wxWidgets/include/wx/filename.h
2000-12-31 01:15:33 +00:00

265 lines
9.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/filename.h
// Purpose: wxFileName - encapsulates a file path
// Author: Robert Roebling, Vadim Zeitlin
// Modified by:
// Created: 28.12.00
// RCS-ID: $Id$
// Copyright: (c) 2000 Robert Roebling
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_FILENAME_H_
#define _WX_FILENAME_H_
#ifdef __GNUG__
#pragma interface "filename.h"
#endif
#ifndef WX_PRECOMP
#include "wx/string.h"
#endif
/*
TODO:
1. support for drives under Windows
2. more file operations:
a) chmod()
b) [acm]time() - get and set
c) file size
d) file permissions with readable accessors for most common bits
such as IsReadable() &c
e) rename()?
3. SameFileAs() function to compare inodes under Unix
*/
// ridiculously enough, this will replace DirExists with wxDirExists etc
#include "wx/filefn.h"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// the various values for the path format: this mainly affects the path
// separator but also whether or not the path has the drive part (as under
// Windows)
enum wxPathFormat
{
wxPATH_NATIVE = 0, // the path format for the current platform
wxPATH_UNIX,
wxPATH_MAC,
wxPATH_DOS,
wxPATH_BEOS = wxPATH_UNIX,
wxPATH_WIN = wxPATH_DOS,
wxPATH_OS2 = wxPATH_DOS
};
// the kind of normalization to do with the file name: these values can be
// or'd together to perform several operations at once
enum wxPathNormalize
{
wxPATH_NORM_ENV_VARS = 0x0001, // replace env vars with their values
wxPATH_NORM_DOTS = 0x0002, // squeeze all .. and . and prepend cwd
wxPATH_NORM_TILDE = 0x0004, // Unix only: replace ~ and ~user
wxPATH_NORM_CASE = 0x0008, // if case insensitive => tolower
wxPATH_NORM_ABSOLUTE = 0x0010, // make the path absolute
wxPATH_NORM_ALL = 0x001f
};
// ----------------------------------------------------------------------------
// wxFileName: encapsulates a file path
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxFileName
{
public:
// constructors and assignment
// the usual stuff
wxFileName() { }
wxFileName( const wxFileName &filepath ) { Assign(filepath); }
// from a full filename: if it terminates with a '/', a directory path
// is contructed (the name will be empty), otherwise a file name and
// extension are extracted from it
wxFileName( const wxString& fullpath, wxPathFormat format = wxPATH_NATIVE )
{ Assign( fullpath, format ); }
// from a directory name and a file name
wxFileName(const wxString& path,
const wxString& name,
wxPathFormat format = wxPATH_NATIVE)
{ Assign(path, name, format); }
// from a directory name, file base name and extension
wxFileName(const wxString& path,
const wxString& name,
const wxString& ext,
wxPathFormat format = wxPATH_NATIVE)
{ Assign(path, name, ext, format); }
// assorted assignment operators
wxFileName& operator=(const wxFileName& filename)
{ Assign(filename); return *this; }
wxFileName& operator=(const wxString& filename)
{ Assign(filename); return *this; }
// the same for delayed initialization
// VZ: wouldn't it be better to call this Create() for consistency with
// all GUI classes? Personally, I like Set() more than Assign() too
void Assign(const wxFileName& filepath);
void Assign(const wxString& fullpath,
wxPathFormat format = wxPATH_NATIVE);
void Assign(const wxString& path,
const wxString& name,
wxPathFormat format = wxPATH_NATIVE);
void Assign(const wxString& path,
const wxString& name,
const wxString& ext,
wxPathFormat format = wxPATH_NATIVE);
void AssignDir(const wxString& dir, wxPathFormat format = wxPATH_NATIVE)
{ Assign(dir, _T(""), format); }
// reset all components to default, uninitialized state
void Clear();
// static pseudo constructors
static wxFileName FileName(const wxString& file);
static wxFileName DirName(const wxString& dir);
// test for existence
// is the filename valid at all?
bool IsOk() const { return !m_dirs.IsEmpty() || !m_name.IsEmpty(); }
// does the file with this name exists?
bool FileExists();
static bool FileExists( const wxString &file );
// does the directory with this name exists?
bool DirExists();
static bool DirExists( const wxString &dir );
// VZ: also need: IsDirWritable(), IsFileExecutable() &c (TODO)
// various file/dir operations
// retrieve the value of the current working directory
void AssignCwd();
static wxString GetCwd();
// change the current working directory
bool SetCwd();
static bool SetCwd( const wxString &cwd );
// get the value of user home (Unix only mainly)
void AssignHomeDir();
static wxString GetHomeDir();
// get a temp file name starting with thespecified prefix
void AssignTempFileName( const wxString &prefix );
// directory creation and removal
bool Mkdir( int perm = 0777 );
static bool Mkdir( const wxString &dir, int perm = 0777 );
bool Rmdir();
static bool Rmdir( const wxString &dir );
// operations on the path
// normalize the path: with the default flags value, the path will be
// made absolute, without any ".." and "." and all environment
// variables will be expanded in it
//
// this may be done using another (than current) value of cwd
bool Normalize(wxPathNormalize flags = wxPATH_NORM_ALL,
const wxString& cwd = wxEmptyString,
wxPathFormat format = wxPATH_NATIVE);
// Comparison
// uses the current platform settings
bool operator==(const wxFileName& filename) { return SameAs(filename); }
bool operator==(const wxString& filename)
{ return *this == wxFileName(filename); }
// compares with the rules of this platform
bool SameAs(const wxFileName &filepath,
wxPathFormat format = wxPATH_NATIVE);
// Tests
static bool IsCaseSensitive( wxPathFormat format = wxPATH_NATIVE );
bool IsRelative( wxPathFormat format = wxPATH_NATIVE );
bool IsAbsolute( wxPathFormat format = wxPATH_NATIVE );
// get the string of path separators for this format
static wxString GetPathSeparators(wxPathFormat format = wxPATH_NATIVE);
// is the char a path separator for this format?
static bool IsPathSeparator(wxChar ch, wxPathFormat format = wxPATH_NATIVE);
// FIXME: what exactly does this do?
bool IsWild( wxPathFormat format = wxPATH_NATIVE );
// Dir accessors
void AppendDir( const wxString &dir );
void PrependDir( const wxString &dir );
void InsertDir( int before, const wxString &dir );
void RemoveDir( int pos );
size_t GetDirCount() const { return m_dirs.GetCount(); }
// Other accessors
void SetExt( const wxString &ext ) { m_ext = ext; }
wxString GetExt() const { return m_ext; }
bool HasExt() const { return !m_ext.IsEmpty(); }
void SetName( const wxString &name ) { m_name = name; }
wxString GetName() const { return m_name; }
bool HasName() const { return !m_name.IsEmpty(); }
wxString GetFullName() const;
const wxArrayString &GetDirs() const { return m_dirs; }
// Construct path only - possibly with the trailing separator
wxString GetPath( bool add_separator = FALSE, wxPathFormat format = wxPATH_NATIVE ) const;
// more readable synonym
wxString GetPathWithSep(wxPathFormat format = wxPATH_NATIVE ) const
{ return GetPath(TRUE /* add separator */, format); }
// Construct full path with name and ext
wxString GetFullPath( wxPathFormat format = wxPATH_NATIVE ) const;
// various helpers
// get the canonical path format for this platform
static wxPathFormat GetFormat( wxPathFormat format = wxPATH_NATIVE );
// split a fullpath into path, (base) name and ext (all of the pointers
// can be NULL)
static void SplitPath(const wxString& fullpath,
wxString *path,
wxString *name,
wxString *ext,
wxPathFormat format = wxPATH_NATIVE);
private:
// the path components of the file
wxArrayString m_dirs;
// the file name and extension (empty for directories)
wxString m_name,
m_ext;
};
#endif // _WX_FILENAME_H_