git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@21513 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
376 lines
14 KiB
TeX
376 lines
14 KiB
TeX
\section{\class{wxEvtHandler}}\label{wxevthandler}
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A class that can handle events from the windowing system.
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wxWindow (and therefore all window classes) are derived from
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this class.
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\wxheading{Derived from}
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\helpref{wxObject}{wxobject}
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\wxheading{Include files}
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<wx/event.h>
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\wxheading{See also}
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\overview{Event handling overview}{eventhandlingoverview}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxEvtHandler::wxEvtHandler}
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\func{}{wxEvtHandler}{\void}
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Constructor.
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\membersection{wxEvtHandler::\destruct{wxEvtHandler}}
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\func{}{\destruct{wxEvtHandler}}{\void}
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Destructor. If the handler is part of a chain, the destructor will
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unlink itself and restore the previous and next handlers so that they point to
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each other.
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\membersection{wxEvtHandler::AddPendingEvent}\label{wxevthandleraddpendingevent}
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\func{virtual void}{AddPendingEvent}{\param{wxEvent\& }{event}}
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This function posts an event to be processed later.
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\wxheading{Parameters}
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\docparam{event}{Event to add to process queue.}
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\wxheading{Remarks}
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The difference between sending an event (using the
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\helpref{ProcessEvent}{wxevthandlerprocessevent} method) and posting it is
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that in the first case the event is processed before the function returns,
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while in the second case, the function returns immediately and the event will
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be processed sometime later (usually during the next event loop iteration).
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A copy of {\it event} is made by the function, so the original can be deleted
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as soon as function returns (it is common that the original is created on the
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stack). This requires that the \helpref{wxEvent::Clone}{wxeventclone} method
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be implemented by {\it event} so that it can be duplicated and stored until
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it gets processed.
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This is also the method to call for inter-thread communication---it will
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post events safely between different threads which means that this method is
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thread-safe by using critical sections where needed. In a multi-threaded
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program, you often need to inform the main GUI thread about the status of
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other working threads and such notification should be done using this method.
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This method automatically wakes up idle handling if the underlying window
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system is currently idle and thus would not send any idle events. (Waking
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up idle handling is done calling \helpref{::wxWakeUpIdle}{wxwakeupidle}.)
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\membersection{wxEvtHandler::Connect}\label{wxevthandlerconnect}
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\func{void}{Connect}{\param{int}{ id},
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\param{wxEventType }{eventType}, \param{wxObjectEventFunction}{ function},
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\param{wxObject*}{ userData = NULL}, \param{wxEvtHandler*}{ eventSink = NULL}}
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\func{void}{Connect}{\param{int}{ id}, \param{int}{ lastId},
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\param{wxEventType }{eventType}, \param{wxObjectEventFunction}{ function},
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\param{wxObject*}{ userData = NULL}, \param{wxEvtHandler*}{ eventSink = NULL}}
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Connects the given function dynamically with the event handler, id and event type. This
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is an alternative to the use of static event tables. See the 'dynamic' sample for usage.
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\wxheading{Parameters}
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\docparam{id}{The identifier (or first of the identifier range) to be associated with the event handler function.}
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\docparam{lastId}{The second part of the identifier range to be associated with the event handler function.}
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\docparam{eventType}{The event type to be associated with this event handler.}
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\docparam{function}{The event handler function.}
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\docparam{userData}{Data to be associated with the event table entry.}
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\docparam{eventSink}{Object whose member function should be called. If this is NULL,
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'this' will be used.}
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\wxheading{Example}
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\begin{verbatim}
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frame->Connect( wxID_EXIT,
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wxEVT_COMMAND_MENU_SELECTED,
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(wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) MyFrame::OnQuit );
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\end{verbatim}
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\membersection{wxEvtHandler::Disconnect}\label{wxevthandlerdisconnect}
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\func{bool}{Disconnect}{\param{int}{ id},
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\param{wxEventType }{eventType = wxEVT\_NULL}, \param{wxObjectEventFunction}{ function = NULL},
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\param{wxObject*}{ userData = NULL}, \param{wxEvtHandler*}{ eventSink = NULL}}
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\func{bool}{Disconnect}{\param{int}{ id}, \param{int}{ lastId = -1},
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\param{wxEventType }{eventType = wxEVT\_NULL}, \param{wxObjectEventFunction}{ function = NULL},
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\param{wxObject*}{ userData = NULL}, \param{wxEvtHandler*}{ eventSink = NULL}}
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Disconnects the given function dynamically from the event handler, using the specified
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parameters as search criteria and returning true if a matching function has been
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found and removed. This method can only disconnect functions which have been added
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using the \helpref{wxEvtHandler::Connect}{wxevthandlerconnect} method. There is no way
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to disconnect functions connected using the (static) event tables.
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\wxheading{Parameters}
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\docparam{id}{The identifier (or first of the identifier range) associated with the event handler function.}
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\docparam{lastId}{The second part of the identifier range associated with the event handler function.}
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\docparam{eventType}{The event type associated with this event handler.}
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\docparam{function}{The event handler function.}
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\docparam{userData}{Data associated with the event table entry.}
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\docparam{eventSink}{Object whose member function should be called.}
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\membersection{wxEvtHandler::GetClientData}\label{wxevthandlergetclientdata}
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\func{void* }{GetClientData}{\void}
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Gets user-supplied client data.
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\wxheading{Remarks}
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Normally, any extra data the programmer wishes to associate with the object
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should be made available by deriving a new class with new data members.
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\wxheading{See also}
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\helpref{wxEvtHandler::SetClientData}{wxevthandlersetclientdata}
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\membersection{wxEvtHandler::GetClientObject}\label{wxevthandlergetclientobject}
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\constfunc{wxClientData*}{GetClientObject}{\void}
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Get a pointer to the user-supplied client data object.
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\wxheading{See also}
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\helpref{wxEvtHandler::SetClientObject}{wxevthandlersetclientobject},
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\helpref{wxClientData}{wxclientdata}
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\membersection{wxEvtHandler::GetEvtHandlerEnabled}\label{wxevthandlergetevthandlerenabled}
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\func{bool}{GetEvtHandlerEnabled}{\void}
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Returns true if the event handler is enabled, false otherwise.
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\wxheading{See also}
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\helpref{wxEvtHandler::SetEvtHandlerEnabled}{wxevthandlersetevthandlerenabled}
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\membersection{wxEvtHandler::GetNextHandler}\label{wxevthandlergetnexthandler}
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\func{wxEvtHandler*}{GetNextHandler}{\void}
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Gets the pointer to the next handler in the chain.
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\wxheading{See also}
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\helpref{wxEvtHandler::SetNextHandler}{wxevthandlersetnexthandler},\rtfsp
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\helpref{wxEvtHandler::GetPreviousHandler}{wxevthandlergetprevioushandler},\rtfsp
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\helpref{wxEvtHandler::SetPreviousHandler}{wxevthandlersetprevioushandler},\rtfsp
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\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler},\rtfsp
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\helpref{wxWindow::PopEventHandler}{wxwindowpopeventhandler}
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\membersection{wxEvtHandler::GetPreviousHandler}\label{wxevthandlergetprevioushandler}
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\func{wxEvtHandler*}{GetPreviousHandler}{\void}
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Gets the pointer to the previous handler in the chain.
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\wxheading{See also}
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\helpref{wxEvtHandler::SetPreviousHandler}{wxevthandlersetprevioushandler},\rtfsp
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\helpref{wxEvtHandler::GetNextHandler}{wxevthandlergetnexthandler},\rtfsp
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\helpref{wxEvtHandler::SetNextHandler}{wxevthandlersetnexthandler},\rtfsp
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\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler},\rtfsp
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\helpref{wxWindow::PopEventHandler}{wxwindowpopeventhandler}
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\membersection{wxEvtHandler::ProcessEvent}\label{wxevthandlerprocessevent}
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\func{virtual bool}{ProcessEvent}{\param{wxEvent\& }{event}}
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Processes an event, searching event tables and calling zero or more suitable event handler function(s).
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\wxheading{Parameters}
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\docparam{event}{Event to process.}
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\wxheading{Return value}
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true if a suitable event handler function was found and executed, and the function did not
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call \helpref{wxEvent::Skip}{wxeventskip}.
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\wxheading{Remarks}
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Normally, your application would not call this function: it is called in the wxWindows
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implementation to dispatch incoming user interface events to the framework (and application).
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However, you might need to call it if implementing new functionality (such as a new control) where
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you define new event types, as opposed to allowing the user to override virtual functions.
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An instance where you might actually override the {\bf ProcessEvent} function is where you want
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to direct event processing to event handlers not normally noticed by wxWindows. For example,
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in the document/view architecture, documents and views are potential event handlers.
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When an event reaches a frame, {\bf ProcessEvent} will need to be called on the associated
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document and view in case event handler functions are associated with these objects.
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The property classes library (wxProperty) also overrides {\bf ProcessEvent} for similar reasons.
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The normal order of event table searching is as follows:
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\begin{enumerate}\itemsep=0pt
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\item If the object is disabled (via a call to \helpref{wxEvtHandler::SetEvtHandlerEnabled}{wxevthandlersetevthandlerenabled})
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the function skips to step (6).
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\item If the object is a wxWindow, {\bf ProcessEvent} is recursively called on the window's\rtfsp
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\helpref{wxValidator}{wxvalidator}. If this returns true, the function exits.
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\item {\bf SearchEventTable} is called for this event handler. If this fails, the base
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class table is tried, and so on until no more tables exist or an appropriate function was found,
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in which case the function exits.
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\item The search is applied down the entire chain of event handlers (usually the chain has a length
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of one). If this succeeds, the function exits.
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\item If the object is a wxWindow and the event is a wxCommandEvent, {\bf ProcessEvent} is
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recursively applied to the parent window's event handler. If this returns true, the function exits.
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\item Finally, {\bf ProcessEvent} is called on the wxApp object.
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\end{enumerate}
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\wxheading{See also}
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\helpref{wxEvtHandler::SearchEventTable}{wxevthandlersearcheventtable}
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\membersection{wxEvtHandler::SearchEventTable}\label{wxevthandlersearcheventtable}
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\func{bool}{SearchEventTable}{\param{wxEventTable\& }{table}, \param{wxEvent\& }{event}}
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Searches the event table, executing an event handler function if an appropriate one
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is found.
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\wxheading{Parameters}
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\docparam{table}{Event table to be searched.}
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\docparam{event}{Event to be matched against an event table entry.}
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\wxheading{Return value}
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true if a suitable event handler function was found and executed, and the function did not
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call \helpref{wxEvent::Skip}{wxeventskip}.
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\wxheading{Remarks}
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This function looks through the object's event table and tries to find an entry
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that will match the event.
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An entry will match if:
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\begin{enumerate}\itemsep=0pt
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\item The event type matches, and
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\item the identifier or identifier range matches, or the event table entry's identifier is zero.
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\end{enumerate}
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If a suitable function is called but calls \helpref{wxEvent::Skip}{wxeventskip}, this function will
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fail, and searching will continue.
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\wxheading{See also}
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\helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent}
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\membersection{wxEvtHandler::SetClientData}\label{wxevthandlersetclientdata}
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\func{void}{SetClientData}{\param{void* }{data}}
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Sets user-supplied client data.
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\wxheading{Parameters}
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\docparam{data}{Data to be associated with the event handler.}
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\wxheading{Remarks}
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Normally, any extra data the programmer wishes to associate with
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the object should be made available by deriving a new class
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with new data members. You must not call this method and
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\helpref{SetClientObject}{wxevthandlersetclientobject} on the
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same class - only one of them.
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\wxheading{See also}
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\helpref{wxEvtHandler::GetClientData}{wxevthandlergetclientdata}
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\membersection{wxEvtHandler::SetClientObject}\label{wxevthandlersetclientobject}
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\func{void}{SetClientObject}{\param{wxClientData* }{data}}
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Set the client data object. Any previous object will be deleted.
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\wxheading{See also}
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\helpref{wxEvtHandler::GetClientObject}{wxevthandlergetclientobject},
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\helpref{wxClientData}{wxclientdata}
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\membersection{wxEvtHandler::SetEvtHandlerEnabled}\label{wxevthandlersetevthandlerenabled}
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\func{void}{SetEvtHandlerEnabled}{\param{bool }{enabled}}
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Enables or disables the event handler.
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\wxheading{Parameters}
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\docparam{enabled}{true if the event handler is to be enabled, false if it is to be disabled.}
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\wxheading{Remarks}
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You can use this function to avoid having to remove the event handler from the chain, for example
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when implementing a dialog editor and changing from edit to test mode.
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\wxheading{See also}
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\helpref{wxEvtHandler::GetEvtHandlerEnabled}{wxevthandlergetevthandlerenabled}
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\membersection{wxEvtHandler::SetNextHandler}\label{wxevthandlersetnexthandler}
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\func{void}{SetNextHandler}{\param{wxEvtHandler* }{handler}}
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Sets the pointer to the next handler.
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\wxheading{Parameters}
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\docparam{handler}{Event handler to be set as the next handler.}
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\wxheading{See also}
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\helpref{wxEvtHandler::GetNextHandler}{wxevthandlergetnexthandler},\rtfsp
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\helpref{wxEvtHandler::SetPreviousHandler}{wxevthandlersetprevioushandler},\rtfsp
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\helpref{wxEvtHandler::GetPreviousHandler}{wxevthandlergetprevioushandler},\rtfsp
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\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler},\rtfsp
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\helpref{wxWindow::PopEventHandler}{wxwindowpopeventhandler}
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\membersection{wxEvtHandler::SetPreviousHandler}\label{wxevthandlersetprevioushandler}
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\func{void}{SetPreviousHandler}{\param{wxEvtHandler* }{handler}}
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Sets the pointer to the previous handler.
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\wxheading{Parameters}
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\docparam{handler}{Event handler to be set as the previous handler.}
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\wxheading{See also}
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\helpref{wxEvtHandler::GetPreviousHandler}{wxevthandlergetprevioushandler},\rtfsp
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\helpref{wxEvtHandler::SetNextHandler}{wxevthandlersetnexthandler},\rtfsp
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\helpref{wxEvtHandler::GetNextHandler}{wxevthandlergetnexthandler},\rtfsp
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\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler},\rtfsp
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\helpref{wxWindow::PopEventHandler}{wxwindowpopeventhandler}
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