wxWidgets/interface/wupdlock.h

54 lines
1.5 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: wupdlock.h
// Purpose: interface of wxWindowUpdateLocker
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxWindowUpdateLocker
@wxheader{wupdlock.h}
This tiny class prevents redrawing of a wxWindow during its
lifetime by using wxWindow::Freeze and
wxWindow::Thaw methods. It is typically used for creating
automatic objects to temporarily suppress window updates before a batch of
operations is performed:
@code
void MyFrame::Foo()
{
m_text = new wxTextCtrl(this, ...);
wxWindowUpdateLocker noUpdates(m_text);
m_text-AppendText();
... many other operations with m_text...
m_text-WriteText();
}
@endcode
Using this class is easier and safer than calling
wxWindow::Freeze and wxWindow::Thaw because you
don't risk to forget calling the latter.
@library{wxbase}
@category{FIXME}
*/
class wxWindowUpdateLocker
{
public:
/**
Creates an object preventing the updates of the specified @e win. The
parameter must be non-@NULL and the window must exist for longer than
wxWindowUpdateLocker object itself.
*/
wxWindowUpdateLocker(wxWindow* win);
/**
Destructor reenables updates for the window this object is associated with.
*/
~wxWindowUpdateLocker();
};