wxWidgets/src/msw/control.cpp
Robin Dunn 8d772832a0 Added a constructor that allows creation of independent wxControl
(for more easily creating custom controls)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@5085 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-12-23 19:23:13 +00:00

301 lines
7.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: control.cpp
// Purpose: wxControl class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "control.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/event.h"
#include "wx/app.h"
#include "wx/dcclient.h"
#endif
#include "wx/control.h"
#include "wx/msw/private.h"
#if (defined(__WIN95__) && !defined(__GNUWIN32__)) || defined(__TWIN32__) || defined(wxUSE_NORLANDER_HEADERS)
#include <commctrl.h>
#endif
IMPLEMENT_ABSTRACT_CLASS(wxControl, wxWindow)
BEGIN_EVENT_TABLE(wxControl, wxWindow)
EVT_ERASE_BACKGROUND(wxControl::OnEraseBackground)
END_EVENT_TABLE()
// Item members
wxControl::wxControl()
{
m_backgroundColour = *wxWHITE;
m_foregroundColour = *wxBLACK;
#if WXWIN_COMPATIBILITY
m_callback = 0;
#endif // WXWIN_COMPATIBILITY
}
wxControl::~wxControl()
{
m_isBeingDeleted = TRUE;
}
bool wxControl::Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos,
const wxSize& size, long style,
#if wxUSE_VALIDATORS
const wxValidator& validator,
#endif
const wxString& name)
{
bool rval = wxWindow::Create(parent, id, pos, size, style, name);
if (rval) {
#if wxUSE_VALIDATORS
SetValidator(validator);
#endif
}
return rval;
}
bool wxControl::MSWCreateControl(const wxChar *classname,
WXDWORD style,
const wxPoint& pos,
const wxSize& size,
const wxString& label,
WXDWORD exstyle)
{
// VZ: if someone could put a comment here explaining what exactly this is
// needed for, it would be nice...
bool want3D;
// if no extended style given, determine it ourselves
if ( exstyle == (WXDWORD)-1 )
{
exstyle = GetExStyle(style, &want3D);
}
// all controls have these childs (wxWindows creates all controls visible
// by default)
style |= WS_CHILD | WS_VISIBLE;
m_hWnd = (WXHWND)::CreateWindowEx
(
exstyle, // extended style
classname, // the kind of control to create
label, // the window name
style, // the window style
pos.x, pos.y, // the window position
size.x, size.y, // and size
GetHwndOf(GetParent()), // parent
(HMENU)GetId(), // child id
wxGetInstance(), // app instance
NULL // creation parameters
);
if ( !m_hWnd )
{
#ifdef __WXDEBUG__
wxLogError(wxT("Failed to create a control of class '%s'"), classname);
#endif // DEBUG
return FALSE;
}
#if wxUSE_CTL3D
if ( want3D )
{
Ctl3dSubclassCtl(GetHwnd());
m_useCtl3D = TRUE;
}
#endif // wxUSE_CTL3D
// subclass again for purposes of dialog editing mode
SubclassWin(m_hWnd);
// controls use the same font and colours as their parent dialog by default
InheritAttributes();
return TRUE;
}
wxSize wxControl::DoGetBestSize() const
{
return wxSize(DEFAULT_ITEM_WIDTH, DEFAULT_ITEM_HEIGHT);
}
bool wxControl::ProcessCommand(wxCommandEvent& event)
{
#if WXWIN_COMPATIBILITY
if ( m_callback )
{
(void)(*m_callback)(this, event);
return TRUE;
}
else
#endif // WXWIN_COMPATIBILITY
return GetEventHandler()->ProcessEvent(event);
}
#ifdef __WIN95__
bool wxControl::MSWOnNotify(int idCtrl,
WXLPARAM lParam,
WXLPARAM* result)
{
wxCommandEvent event(wxEVT_NULL, m_windowId);
wxEventType eventType = wxEVT_NULL;
NMHDR *hdr1 = (NMHDR*) lParam;
switch ( hdr1->code )
{
case NM_CLICK:
eventType = wxEVT_COMMAND_LEFT_CLICK;
break;
case NM_DBLCLK:
eventType = wxEVT_COMMAND_LEFT_DCLICK;
break;
case NM_RCLICK:
eventType = wxEVT_COMMAND_RIGHT_CLICK;
break;
case NM_RDBLCLK:
eventType = wxEVT_COMMAND_RIGHT_DCLICK;
break;
case NM_SETFOCUS:
eventType = wxEVT_COMMAND_SET_FOCUS;
break;
case NM_KILLFOCUS:
eventType = wxEVT_COMMAND_KILL_FOCUS;
break;
case NM_RETURN:
eventType = wxEVT_COMMAND_ENTER;
break;
default:
return wxWindow::MSWOnNotify(idCtrl, lParam, result);
}
event.SetEventType(eventType);
event.SetEventObject(this);
return GetEventHandler()->ProcessEvent(event);
}
#endif // Win95
void wxControl::OnEraseBackground(wxEraseEvent& event)
{
// In general, you don't want to erase the background of a control,
// or you'll get a flicker.
// TODO: move this 'null' function into each control that
// might flicker.
RECT rect;
::GetClientRect(GetHwnd(), &rect);
HBRUSH hBrush = ::CreateSolidBrush(wxColourToRGB(GetBackgroundColour()));
HDC hdc = GetHdcOf((*event.GetDC()));
int mode = ::SetMapMode(hdc, MM_TEXT);
::FillRect(hdc, &rect, hBrush);
::DeleteObject(hBrush);
::SetMapMode(hdc, mode);
}
WXHBRUSH wxControl::OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
WXUINT message,
WXWPARAM wParam,
WXLPARAM lParam)
{
#if wxUSE_CTL3D
if ( m_useCtl3D )
{
HBRUSH hbrush = Ctl3dCtlColorEx(message, wParam, lParam);
return (WXHBRUSH) hbrush;
}
#endif // wxUSE_CTL3D
HDC hdc = (HDC)pDC;
if (GetParent()->GetTransparentBackground())
SetBkMode(hdc, TRANSPARENT);
else
SetBkMode(hdc, OPAQUE);
const wxColour& colBack = GetBackgroundColour();
::SetBkColor(hdc, wxColourToRGB(colBack));
::SetTextColor(hdc, wxColourToRGB(GetForegroundColour()));
wxBrush *brush = wxTheBrushList->FindOrCreateBrush(colBack, wxSOLID);
return (WXHBRUSH)brush->GetResourceHandle();
}
WXDWORD wxControl::GetExStyle(WXDWORD& style, bool *want3D) const
{
WXDWORD exStyle = Determine3DEffects(WS_EX_CLIENTEDGE, want3D);
// Even with extended styles, need to combine with WS_BORDER for them to
// look right.
if ( *want3D || wxStyleHasBorder(m_windowStyle) )
style |= WS_BORDER;
return exStyle;
}
// ---------------------------------------------------------------------------
// global functions
// ---------------------------------------------------------------------------
// Call this repeatedly for several wnds to find the overall size
// of the widget.
// Call it initially with -1 for all values in rect.
// Keep calling for other widgets, and rect will be modified
// to calculate largest bounding rectangle.
void wxFindMaxSize(WXHWND wnd, RECT *rect)
{
int left = rect->left;
int right = rect->right;
int top = rect->top;
int bottom = rect->bottom;
GetWindowRect((HWND) wnd, rect);
if (left < 0)
return;
if (left < rect->left)
rect->left = left;
if (right > rect->right)
rect->right = right;
if (top < rect->top)
rect->top = top;
if (bottom > rect->bottom)
rect->bottom = bottom;
}