wxWidgets/src/msw/gaugemsw.cpp
Václav Slavík ad81651f00 removed USE_SHARED_LIBRARY(IES)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4950 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-12-14 23:57:30 +00:00

1152 lines
34 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: gaugemsw.cpp
// Purpose: wxGaugeMSW class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "gauge.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/defs.h"
#include "wx/utils.h"
#endif
#if wxUSE_GAUGE
#include "wx/msw/gaugemsw.h"
#include "wx/msw/private.h"
/* gas gauge graph control messages--class "zYzGauge" */
#define ZYZG_SETRANGE (WM_USER + 0)
#define ZYZG_GETRANGE (WM_USER + 1)
#define ZYZG_SETPOSITION (WM_USER + 2)
#define ZYZG_GETPOSITION (WM_USER + 3)
#define ZYZG_SETORIENTATION (WM_USER + 4)
#define ZYZG_GETORIENTATION (WM_USER + 5)
#define ZYZG_SETFGCOLOR (WM_USER + 6)
#define ZYZG_GETFGCOLOR (WM_USER + 7)
#define ZYZG_SETBKCOLOR (WM_USER + 8)
#define ZYZG_GETBKCOLOR (WM_USER + 9)
#define ZYZG_SETWIDTH3D (WM_USER + 10)
#define ZYZG_GETWIDTH3D (WM_USER + 11)
#define ZYZG_SETBEZELFACE (WM_USER + 12)
#define ZYZG_GETBEZELFACE (WM_USER + 13)
#define ZYZG_SETDELTAPOS (WM_USER + 14)
/* orientations for ZYZG_WW_ORIENTATION */
#define ZYZG_ORIENT_LEFTTORIGHT 0
#define ZYZG_ORIENT_RIGHTTOLEFT 1
#define ZYZG_ORIENT_BOTTOMTOTOP 2
#define ZYZG_ORIENT_TOPTOBOTTOM 3
/* gauge styles */
#define ZYZGS_3D 0x8000L /* control will be 3D */
/* public function prototypes */
BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance);
IMPLEMENT_DYNAMIC_CLASS(wxGaugeMSW, wxControl)
bool wxGaugeMSW::Create(wxWindow *parent, wxWindowID id,
int range,
const wxPoint& pos,
const wxSize& size,
long style,
const wxValidator& validator,
const wxString& name)
{
static bool wxGaugeMSWInitialised = FALSE;
if ( !wxGaugeMSWInitialised )
{
if (!gaugeInit((HINSTANCE) wxGetInstance()))
wxFatalError("Cannot initalize Gauge library");
wxGaugeMSWInitialised = TRUE;
}
SetName(name);
SetValidator(validator);
if (parent) parent->AddChild(this);
m_rangeMax = range;
m_gaugePos = 0;
SetBackgroundColour(parent->GetBackgroundColour()) ;
SetForegroundColour(parent->GetForegroundColour()) ;
m_windowStyle = style;
if ( id == -1 )
m_windowId = (int)NewControlId();
else
m_windowId = id;
int x = pos.x;
int y = pos.y;
int width = size.x;
int height = size.y;
long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP;
msFlags |= ZYZGS_3D;
HWND wx_button =
CreateWindowEx(MakeExtendedStyle(m_windowStyle), wxT("zYzGauge"), NULL, msFlags,
0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
wxGetInstance(), NULL);
m_hWnd = (WXHWND)wx_button;
// Subclass again for purposes of dialog editing mode
SubclassWin((WXHWND)wx_button);
int wOrient = 0;
if (m_windowStyle & wxGA_HORIZONTAL)
wOrient = ZYZG_ORIENT_LEFTTORIGHT;
else
wOrient = ZYZG_ORIENT_BOTTOMTOTOP;
SendMessage(wx_button, ZYZG_SETORIENTATION, wOrient, 0);
SendMessage(wx_button, ZYZG_SETRANGE, range, 0);
SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(GetForegroundColour().Red(), GetForegroundColour().Green(), GetForegroundColour().Blue()));
SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue()));
SetFont(parent->GetFont());
if (width == -1)
width = 50;
if (height == -1)
height = 50;
SetSize(x, y, width, height);
ShowWindow(GetHwnd(), SW_SHOW);
return TRUE;
}
void wxGaugeMSW::SetShadowWidth(int w)
{
SendMessage(GetHwnd(), ZYZG_SETWIDTH3D, w, 0);
}
void wxGaugeMSW::SetBezelFace(int w)
{
SendMessage(GetHwnd(), ZYZG_SETBEZELFACE, w, 0);
}
void wxGaugeMSW::SetRange(int r)
{
m_rangeMax = r;
SendMessage(GetHwnd(), ZYZG_SETRANGE, r, 0);
}
void wxGaugeMSW::SetValue(int pos)
{
m_gaugePos = pos;
SendMessage(GetHwnd(), ZYZG_SETPOSITION, pos, 0);
}
int wxGaugeMSW::GetShadowWidth(void) const
{
return (int) SendMessage(GetHwnd(), ZYZG_GETWIDTH3D, 0, 0);
}
int wxGaugeMSW::GetBezelFace(void) const
{
return (int) SendMessage(GetHwnd(), ZYZG_GETBEZELFACE, 0, 0);
}
int wxGaugeMSW::GetRange(void) const
{
return (int) SendMessage(GetHwnd(), ZYZG_GETRANGE, 0, 0);
}
int wxGaugeMSW::GetValue(void) const
{
return (int) SendMessage(GetHwnd(), ZYZG_GETPOSITION, 0, 0);
}
bool wxGaugeMSW::SetForegroundColour(const wxColour& col)
{
if ( !wxControl::SetForegroundColour(col) )
return FALSE;
SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
return TRUE;
}
bool wxGaugeMSW::SetBackgroundColour(const wxColour& col)
{
if ( !wxControl::SetBackgroundColour(col) )
return FALSE;
SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
return TRUE;
}
/** zyz3d.c
*
* DESCRIPTION:
* This module contains functions for creating nifty 3D borders
* around controls like zYzGauge.
*
* HISTORY:
* 3/14/91 cjp put in this comment
* 6/19/92 cjp touched it a bit
*
** cjp */
// COPYRIGHT:
//
// (C) Copyright Microsoft Corp. 1992. All rights reserved.
//
// You have a royalty-free right to use, modify, reproduce and
// distribute the Sample Files (and/or any modified version) in
// any way you find useful, provided that you agree that
// Microsoft has no warranty obligations or liability for any
// Sample Application Files which are modified.
//
/* get the includes we need */
#include <windows.h>
/* misc. control flag defines */
#define DRAW3D_IN 0x0001
#define DRAW3D_OUT 0x0002
#define DRAW3D_TOPLINE 0x0004
#define DRAW3D_BOTTOMLINE 0x0008
#define DRAW3D_LEFTLINE 0x0010
#define DRAW3D_RIGHTLINE 0x0020
/* public function prototypes */
void FAR PASCAL Draw3DFaceFrame(HDC, LPRECT, WORD);
void FAR PASCAL Draw3DRect(HDC, LPRECT, WORD, WORD);
void FAR PASCAL Draw3DLine(HDC, WORD, WORD, WORD, WORD, WORD);
/** void FAR PASCAL Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth)
*
* DESCRIPTION:
* This function draws a flat frame with the current button-face
* color.
*
* ARGUMENTS:
* HDC hdc : The DC to draw into.
*
* LPRECT rc : The containing rect for the new frame.
*
* WORD wWidth : The width of the frame to draw.
*
* RETURN (void FAR PASCAL):
* The frame will have been drawn into the DC.
*
* NOTES:
*
** cjp */
void FAR PASCAL Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth)
{
RECT rc1;
DWORD rgbOld;
/* don't go through a bunch of work if we don't have to */
if (!wWidth)
return;
/* set up color to be button-face color--so it may not be gray */
rgbOld = SetBkColor(hdc, GetSysColor(COLOR_BTNFACE));
/* perform CopyRect w/o bloody windows style overhead */
rc1 = *rc;
/* top */
rc1.top = rc->top;
rc1.left = rc->left;
rc1.bottom = rc->top + wWidth;
rc1.right = rc->right;
/* blast it out */
ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
/* right */
rc1.left = rc->right - wWidth;
rc1.bottom = rc->bottom;
/* blast this part now */
ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
/* left */
rc1.left = rc->left;
rc1.right = rc->left + wWidth;
/* and another part */
ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
/* bottom */
rc1.right = rc->right;
rc1.top = rc->bottom - wWidth;
/* finish it off */
ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
/* restore the old bk color */
SetBkColor(hdc, rgbOld);
} /* Draw3DFaceFrame() */
/** void FAR PASCAL Draw3DRect(HDC, LPRECT, WORD, WORD)
*
* DESCRIPTION:
* Draws a 3D rectangle that is shaded. wFlags can be used to
* control how the rectangle looks.
*
* ARGUMENTS:
* HDC hdc : Handle to the device context that will be
* used to display the rectangle.
*
* RECT rect : A rectangle describing the dimensions of
* the rectangle in device coordinates.
*
* WORD wShadowWidth : Width of the shadow in device coordinates.
*
* WORD wFlags : The following flags may be passed to describe
* the style of the rectangle:
*
* DRAW3D_IN : The shadow is drawn such that
* the box appears to be sunk in to the screen.
* This is default if 0 is passed.
*
* DRAW3D_OUT : The shadow is drawn such that
* the box appears to be sticking out of the
* screen.
*
* RETURN (void FAR PASCAL):
* The 3D looking rectangle will have been drawn into the DC.
*
* NOTES:
*
** cjp */
void FAR PASCAL Draw3DRect(HDC hdc, LPRECT lpRect,
WORD wShadowWidth, WORD wFlags)
{
/* sanity check--don't work if you don't have to! */
if (!wShadowWidth || !RectVisible(hdc, lpRect))
return;
/* draw the top line */
Draw3DLine(hdc, lpRect->left, lpRect->top,
lpRect->right - lpRect->left,
wShadowWidth, DRAW3D_TOPLINE | wFlags);
/* right line */
Draw3DLine(hdc, lpRect->right, lpRect->top,
lpRect->bottom - lpRect->top,
wShadowWidth, DRAW3D_RIGHTLINE | wFlags);
/* bottom line */
Draw3DLine(hdc, lpRect->left, lpRect->bottom,
lpRect->right - lpRect->left,
wShadowWidth, DRAW3D_BOTTOMLINE | wFlags);
/* left line */
Draw3DLine(hdc, lpRect->left, lpRect->top,
lpRect->bottom - lpRect->top,
wShadowWidth, DRAW3D_LEFTLINE | wFlags);
} /* Draw3DRect() */
/** void FAR PASCAL Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
*
* DESCRIPTION:
* Draws a 3D line that can be used to make a 3D box.
*
* ARGUMENTS:
* HDC hdc : Handle to the device context that will be
* used to display the 3D line.
*
* WORD x, y : Coordinates of the beginning of the line.
* These coordinates are in device units and
* represent the _outside_ most point. Horiz-
* ontal lines are drawn from left to right and
* vertical lines are drawn from top to bottom.
*
* WORD wShadowWidth : Width of the shadow in device coordinates.
*
* WORD wFlags : The following flags may be passed to
* describe the style of the 3D line:
*
* DRAW3D_IN : The shadow is drawn such that
* the box appears to be sunk in to the screen.
* This is default if 0 is passed.
*
* DRAW3D_OUT : The shadow is drawn such that
* the box appears to be sticking out of the
* screen.
*
* DRAW3D_TOPLINE, _BOTTOMLINE, _LEFTLINE, and
* _RIGHTLINE : Specifies that a "top",
* "Bottom", "Left", or"Right" line is to be
* drawn.
*
* RETURN (void FAR PASCAL):
* The line will have been drawn into the DC.
*
* NOTES:
*
** cjp */
void FAR PASCAL Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
WORD wShadowWidth, WORD wFlags)
{
HBRUSH hOldBrush;
HPEN hOldPen;
BOOL fDark;
POINT Point[ 4 ]; /* define a polgon with 4 points */
/* if width is zero, don't do nothin'! */
if (!wShadowWidth)
return;
/* define shape of polygon--origin is always the same */
Point[0].x = x;
Point[0].y = y;
/* To do this we'll simply draw a polygon with four sides, using
* the appropriate brush. I dare you to ask me why this isn't a
* switch/case!
*/
if (wFlags & DRAW3D_TOPLINE)
{
/* across to right */
Point[1].x = x + nLen - (wShadowWidth == 1 ? 1 : 0);
Point[1].y = y;
/* down/left */
Point[2].x = x + nLen - wShadowWidth;
Point[2].y = y + wShadowWidth;
/* accross to left */
Point[3].x = x + wShadowWidth;
Point[3].y = y + wShadowWidth;
/* select 'dark' brush if 'in'--'light' for 'out' */
fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
}
/* possibly the bottom? */
else if (wFlags & DRAW3D_BOTTOMLINE)
{
/* across to right */
Point[1].x = x + nLen;
Point[1].y = y;
/* up/left */
Point[2].x = x + nLen - wShadowWidth;
Point[2].y = y - wShadowWidth;
/* accross to left */
Point[3].x = x + wShadowWidth;
Point[3].y = y - wShadowWidth;
/* select 'light' brush if 'in' */
fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
}
/* ok, it's gotta be left? */
else if (wFlags & DRAW3D_LEFTLINE)
{
/* down */
Point[1].x = x;
Point[1].y = y + nLen - (wShadowWidth == 1 ? 1 : 0);
/* up/right */
Point[2].x = x + wShadowWidth;
Point[2].y = y + nLen - wShadowWidth;
/* down */
Point[3].x = x + wShadowWidth;
Point[3].y = y + wShadowWidth;
/* select 'dark' brush if 'in'--'light' for 'out' */
fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
}
/* well maybe it's for the right side? */
else if (wFlags & DRAW3D_RIGHTLINE)
{
/* down */
Point[1].x = x;
Point[1].y = y + nLen;
/* up/left */
Point[2].x = x - wShadowWidth;
Point[2].y = y + nLen - wShadowWidth;
/* up */
Point[3].x = x - wShadowWidth;
Point[3].y = y + wShadowWidth;
/* select 'light' brush if 'in' */
fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
}
/* bad drugs? */
else return;
/* select NULL_PEN for no borders */
hOldPen = (HPEN) SelectObject(hdc, GetStockObject(NULL_PEN));
/* select the appropriate color for the fill */
if (fDark)
hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(GRAY_BRUSH));
else
hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(WHITE_BRUSH));
/* finally, draw the dern thing */
Polygon(hdc, (LPPOINT)&Point, 4);
/* restore what we killed */
SelectObject(hdc, hOldBrush);
SelectObject(hdc, hOldPen);
} /* Draw3DLine() */
/** EOF: zyz3d.c **/
/** zyzgauge.c
*
* DESCRIPTION:
* Yet another 'Gas Gauge Custom Control.' This control gives you
* a 'progress bar' class (named zYzGauge) for use in your applications.
* You can set the range, position, font, color, orientation, and 3d
* effect of the gauge by sending messages to the control.
*
* Before you can use this control, you MUST first export the window
* procedure for the control (or define it with the _export keyword):
*
* EXPORTS gaugeWndProc
*
* You then need initialize the class before you use it:
*
* if (!gaugeInit(hInstance))
* die a horrible death
* else
* you are good to go
*
* The colors used by the control default to black and white if you
* are running on a mono-display. They default to blue and white
* if you are on a color display. You enable the 3D effect by setting
* the ZYZGS_3D style flag in the styles field of the control (like
* any other control).
*
* To select your own colors, you can send the ZYZG_SETFGCOLOR and
* ZYZG_SETBKCOLOR messages to set the foreground (percent done) and
* background (percent not done) colors. The lParam is the RGB()
* value--wParam is ignored.
*
* In all of the following ZYZG_??? messages, the arguments are
* WORDS. If you are setting parameters, the value is sent as
* the wParam (lParam is ignored). If you are getting parameters,
* the value is returned as a LONG and should be cast to a *signed*
* integer.
*
* To set the depth of the 3D effect (if enabled), you can send the
* ZYZG_SETBEZELFACE and ZYZG_SETWIDTH3D messages. The bezel face
* is the flat top on the 3D border--its color will be that of the
* button-face. The 3D width is the width of the bezel itself; inside
* and outside. The light color is white, the dark color is gray.
* Both widths *can* be zero--both default to 2 which looks to me.
*
* The range of the control can be set by sending the ZYZG_SETRANGE
* message to the control. It can be any integer from 1 to 32767.
* What this specifies is the number of pieces that create a whole.
* The default is 100. You can get the current range setting by
* sending the ZYZG_GETRANGE message to the control.
*
* The position (number of pieces out of the whole have been used) is
* set with the ZYZG_SETPOSITION message. It can be any integer from
* 0 to the current range setting of the control--it will be clipped
* if the position is out of bounds. The default position is 0. You
* can get the current position at any time with the ZYZG_GETPOSITION
* message.
*
* You can also set the range using a delta from the current range.
* This is done by sending the ZYZG_SETDELTAPOS message with wParam
* set to a _signed_ integer value within the range of the control.
*
* The font used for the percentage text can be set using the standard
* WM_SETFONT message. You can get the current font at any time with
* the WM_GETFONT message.
*
* The orientation can be left to right, right to left, bottom to top,
* or top to bottom. Whatever suits your needs. You set this by
* sending the ZYZG_ORIENTATION message to the control with one of
* the following values (default is ZYZG_ORIENT_LEFTTORIGHT):
*
* ZYZG_ORIENT_LEFTTORIGHT (0)
* ZYZG_ORIENT_RIGHTTOLEFT (1)
* ZYZG_ORIENT_BOTTOMTOTOP (2)
* ZYZG_ORIENT_TOPTOBOTTOM (3)
*
* HISTORY:
* 3/12/91 cjp put in this comment
* 6/19/92 cjp touched it a bit
*
** cjp */
// COPYRIGHT:
//
// (C) Copyright Microsoft Corp. 1992. All rights reserved.
//
// You have a royalty-free right to use, modify, reproduce and
// distribute the Sample Files (and/or any modified version) in
// any way you find useful, provided that you agree that
// Microsoft has no warranty obligations or liability for any
// Sample Application Files which are modified.
//
/* get the includes we need */
#if !defined(__GNUWIN32__) && !defined(__SALFORDC__)
#include <malloc.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
// #include "zyz3d.h"
// #include "zyzgauge.h"
/* static global variables */
static wxChar gszzYzGaugeClass[] = wxT("zYzGauge");
/* window word position definitions */
#define ZYZG_WW_PZYZGAUGE 0
/* #define ZYZG_WW_EXTRABYTES 2 */
#define ZYZG_WW_EXTRABYTES 4
/* control block structure typedef */
typedef struct tZYZGAUGE
{
WORD wRange;
WORD wPosition;
WORD wOrientation;
WORD wWidth3D;
WORD wWidthBezelFace;
HFONT hFont;
DWORD rgbTextColor;
DWORD rgbBkColor;
} ZYZGAUGE, *PZYZGAUGE, FAR *LPZYZGAUGE;
/* some default values for the control */
#define ZYZG_DEF_RANGE 100
#define ZYZG_DEF_POSITION 0
#define ZYZG_DEF_ORIENTATION ZYZG_ORIENT_LEFTTORIGHT
#define ZYZG_DEF_WIDTH3D 2
#define ZYZG_DEF_BEZELFACE 2
/* the default settings for drawing colors--display dependent */
static DWORD rgbDefTextColor;
static DWORD rgbDefBkColor;
static BOOL fSupport3D;
#if !defined(APIENTRY) // NT defines APIENTRY, 3.x not
#define APIENTRY FAR PASCAL
#endif
#ifdef __WIN32__
#define _EXPORT /**/
#else
#define _EXPORT _export
typedef signed short int SHORT ;
#endif
/* internal function prototypes */
static void PASCAL gaugePaint(HWND, HDC);
/* LRESULT FAR PASCAL */
LRESULT APIENTRY _EXPORT gaugeWndProc(HWND, UINT, WPARAM, LPARAM);
/** BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance)
*
* DESCRIPTION:
* Registers the window class for the zYzGauge control. Performs
* other initialization for the zYzGauge text control. This must
* be done before the zYzGauge control is used--or it will fail
* and your dialog box will not open!
*
* ARGUMENTS:
* HINSTANCE hInstance : Instance handle to register class with.
*
* RETURN (BOOL FAR):
* The return value is TRUE if the zYzGauge class was successfully
* registered. It is FALSE if the initialization fails.
*
* NOTES:
*
** cjp */
//#pragma alloc_text(init, gaugeInit)
BOOL FAR PASCAL gaugeInit(HINSTANCE hInstance)
{
static BOOL fRegistered = FALSE;
WNDCLASS wc;
HDC hdc;
/* assume already registered if not first instance */
if (fRegistered)
return (TRUE);
/* fill in the class structure for the zyzgauge control */
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hIcon = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = gszzYzGaugeClass;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wc.hInstance = hInstance;
#ifdef ZYZGAUGE_DLL
wc.style = CS_GLOBALCLASS | CS_HREDRAW | CS_VREDRAW;
#else
wc.style = CS_HREDRAW | CS_VREDRAW;
#endif
wc.lpfnWndProc = gaugeWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = ZYZG_WW_EXTRABYTES;
/* attempt to register it--return FALSE if fail */
if (!RegisterClass(&wc))
return (FALSE);
/* Get a DC to determine whether device is mono or not, and set
* default foreground/background colors as appropriate.
*/
hdc = CreateIC(wxT("DISPLAY"), NULL, NULL, 0L) ;
if (hdc)
{
/* check for mono-display */
if ((GetDeviceCaps(hdc, BITSPIXEL) == 1) &&
(GetDeviceCaps(hdc, PLANES) == 1))
{
/* using a mono DC--white foreground, black background */
rgbDefTextColor = RGB(255, 255, 255);
rgbDefBkColor = RGB(0, 0, 0);
}
/* good! we have color: blue foreground, white background */
else
{
rgbDefTextColor = RGB(0, 0, 255);
rgbDefBkColor = RGB(255, 255, 255);
}
/* need at _least_ 8 for two shades of gray (>=VGA) */
fSupport3D = (GetDeviceCaps(hdc, NUMCOLORS) >= 8) ? TRUE : FALSE;
/* get rid of the DC (IC) */
DeleteDC(hdc);
}
/* uh-oh... can't get DC (IC)... fail */
else
{
/* unregister the class */
UnregisterClass(gszzYzGaugeClass, hInstance);
return (FALSE);
}
/* return success */
return (fRegistered = TRUE);
} /* gaugeInit() */
/** static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
*
* DESCRIPTION:
* This function is responsible for painting the zYzGauge control.
*
* ARGUMENTS:
* HWND hwnd : The window handle for the gauge.
*
* HDC hdc : The DC for the gauge's window.
*
* RETURN (void):
* The control will have been painted.
*
* NOTES:
*
** cjp */
static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
{
PZYZGAUGE pgauge;
WORD iRange, iPos;
WORD Offset = 1;
DWORD dwExtent;
RECT rc1, rc2;
HFONT hFont;
wxChar ach[ 6 ];
WORD dx, dy, wGomerX, wGomerY;
/* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead,
* which needs a SIZE* parameter */
#if defined(__WIN32__)
SIZE size;
#endif
/* get pointer to the control's control block */
// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
/* set the colors into for the gauge into the control */
SetTextColor(hdc, pgauge->rgbTextColor);
SetBkColor(hdc, pgauge->rgbBkColor);
/* draw black rectangle for gauge */
GetClientRect(hwnd, &rc1);
/* draw a black border on the _outside_ */
FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
/* we want to draw _just inside_ the black border */
InflateRect(&rc1, -1, -1);
/* one line thick so far... */
// Offset = (WORD) 1;
/* for 3D stuff, we need to have at least two shades of gray */
if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
{
Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_OUT);
InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
Draw3DFaceFrame(hdc, &rc1, pgauge->wWidthBezelFace);
InflateRect(&rc1, ~(pgauge->wWidthBezelFace), ~(pgauge->wWidthBezelFace));
Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_IN);
InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
/* draw a black border on the _inside_ */
FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
/* we want to draw _just inside_ the black border */
InflateRect(&rc1, -1, -1);
/* add all the other pixels into the border width */
Offset += (2 * pgauge->wWidth3D) + pgauge->wWidthBezelFace + 1;
}
/* dup--one rc for 'how much filled', one rc for 'how much empty' */
rc2 = rc1;
/* get the range--make sure it's a valid range */
if ((iRange = pgauge->wRange) <= 0)
iRange = 1;
/* get the position--greater than 100% would be bad */
if ((iPos = pgauge->wPosition) > iRange)
iPos = iRange;
/* compute the actual size of the gauge */
dx = rc1.right - rc1.left;
dy = rc1.bottom - rc1.top;
wGomerX = (WORD)((DWORD)iPos * dx / iRange);
wGomerY = (WORD)((DWORD)iPos * dy / iRange);
/* get the orientation and munge rects accordingly */
switch (pgauge->wOrientation)
{
case ZYZG_ORIENT_RIGHTTOLEFT:
rc1.left = rc2.right = rc1.right - wGomerX;
break;
case ZYZG_ORIENT_BOTTOMTOTOP:
rc1.top = rc2.bottom = rc1.bottom - wGomerY;
break;
case ZYZG_ORIENT_TOPTOBOTTOM:
rc1.bottom = rc2.top += wGomerY;
break;
default:
rc1.right = rc2.left += wGomerX;
break;
} /* switch () */
/* select the correct font */
hFont = (HFONT) SelectObject(hdc, pgauge->hFont);
/* build up a string to blit out--ie the meaning of life: "42%" */
wsprintf(ach, wxT("%3d%%"), (WORD)((DWORD)iPos * 100 / iRange));
/* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead */
#if defined(__WIN32__)
GetTextExtentPoint(hdc, ach, wGomerX = lstrlen(ach), &size);
dwExtent = size.cx;
#else
dwExtent = GetTextExtent(hdc, ach, wGomerX = lstrlen(ach));
#endif
/* Draw the finished (ie the percent done) side of box. If
* ZYZG_WW_POSITION is 42, (in range of 0 to 100) this ExtTextOut
* draws the meaning of life (42%) bar.
*/
ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
(dy - HIWORD(dwExtent)) / 2 + Offset,
ETO_OPAQUE | ETO_CLIPPED, &rc2, ach, wGomerX, NULL);
/* Reverse fore and back colors for drawing the undone (ie the non-
* finished) side of the box.
*/
SetBkColor(hdc, pgauge->rgbTextColor);
SetTextColor(hdc, pgauge->rgbBkColor);
ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
(dy - HIWORD(dwExtent)) / 2 + Offset,
ETO_OPAQUE | ETO_CLIPPED, &rc1, ach, wGomerX, NULL);
/* unselect the font */
SelectObject(hdc, hFont);
} /* gaugePaint() */
/** LRESULT FAR PASCAL gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
*
* DESCRIPTION:
* This is the control's window procedure. Its purpose is to handle
* special messages for this custom control.
*
* The special control messages for the gauge control are:
*
* ZYZG_SETRANGE : Sets the range of the gauge. In other
* words, the number of parts that make a
* whole.
*
* ZYZG_GETRANGE : Returns the current range of the gauge.
*
* ZYZG_SETORIENTATION : Sets the orientation of the gauge. This
* can be one of the ZYZG_ORIENT_?? msgs.
*
* ZYZG_GETORIENTATION : Gets the current orientation of the
* gauge.
*
* ZYZG_SETPOSITION : Sets the current position of the gauge.
* In other words, how many pieces of the
* whole have been used.
*
* ZYZG_GETPOSITION : Gets the current position of the gauge.
*
* ZYZG_SETDELTAPOS : Sets the position of the gauge +/- the
* specified amount.
*
* ZYZG_SETFGCOLOR : Sets the foreground (percent done) color.
*
* ZYZG_GETFGCOLOR : Gets the foreground (percent done) color.
*
* ZYZG_SETBKCOLOR : Sets the background (percent not done)
* color.
*
* ZYZG_GETBKCOLOR : Gets the background (percent not done)
* color.
*
* WM_SETFONT : Sets the font to use for the percentage
* text of the gauge.
*
* WM_GETFONT : Gets the current font in use by the
* gauge.
*
* NOTES:
*
** cjp */
/* LRESULT FAR PASCAL */
LRESULT APIENTRY _EXPORT gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
HFONT hFont;
PAINTSTRUCT ps;
PZYZGAUGE pgauge;
RECT rc;
// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
/* break to get DefWindowProc() */
switch (uMsg)
{
case WM_CREATE:
/* need to allocate a control block */
// pgauge = (PZYZGAUGE)LocalAlloc(LPTR, sizeof(ZYZGAUGE));
pgauge = (PZYZGAUGE)malloc(sizeof(ZYZGAUGE));
if (!pgauge)
return (0L);
/* hang on to this control block */
// SetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE, (WORD)pgauge);
SetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE, (LONG)pgauge);
/* fill control block with defaults */
pgauge->wRange = ZYZG_DEF_RANGE;
pgauge->wPosition = ZYZG_DEF_POSITION;
pgauge->wOrientation = ZYZG_DEF_ORIENTATION;
pgauge->wWidth3D = ZYZG_DEF_WIDTH3D;
pgauge->wWidthBezelFace = ZYZG_DEF_BEZELFACE;
pgauge->rgbTextColor = rgbDefTextColor;
pgauge->rgbBkColor = rgbDefBkColor;
/* use system font */
SendMessage(hwnd, WM_SETFONT, (WPARAM)NULL, 0L);
/* go to DefWindowProc() to finish the job */
break;
case WM_DESTROY:
/* get rid of the control's memory */
if (pgauge)
// LocalFree((HANDLE)pgauge);
free(pgauge);
break;
case ZYZG_GETPOSITION:
return (pgauge->wPosition);
case ZYZG_GETRANGE:
return (pgauge->wRange);
case ZYZG_GETORIENTATION:
return (pgauge->wOrientation);
case ZYZG_GETWIDTH3D:
return (pgauge->wWidth3D);
case ZYZG_GETBEZELFACE:
return (pgauge->wWidthBezelFace);
case ZYZG_GETBKCOLOR:
return (pgauge->rgbTextColor);
case ZYZG_GETFGCOLOR:
return (pgauge->rgbBkColor);
case ZYZG_SETBKCOLOR:
pgauge->rgbBkColor = lParam;
return (0L);
case ZYZG_SETFGCOLOR:
pgauge->rgbTextColor = lParam;
return (0L);
case ZYZG_SETPOSITION:
pgauge->wPosition = wParam;
zyzgForceRepaint:
GetClientRect(hwnd, &rc);
if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
{
wParam = (2 * pgauge->wWidth3D) +
pgauge->wWidthBezelFace + 2;
}
else
wParam = 1;
InflateRect(&rc, ~(wParam), ~(wParam));
InvalidateRect(hwnd, &rc, FALSE);
UpdateWindow(hwnd);
return (0L);
case ZYZG_SETRANGE:
pgauge->wRange = wParam;
goto zyzgForceRepaint;
case ZYZG_SETORIENTATION:
pgauge->wOrientation = wParam;
goto zyzgForceRepaint;
case ZYZG_SETWIDTH3D:
pgauge->wWidth3D = wParam;
zyzgForceRepaint3D:
InvalidateRect(hwnd, NULL, FALSE);
UpdateWindow(hwnd);
return (0L);
case ZYZG_SETBEZELFACE:
pgauge->wWidthBezelFace = wParam;
goto zyzgForceRepaint3D;
case ZYZG_SETDELTAPOS:
/* Watcom doesn't like the following line so removing typecasts */
/* (int)pgauge->wPosition += (int)wParam; */
pgauge->wPosition += wParam;
goto zyzgForceRepaint;
case WM_PAINT:
BeginPaint(hwnd, &ps);
gaugePaint(hwnd, ps.hdc);
EndPaint(hwnd, &ps);
return (0L);
case WM_GETFONT:
hFont = pgauge->hFont;
/* if system font, then return NULL handle */
return (long)((hFont == GetStockObject(SYSTEM_FONT)) ? NULL : hFont);
case WM_SETFONT:
/* if NULL hFont, use system font */
hFont = (HFONT)wParam ;
if (!hFont)
hFont = (HFONT) GetStockObject(SYSTEM_FONT);
pgauge->hFont = hFont;
/* redraw if indicated in message */
if ((BOOL)lParam)
{
InvalidateRect(hwnd, NULL, TRUE);
UpdateWindow(hwnd);
}
return (0L);
} /* switch () */
/* let the dialog mangler take care of this message */
return (DefWindowProc(hwnd, uMsg, wParam, lParam));
} /* gaugeWndProc() */
/** EOF: zyzgauge.c **/
#endif // wxUSE_GAUGE