wxWidgets/tests/controls/togglebuttontest.cpp
Vadim Zeitlin 232fdc630c Merge the new GUI tests from SOC2010_GUI_TEST branch.
Add a lot of tests for many wx GUI classes.

Add tests using the new wxUIActionSimulator class but disable them under OS X
as too many of them currently fail there.

Refactor the test suite to make organizing the existing tests and adding the
new ones easier.

Improve documentation using the information gathered while testing the
classes. Also update the documentation of the testing system itself.

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@65386 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2010-08-22 22:16:05 +00:00

111 lines
2.6 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: tests/controls/togglebuttontest.cpp
// Purpose: wxToggleButton unit test
// Author: Steven Lamerton
// Created: 2010-07-14
// RCS-ID: $Id$
// Copyright: (c) 2010 Steven Lamerton
///////////////////////////////////////////////////////////////////////////////
#include "testprec.h"
#if wxUSE_TOGGLEBTN
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/app.h"
#endif // WX_PRECOMP
#include "testableframe.h"
#include "wx/uiaction.h"
#include "wx/tglbtn.h"
class ToggleButtonTestCase : public CppUnit::TestCase
{
public:
ToggleButtonTestCase() { }
void setUp();
void tearDown();
private:
CPPUNIT_TEST_SUITE( ToggleButtonTestCase );
WXUISIM_TEST( Click );
CPPUNIT_TEST( Value );
CPPUNIT_TEST_SUITE_END();
void Click();
void Value();
wxToggleButton* m_button;
DECLARE_NO_COPY_CLASS(ToggleButtonTestCase)
};
// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( ToggleButtonTestCase );
// also include in it's own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( ToggleButtonTestCase, "ToggleButtonTestCase" );
void ToggleButtonTestCase::setUp()
{
m_button = new wxToggleButton(wxTheApp->GetTopWindow(), wxID_ANY, "wxToggleButton");
}
void ToggleButtonTestCase::tearDown()
{
wxDELETE(m_button);
}
void ToggleButtonTestCase::Click()
{
#if wxUSE_UIACTIONSIMULATOR
wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
wxTestableFrame);
EventCounter count(m_button, wxEVT_COMMAND_TOGGLEBUTTON_CLICKED);
wxUIActionSimulator sim;
//We move in slightly to account for window decorations
sim.MouseMove(m_button->GetScreenPosition() + wxPoint(10, 10));
wxYield();
sim.MouseClick();
wxYield();
CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount());
CPPUNIT_ASSERT(m_button->GetValue());
sim.MouseClick();
wxYield();
CPPUNIT_ASSERT_EQUAL(1, frame->GetEventCount());
CPPUNIT_ASSERT(!m_button->GetValue());
#endif
}
void ToggleButtonTestCase::Value()
{
wxTestableFrame* frame = wxStaticCast(wxTheApp->GetTopWindow(),
wxTestableFrame);
EventCounter count(m_button, wxEVT_COMMAND_BUTTON_CLICKED);
m_button->SetValue(true);
CPPUNIT_ASSERT(m_button->GetValue());
m_button->SetValue(false);
CPPUNIT_ASSERT(!m_button->GetValue());
CPPUNIT_ASSERT_EQUAL( 0, frame->GetEventCount() );
}
#endif //wxUSE_TOGGLEBTN