert(0u, itemid, text, help, kind);
}
// prepend a separator
wxMenuItem* PrependSeparator()
{
return InsertSeparator(0u);
}
// prepend a check item
wxMenuItem* PrependCheckItem(int itemid,
const wxString& text,
const wxString& help = wxEmptyString)
{
return InsertCheckItem(0u, itemid, text, help);
}
// prepend a radio item
wxMenuItem* PrependRadioItem(int itemid,
const wxString& text,
const wxString& help = wxEmptyString)
{
return InsertRadioItem(0u, itemid, text, help);
}
// prepend a submenu
wxMenuItem* Prepend(int itemid,
const wxString& text,
wxMenu *submenu,
const wxString& help = wxEmptyString)
{
return Insert(0u, itemid, text, submenu, help);
}
// detach an item from the menu, but don't delete it so that it can be
// added back later (but if it's not, the caller is responsible for
// deleting it!)
wxMenuItem *Remove(int itemid) { return Remove(FindChildItem(itemid)); }
wxMenuItem *Remove(wxMenuItem *item);
// delete an item from the menu (submenus are not destroyed by this
// function, see Destroy)
bool Delete(int itemid) { return Delete(FindChildItem(itemid)); }
bool Delete(wxMenuItem *item);
// delete the item from menu and destroy it (if it's a submenu)
bool Destroy(int itemid) { return Destroy(FindChildItem(itemid)); }
bool Destroy(wxMenuItem *item);
// menu items access
// -----------------
// get the items
size_t GetMenuItemCount() const { return m_items.GetCount(); }
const wxMenuItemList& GetMenuItems() const { return m_items; }
wxMenuItemList& GetMenuItems() { return m_items; }
// search
virtual int FindItem(const wxString& item) const;
wxMenuItem* FindItem(int itemid, wxMenu **menu = NULL) const;
// find by position
wxMenuItem* FindItemByPosition(size_t position) const;
// get/set items attributes
void Enable(int itemid, bool enable);
bool IsEnabled(int itemid) const;
void Check(int itemid, bool check);
bool IsChecked(int itemid) const;
void SetLabel(int itemid, const wxString& label);
wxString GetLabel(int itemid) const;
// Returns the stripped label
wxString GetLabelText(int itemid) const { return wxMenuItem::GetLabelText(GetLabel(itemid)); }
virtual void SetHelpString(int itemid, const wxString& helpString);
virtual wxString GetHelpString(int itemid) const;
// misc accessors
// --------------
// the title
virtual void SetTitle(const wxString& title) { m_title = title; }
const wxString& GetTitle() const { return m_title; }
// event handler
void SetEventHandler(wxEvtHandler *handler) { m_eventHandler = handler; }
wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
// Invoking window: this is set by wxWindow::PopupMenu() before showing a
// popup menu and reset after it's hidden. Notice that you probably want to
// use GetWindow() below instead of GetInvokingWindow() as the latter only
// returns non-NULL for the top level menus
//
// NB: avoid calling SetInvokingWindow() directly if possible, use
// wxMenuInvokingWindowSetter class below instead
void SetInvokingWindow(wxWindow *win);
wxWindow *GetInvokingWindow() const { return m_invokingWindow; }
// the window associated with this menu: this is the invoking window for
// popup menus or the top level window to which the menu bar is attached
// for menus which are part of a menu bar
wxWindow *GetWindow() const;
// style
long GetStyle() const { return m_style; }
// implementation helpers
// ----------------------
// Updates the UI for a menu and all submenus recursively. source is the
// object that has the update event handlers defined for it. If NULL, the
// menu or associated window will be used.
void UpdateUI(wxEvtHandler* source = NULL);
// get the menu bar this menu is attached to (may be NULL, always NULL for
// popup menus). Traverse up the menu hierarchy to find it.
wxMenuBar *GetMenuBar() const;
// called when the menu is attached/detached to/from a menu bar
virtual void Attach(wxMenuBarBase *menubar);
virtual void Detach();
// is the menu attached to a menu bar (or is it a popup one)?
bool IsAttached() const { return GetMenuBar() != NULL; }
// set/get the parent of this menu
void SetParent(wxMenu *parent) { m_menuParent = parent; }
wxMenu *GetParent() const { return m_menuParent; }
// implementation only from now on
// -------------------------------
// unlike FindItem(), this function doesn't recurse but only looks through
// our direct children and also may return the index of the found child if
// pos != NULL
wxMenuItem *FindChildItem(int itemid, size_t *pos = NULL) const;
// called to generate a wxCommandEvent, return true if it was processed,
// false otherwise
//
// the checked parameter may have boolean value or -1 for uncheckable items
bool SendEvent(int itemid, int checked = -1);
// compatibility: these functions are deprecated, use the new ones instead
// -----------------------------------------------------------------------
// use the versions taking wxItem_XXX now instead, they're more readable
// and allow adding the radio items as well
void Append(int itemid,
const wxString& text,
const wxString& help,
bool isCheckable)
{
Append(itemid, text, help, isCheckable ? wxITEM_CHECK : wxITEM_NORMAL);
}
// use more readable and not requiring unused itemid AppendSubMenu() instead
wxMenuItem* Append(int itemid,
const wxString& text,
wxMenu *submenu,
const wxString& help = wxEmptyString)
{
return DoAppend(wxMenuItem::New((wxMenu *)this, itemid, text, help,
wxITEM_NORMAL, submenu));
}
void Insert(size_t pos,
int itemid,
const wxString& text,
const wxString& help,
bool isCheckable)
{
Insert(pos, itemid, text, help, isCheckable ? wxITEM_CHECK : wxITEM_NORMAL);
}
void Prepend(int itemid,
const wxString& text,
const wxString& help,
bool isCheckable)
{
Insert(0u, itemid, text, help, isCheckable);
}
static void LockAccels(bool locked)
{
ms_locked = locked;
}
protected:
// virtuals to override in derived classes
// ---------------------------------------
virtual wxMenuItem* DoAppend(wxMenuItem *item);
virtual wxMenuItem* DoInsert(size_t pos, wxMenuItem *item);
virtual wxMenuItem *DoRemove(wxMenuItem *item);
virtual bool DoDelete(wxMenuItem *item);
virtual bool DoDestroy(wxMenuItem *item);
// helpers
// -------
// common part of all ctors
void Init(long style);
// associate the submenu with this menu
void AddSubMenu(wxMenu *submenu);
wxMenuBar *m_menuBar; // menubar we belong to or NULL
wxMenu *m_menuParent; // parent menu or NULL
wxString m_title; // the menu title or label
wxMenuItemList m_items; // the list of menu items
wxWindow *m_invokingWindow; // for popup menus
long m_style; // combination of wxMENU_XXX flags
wxEvtHandler *m_eventHandler; // a pluggable in event handler
static bool ms_locked;
wxDECLARE_NO_COPY_CLASS(wxMenuBase);
};
// ----------------------------------------------------------------------------
// wxMenuBar
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxMenuBarBase : public wxWindow
{
public:
// default ctor
wxMenuBarBase();
// dtor will delete all menus we own
virtual ~wxMenuBarBase();
// menu bar construction
// ---------------------
// append a menu to the end of menubar, return true if ok
virtual bool Append(wxMenu *menu, const wxString& title);
// insert a menu before the given position into the menubar, return true
// if inserted ok
virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
// menu bar items access
// ---------------------
// get the number of menus in the menu bar
size_t GetMenuCount() const { return m_menus.GetCount(); }
// get the menu at given position
wxMenu *GetMenu(size_t pos) const;
// replace the menu at given position with another one, returns the
// previous menu (which should be deleted by the caller)
virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
// delete the menu at given position from the menu bar, return the pointer
// to the menu (which should be deleted by the caller)
virtual wxMenu *Remove(size_t pos);
// enable or disable a submenu
virtual void EnableTop(size_t pos, bool enable) = 0;
// is the menu enabled?
virtual bool IsEnabledTop(size_t WXUNUSED(pos)) const { return true; }
// get or change the label of the menu at given position
virtual void SetMenuLabel(size_t pos, const wxString& label) = 0;
virtual wxString GetMenuLabel(size_t pos) const = 0;
// get the stripped label of the menu at given position
virtual wxString GetMenuLabelText(size_t pos) const { return wxMenuItem::GetLabelText(GetMenuLabel(pos)); }
// item search
// -----------
// by menu and item names, returns wxNOT_FOUND if not found or id of the
// found item
virtual int FindMenuItem(const wxString& menu, const wxString& item) const;
// find item by id (in any menu), returns NULL if not found
//
// if menu is !NULL, it will be filled with wxMenu this item belongs to
virtual wxMenuItem* FindItem(int itemid, wxMenu **menu = NULL) const;
// find menu by its caption, return wxNOT_FOUND on failure
int FindMenu(const wxString& title) const;
// item access
// -----------
// all these functions just use FindItem() and then call an appropriate
// method on it
//
// NB: under MSW, these methods can only be used after the menubar had
// been attached to the frame
void Enable(int itemid, bool enable);
void Check(int itemid, bool check);
bool IsChecked(int itemid) const;
bool IsEnabled(int itemid) const;
virtual bool IsEnabled() const { return wxWindow::IsEnabled(); }
void SetLabel(int itemid, const wxString &label);
wxString GetLabel(int itemid) const;
void SetHelpString(int itemid, const wxString& helpString);
wxString GetHelpString(int itemid) const;
// implementation helpers
// get the frame we are attached to (may return NULL)
wxFrame *GetFrame() const { return m_menuBarFrame; }
// returns true if we're attached to a frame
bool IsAttached() const { return GetFrame() != NULL; }
// associate the menubar with the frame
virtual void Attach(wxFrame *frame);
// called before deleting the menubar normally
virtual void Detach();
// need to override these ones to avoid virtual function hiding
virtual bool Enable(bool enable = true) { return wxWindow::Enable(enable); }
virtual void SetLabel(const wxString& s) { wxWindow::SetLabel(s); }
virtual wxString GetLabel() const { return wxWindow::GetLabel(); }
// don't want menu bars to accept the focus by tabbing to them
virtual bool AcceptsFocusFromKeyboard() const { return false; }
// update all menu item states in all menus
virtual void UpdateMenus();
virtual bool CanBeOutsideClientArea() const { return true; }
#if WXWIN_COMPATIBILITY_2_8
// get or change the label of the menu at given position
// Deprecated in favour of SetMenuLabel
wxDEPRECATED( void SetLabelTop(size_t pos, const wxString& label) );
// Deprecated in favour of GetMenuLabelText
wxDEPRECATED( wxString GetLabelTop(size_t pos) const );
#endif
protected:
// the list of all our menus
wxMenuList m_menus;
// the frame we are attached to (may be NULL)
wxFrame *m_menuBarFrame;
wxDECLARE_NO_COPY_CLASS(wxMenuBarBase);
};
// ----------------------------------------------------------------------------
// include the real class declaration
// ----------------------------------------------------------------------------
#ifdef wxUSE_BASE_CLASSES_ONLY
#define wxMenuItem wxMenuItemBase
#else // !wxUSE_BASE_CLASSES_ONLY
#if defined(__WXUNIVERSAL__)
#include "wx/univ/menu.h"
#elif defined(__WXPALMOS__)
#include "wx/palmos/menu.h"
#elif defined(__WXMSW__)
#include "wx/msw/menu.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/menu.h"
#elif defined(__WXGTK20__)
#include "wx/gtk/menu.h"
#elif defined(__WXGTK__)
#include "wx/gtk1/menu.h"
#elif defined(__WXMAC__)
#include "wx/osx/menu.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/menu.h"
#elif defined(__WXPM__)
#include "wx/os2/menu.h"
#endif
#endif // wxUSE_BASE_CLASSES_ONLY/!wxUSE_BASE_CLASSES_ONLY
// ----------------------------------------------------------------------------
// Helper class used in the implementation only: sets the invoking window of
// the given menu in its ctor and resets it in dtor.
// ----------------------------------------------------------------------------
class wxMenuInvokingWindowSetter
{
public:
// Ctor sets the invoking window for the given menu.
//
// The menu lifetime must be greater than that of this class.
wxMenuInvokingWindowSetter(wxMenu& menu, wxWindow *win)
: m_menu(menu)
{
menu.SetInvokingWindow(win);
}
// Dtor resets the invoking window.
~wxMenuInvokingWindowSetter()
{
m_menu.SetInvokingWindow(NULL);
}
private:
wxMenu& m_menu;
wxDECLARE_NO_COPY_CLASS(wxMenuInvokingWindowSetter);
};
#endif // wxUSE_MENUS
#endif // _WX_MENU_H_BASE_