wxWidgets/interface/wx/mousestate.h
Vadim Zeitlin 526954c596 Globally use "wxWindows licence" consistently.
Use "wxWindows licence" and not "wxWidgets licence" (the latter doesn't
exist) and consistently spell "licence" using British spelling.

See #12165.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64940 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2010-07-13 13:29:13 +00:00

110 lines
2.5 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: wx/mousestate.h
// Purpose: documentation of wxMouseState
// Author: wxWidgets team
// Created: 2008-09-19
// RCS-ID: $Id$
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
/// Symbolic names for the mouse buttons.
enum wxMouseButton
{
/// Any mouse button, means to check for any button being pressed for
/// example.
wxMOUSE_BTN_ANY = -1,
/// None of the mouse buttons.
wxMOUSE_BTN_NONE = 0,
/// Left mouse button.
wxMOUSE_BTN_LEFT = 1,
/// Middle mouse button.
wxMOUSE_BTN_MIDDLE = 2,
/// Right mouse button.
wxMOUSE_BTN_RIGHT = 3,
/// First additional mouse button.
wxMOUSE_BTN_AUX1 = 4,
/// Second additional mouse button.
wxMOUSE_BTN_AUX2 = 5,
wxMOUSE_BTN_MAX
};
/**
@class wxMouseState
Represents the mouse state.
This class is used as a base class by wxMouseEvent and so its methods may
be used to obtain information about the mouse state for the mouse events.
It also inherits from wxKeyboardState and so carries information about the
keyboard state and not only the mouse one.
This class is implemented entirely inline in @<wx/mousestate.h@> and thus
has no linking requirements.
@nolibrary
@category{events}
@see wxGetMouseState(), wxMouseEvent
*/
class wxMouseState : public wxKeyboardState
{
public:
/**
Default constructor.
*/
wxMouseState();
/**
Returns X coordinate of the physical mouse event position.
*/
wxCoord GetX() const;
/**
Returns Y coordinate of the physical mouse event position.
*/
wxCoord GetY() const;
/**
Returns the physical mouse position.
*/
//@{
wxPoint GetPosition() const;
void GetPosition(int *x, int *y) const;
//@}
/**
Returns @true if the left mouse button is currently down.
*/
bool LeftIsDown() const;
/**
Returns @true if the middle mouse button is currently down.
*/
bool MiddleIsDown() const;
/**
Returns @true if the right mouse button is currently down.
*/
bool RightIsDown() const;
/**
Returns @true if the first extra button mouse button is currently down.
*/
bool Aux1IsDown() const;
/**
Returns @true if the second extra button mouse button is currently down.
*/
bool Aux2IsDown() const;
};