wxWidgets/interface/wx/menu.h
Francesco Montorsi ba1d7a6cec revised m*h headers
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@56227 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2008-10-11 13:10:48 +00:00

953 lines
29 KiB
Objective-C

/////////////////////////////////////////////////////////////////////////////
// Name: menu.h
// Purpose: interface of wxMenuBar
// Author: wxWidgets team
// RCS-ID: $Id$
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
/**
@class wxMenuBar
A menu bar is a series of menus accessible from the top of a frame.
@remarks
To respond to a menu selection, provide a handler for EVT_MENU, in the frame
that contains the menu bar.
If you have a toolbar which uses the same identifiers as your EVT_MENU entries,
events from the toolbar will also be processed by your EVT_MENU event handlers.
Tip: under Windows, if you discover that menu shortcuts (for example, Alt-F
to show the file menu) are not working, check any EVT_CHAR events you are
handling in child windows.
If you are not calling event.Skip() for events that you don't process in
these event handlers, menu shortcuts may cease to work.
@library{wxcore}
@category{menus}
@see wxMenu, @ref overview_eventhandling
*/
class wxMenuBar : public wxWindow
{
public:
/**
Construct an empty menu bar.
@param style
If wxMB_DOCKABLE the menu bar can be detached (wxGTK only).
*/
wxMenuBar(long style = 0);
/**
Construct a menu bar from arrays of menus and titles.
@param n
The number of menus.
@param menus
An array of menus. Do not use this array again - it now belongs to
the menu bar.
@param titles
An array of title strings. Deallocate this array after creating
the menu bar.
@param style
If wxMB_DOCKABLE the menu bar can be detached (wxGTK only).
*/
wxMenuBar(size_t n, wxMenu* menus[], const wxString titles[],
long style = 0);
/**
Destructor, destroying the menu bar and removing it from the parent
frame (if any).
*/
virtual ~wxMenuBar();
/**
Adds the item to the end of the menu bar.
@param menu
The menu to add. Do not deallocate this menu after calling Append().
@param title
The title of the menu.
@return @true on success, @false if an error occurred.
@see Insert()
*/
virtual bool Append(wxMenu* menu, const wxString& title);
/**
Checks or unchecks a menu item.
@param id
The menu item identifier.
@param check
If @true, checks the menu item, otherwise the item is unchecked.
@remarks Only use this when the menu bar has been associated with a
frame; otherwise, use the wxMenu equivalent call.
*/
void Check(int id, const bool check);
/**
Enables or disables (greys out) a menu item.
@param id
The menu item identifier.
@param enable
@true to enable the item, @false to disable it.
@remarks Only use this when the menu bar has been associated with a
frame; otherwise, use the wxMenu equivalent call.
*/
void Enable(int id, const bool enable);
/**
Enables or disables a whole menu.
@param pos
The position of the menu, starting from zero.
@param enable
@true to enable the menu, @false to disable it.
@remarks Only use this when the menu bar has been associated with a frame.
*/
void EnableTop(int pos, const bool enable);
/**
Finds the menu item object associated with the given menu item identifier.
@param id
Menu item identifier.
@param menu
If not @NULL, menu will get set to the associated menu.
@return The found menu item object, or @NULL if one was not found.
*/
wxMenuItem* FindItem(int id, wxMenu menu = NULL) const;
/**
Returns the index of the menu with the given @a title or @c wxNOT_FOUND if no
such menu exists in this menubar.
The @a title parameter may specify either the menu title
(with accelerator characters, i.e. @c "&File") or just the
menu label (@c "File") indifferently.
*/
int FindMenu(const wxString& title) const;
/**
Finds the menu item id for a menu name/menu item string pair.
@param menuString
Menu title to find.
@param itemString
Item to find.
@return The menu item identifier, or wxNOT_FOUND if none was found.
@remarks Any special menu codes are stripped out of source and target
strings before matching.
*/
int FindMenuItem(const wxString& menuString,
const wxString& itemString) const;
/**
Gets the help string associated with the menu item identifier.
@param id
The menu item identifier.
@return The help string, or the empty string if there was no help string
or the menu item was not found.
@see SetHelpString()
*/
wxString GetHelpString(int id) const;
/**
Gets the label associated with a menu item.
@param id
The menu item identifier.
@return The menu item label, or the empty string if the item was not
found.
@remarks Use only after the menubar has been associated with a frame.
*/
wxString GetLabel(int id) const;
/**
Returns the label of a top-level menu. Note that the returned string does not
include the accelerator characters which could have been specified in the menu
title string during its construction.
@param pos
Position of the menu on the menu bar, starting from zero.
@return The menu label, or the empty string if the menu was not found.
@remarks Use only after the menubar has been associated with a frame.
@deprecated
This function is deprecated in favour of GetMenuLabel() and GetMenuLabelText().
@see SetLabelTop()
*/
wxString GetLabelTop(int pos) const;
/**
Returns the menu at @a menuIndex (zero-based).
*/
wxMenu* GetMenu(int menuIndex) const;
/**
Returns the number of menus in this menubar.
*/
size_t GetMenuCount() const;
/**
Returns the label of a top-level menu. Note that the returned string
includes the accelerator characters that have been specified in the menu
title string during its construction.
@param pos
Position of the menu on the menu bar, starting from zero.
@return The menu label, or the empty string if the menu was not found.
@remarks Use only after the menubar has been associated with a frame.
@see GetMenuLabelText(), SetMenuLabel()
*/
wxString GetMenuLabel(int pos) const;
/**
Returns the label of a top-level menu. Note that the returned string does not
include any accelerator characters that may have been specified in the menu
title string during its construction.
@param pos
Position of the menu on the menu bar, starting from zero.
@return The menu label, or the empty string if the menu was not found.
@remarks Use only after the menubar has been associated with a frame.
@see GetMenuLabel(), SetMenuLabel()
*/
wxString GetMenuLabelText(int pos) const;
/**
Inserts the menu at the given position into the menu bar. Inserting menu at
position 0 will insert it in the very beginning of it, inserting at position
GetMenuCount() is the same as calling Append().
@param pos
The position of the new menu in the menu bar
@param menu
The menu to add. wxMenuBar owns the menu and will free it.
@param title
The title of the menu.
@return @true on success, @false if an error occurred.
@see Append()
*/
virtual bool Insert(size_t pos, wxMenu* menu, const wxString& title);
/**
Determines whether an item is checked.
@param id
The menu item identifier.
@return @true if the item was found and is checked, @false otherwise.
*/
bool IsChecked(int id) const;
/**
Determines whether an item is enabled.
@param id
The menu item identifier.
@return @true if the item was found and is enabled, @false otherwise.
*/
bool IsEnabled(int id) const;
/**
Redraw the menu bar
*/
void Refresh();
/**
Removes the menu from the menu bar and returns the menu object - the caller
is responsible for deleting it. This function may be used together with
Insert() to change the menubar dynamically.
@see Replace()
*/
virtual wxMenu* Remove(size_t pos);
/**
Replaces the menu at the given position with another one.
@param pos
The position of the new menu in the menu bar
@param menu
The menu to add.
@param title
The title of the menu.
@return The menu which was previously at position pos.
The caller is responsible for deleting it.
@see Insert(), Remove()
*/
virtual wxMenu* Replace(size_t pos, wxMenu* menu, const wxString& title);
/**
Sets the help string associated with a menu item.
@param id
Menu item identifier.
@param helpString
Help string to associate with the menu item.
@see GetHelpString()
*/
void SetHelpString(int id, const wxString& helpString);
/**
Sets the label of a menu item.
@param id
Menu item identifier.
@param label
Menu item label.
@remarks Use only after the menubar has been associated with a frame.
@see GetLabel()
*/
void SetLabel(int id, const wxString& label);
/**
Sets the label of a top-level menu.
@param pos
The position of a menu on the menu bar, starting from zero.
@param label
The menu label.
@remarks Use only after the menubar has been associated with a frame.
@deprecated
This function has been deprecated in favour of SetMenuLabel().
@see GetLabelTop()
*/
void SetLabelTop(int pos, const wxString& label);
/**
Sets the label of a top-level menu.
@param pos
The position of a menu on the menu bar, starting from zero.
@param label
The menu label.
@remarks Use only after the menubar has been associated with a frame.
*/
void SetMenuLabel(int pos, const wxString& label);
};
/**
@class wxMenu
A menu is a popup (or pull down) list of items, one of which may be
selected before the menu goes away (clicking elsewhere dismisses the
menu). Menus may be used to construct either menu bars or popup menus.
A menu item has an integer ID associated with it which can be used to
identify the selection, or to change the menu item in some way. A menu item
with a special identifier -1 is a separator item and doesn't have an
associated command but just makes a separator line appear in the menu.
@note
Please note that @e wxID_ABOUT and @e wxID_EXIT are predefined by wxWidgets
and have a special meaning since entries using these IDs will be taken out
of the normal menus under MacOS X and will be inserted into the system menu
(following the appropriate MacOS X interface guideline).
On PalmOS @e wxID_EXIT is disabled according to Palm OS Companion guidelines.
Menu items may be either normal items, check items or radio items.
Normal items don't have any special properties while the check items have a
boolean flag associated to them and they show a checkmark in the menu when
the flag is set.
wxWidgets automatically toggles the flag value when the item is clicked and its
value may be retrieved using either wxMenu::IsChecked method of wxMenu or
wxMenuBar itself or by using wxEvent::IsChecked when you get the menu
notification for the item in question.
The radio items are similar to the check items except that all the other items
in the same radio group are unchecked when a radio item is checked. The radio
group is formed by a contiguous range of radio items, i.e. it starts at the
first item of this kind and ends with the first item of a different kind (or
the end of the menu). Notice that because the radio groups are defined in terms
of the item positions inserting or removing the items in the menu containing
the radio items risks to not work correctly. Finally note that radio items
are not supported under Motif.
@section menu_allocation Allocation strategy
All menus except the popup ones must be created on the heap.
All menus attached to a menubar or to another menu will be deleted by their
parent when it is deleted.
As the frame menubar is deleted by the frame itself, it means that normally
all menus used are deleted automatically.
@section menu_eventhandling Event handling
If the menu is part of a menubar, then wxMenuBar event processing is used.
With a popup menu, there is a variety of ways to handle a menu selection event
(wxEVT_COMMAND_MENU_SELECTED).
Derive a new class from wxMenu and define event table entries using the EVT_MENU macro.
Set a new event handler for wxMenu, using an object whose class has EVT_MENU entries.
Provide EVT_MENU handlers in the window which pops up the menu, or in an
ancestor of this window.
@library{wxcore}
@category{menus}
@see wxMenuBar, wxWindow::PopupMenu, @ref overview_eventhandling,
@ref wxFileHistory "wxFileHistory (most recently used files menu)"
*/
class wxMenu : public wxEvtHandler
{
public:
/**
Constructs a wxMenu object.
@param style
If set to wxMENU_TEAROFF, the menu will be detachable (wxGTK only).
*/
wxMenu(long style);
/**
Constructs a wxMenu object with a title.
@param title
Title at the top of the menu (not always supported).
@param style
If set to wxMENU_TEAROFF, the menu will be detachable (wxGTK only).
*/
wxMenu(const wxString& title = "", long style = 0);
/**
Destructor, destroying the menu.
@note
Under Motif, a popup menu must have a valid parent (the window
it was last popped up on) when being destroyed. Therefore, make sure
you delete or re-use the popup menu @e before destroying the parent
window. Re-use in this context means popping up the menu on a different
window from last time, which causes an implicit destruction and
recreation of internal data structures.
*/
virtual ~wxMenu();
/**
Adds a menu item.
@param id
The menu command identifier.
@param item
The string to appear on the menu item.
@param helpString
An optional help string associated with the item.
By default, the handler for the wxEVT_MENU_HIGHLIGHT event displays
this string in the status line.
@param kind
May be wxITEM_SEPARATOR, wxITEM_NORMAL, wxITEM_CHECK or wxITEM_RADIO
@remarks
This command can be used after the menu has been shown, as well as on
initial creation of a menu or menubar.
The item string for the normal menu items (not submenus or separators)
may include the accelerator which can be used to activate the menu item
from keyboard.
The accelerator string follows the item label and is separated from it
by a TAB character ('\\t').
Its general syntax is any combination of "CTRL", "ALT" and "SHIFT" strings
(case doesn't matter) separated by either '-' or '+' characters and followed
by the accelerator itself.
The accelerator may be any alphanumeric character, any function key
(from F1 to F12) or one of the special characters listed in the table
below (again, case doesn't matter):
- DEL or DELETE: Delete key
- INS or INSERT: Insert key
- ENTER or RETURN: Enter key
- PGUP: PageUp key
- PGDN: PageDown key
- LEFT: Left cursor arrow key
- RIGHT: Right cursor arrow key
- UP: Up cursor arrow key
- DOWN: Down cursor arrow key
- HOME: Home key
- END: End key
- SPACE: Space
- TAB: Tab key
- ESC: or ESCAPE Escape key (Windows only)
@see AppendSeparator(), AppendCheckItem(), AppendRadioItem(),
AppendSubMenu(), Insert(), SetLabel(), GetHelpString(),
SetHelpString(), wxMenuItem
*/
wxMenuItem* Append(int id, const wxString& item = wxEmptyString,
const wxString& helpString = wxEmptyString,
wxItemKind kind = wxITEM_NORMAL);
/**
Adds a submenu.
@deprecated This function is deprecated, use AppendSubMenu() instead.
@param id
The menu command identifier.
@param item
The string to appear on the menu item.
@param subMenu
Pull-right submenu.
@param helpString
An optional help string associated with the item.
By default, the handler for the wxEVT_MENU_HIGHLIGHT event displays
this string in the status line.
@see AppendSeparator(), AppendCheckItem(), AppendRadioItem(),
AppendSubMenu(), Insert(), SetLabel(), GetHelpString(),
SetHelpString(), wxMenuItem
*/
wxMenuItem* Append(int id, const wxString& item, wxMenu* subMenu,
const wxString& helpString = wxEmptyString);
/**
Adds a menu item object.
This is the most generic variant of Append() method because it may be
used for both items (including separators) and submenus and because
you can also specify various extra properties of a menu item this way,
such as bitmaps and fonts.
@param menuItem
A menuitem object. It will be owned by the wxMenu object after this
function is called, so do not delete it yourself.
@remarks
See the remarks for the other Append() overloads.
@see AppendSeparator(), AppendCheckItem(), AppendRadioItem(),
AppendSubMenu(), Insert(), SetLabel(), GetHelpString(),
SetHelpString(), wxMenuItem
*/
wxMenuItem* Append(wxMenuItem* menuItem);
/**
Adds a checkable item to the end of the menu.
@see Append(), InsertCheckItem()
*/
wxMenuItem* AppendCheckItem(int id, const wxString& item,
const wxString& helpString = "");
/**
Adds a radio item to the end of the menu.
All consequent radio items form a group and when an item in the group is
checked, all the others are automatically unchecked.
@see Append(), InsertRadioItem()
*/
wxMenuItem* AppendRadioItem(int id, const wxString& item,
const wxString& helpString = "");
/**
Adds a separator to the end of the menu.
@see Append(), InsertSeparator()
*/
wxMenuItem* AppendSeparator();
/**
Adds the given @a submenu to this menu. @a text is the text shown in the
menu for it and @a help is the help string shown in the status bar when the
submenu item is selected.
*/
wxMenuItem* AppendSubMenu(wxMenu* submenu, const wxString& text,
const wxString& help = wxEmptyString);
/**
Inserts a break in a menu, causing the next appended item to appear in
a new column.
*/
virtual void Break();
/**
Checks or unchecks the menu item.
@param id
The menu item identifier.
@param check
If @true, the item will be checked, otherwise it will be unchecked.
@see IsChecked()
*/
void Check(int id, const bool check);
/**
Deletes the menu item from the menu. If the item is a submenu, it will
@b not be deleted. Use Destroy() if you want to delete a submenu.
@param id
Id of the menu item to be deleted.
@see FindItem(), Destroy(), Remove()
*/
void Delete(int id);
/**
Deletes the menu item from the menu. If the item is a submenu, it will
@b not be deleted. Use Destroy() if you want to delete a submenu.
@param item
Menu item to be deleted.
@see FindItem(), Destroy(), Remove()
*/
void Delete(wxMenuItem* item);
/**
Deletes the menu item from the menu. If the item is a submenu, it will
be deleted. Use Remove() if you want to keep the submenu (for example,
to reuse it later).
@param id
Id of the menu item to be deleted.
@see FindItem(), Deletes(), Remove()
*/
void Destroy(int id);
/**
Deletes the menu item from the menu. If the item is a submenu, it will
be deleted. Use Remove() if you want to keep the submenu (for example,
to reuse it later).
@param item
Menu item to be deleted.
@see FindItem(), Deletes(), Remove()
*/
void Destroy(wxMenuItem* item);
/**
Enables or disables (greys out) a menu item.
@param id
The menu item identifier.
@param enable
@true to enable the menu item, @false to disable it.
@see IsEnabled()
*/
void Enable(int id, const bool enable);
/**
Finds the menu id for a menu item string.
@param itemString
Menu item string to find.
@return Menu item identifier, or wxNOT_FOUND if none is found.
@remarks Any special menu codes are stripped out of source and target
strings before matching.
*/
virtual int FindItem(const wxString& itemString) const;
/**
Finds the menu item object associated with the given menu item identifier and,
optionally, the (sub)menu it belongs to.
@param id
Menu item identifier.
@param menu
If the pointer is not @NULL, it will be filled with the item's
parent menu (if the item was found)
@return Menu item object or NULL if none is found.
*/
const wxMenuItem* FindItem(int id, wxMenu** menu = NULL) const;
/**
Returns the wxMenuItem given a position in the menu.
*/
wxMenuItem* FindItemByPosition(size_t position) const;
/**
Returns the help string associated with a menu item.
@param id
The menu item identifier.
@return The help string, or the empty string if there is no help string
or the item was not found.
@see SetHelpString(), Append()
*/
virtual wxString GetHelpString(int id) const;
/**
Returns a menu item label.
@param id
The menu item identifier.
@return The item label, or the empty string if the item was not found.
@see GetLabelText(), SetLabel()
*/
wxString GetLabel(int id) const;
/**
Returns a menu item label, without any of the original mnemonics and
accelerators.
@param id
The menu item identifier.
@return The item label, or the empty string if the item was not found.
@see GetLabel(), SetLabel()
*/
wxString GetLabelText(int id) const;
/**
Returns the number of items in the menu.
*/
size_t GetMenuItemCount() const;
/**
Returns the list of items in the menu.
wxMenuItemList is a pseudo-template list class containing wxMenuItem
pointers, see wxList.
*/
wxMenuItemList GetMenuItems() const;
/**
Returns the title of the menu.
@remarks This is relevant only to popup menus, use
wxMenuBar::GetMenuLabel for the menus in the menubar.
@see SetTitle()
*/
wxString GetTitle() const;
/**
Inserts the given @a item before the position @a pos.
Inserting the item at position GetMenuItemCount() is the same
as appending it.
@see Append(), Prepend()
*/
wxMenuItem* Insert(size_t pos, wxMenuItem* item);
/**
Inserts the given @a item before the position @a pos.
Inserting the item at position GetMenuItemCount() is the same
as appending it.
@see Append(), Prepend()
*/
wxMenuItem* Insert(size_t pos, int id,
const wxString& item = "",
const wxString& helpString = "",
wxItemKind kind = wxITEM_NORMAL);
/**
Inserts a checkable item at the given position.
@see Insert(), AppendCheckItem()
*/
wxMenuItem* InsertCheckItem(size_t pos, int id,
const wxString& item,
const wxString& helpString = "");
/**
Inserts a radio item at the given position.
@see Insert(), AppendRadioItem()
*/
wxMenuItem* InsertRadioItem(size_t pos, int id,
const wxString& item,
const wxString& helpString = "");
/**
Inserts a separator at the given position.
@see Insert(), AppendSeparator()
*/
wxMenuItem* InsertSeparator(size_t pos);
/**
Determines whether a menu item is checked.
@param id
The menu item identifier.
@return @true if the menu item is checked, @false otherwise.
@see Check()
*/
bool IsChecked(int id) const;
/**
Determines whether a menu item is enabled.
@param id
The menu item identifier.
@return @true if the menu item is enabled, @false otherwise.
@see Enable()
*/
bool IsEnabled(int id) const;
/**
Inserts the given @a item at position 0, i.e. before all the other
existing items.
@see Append(), Insert()
*/
wxMenuItem* Prepend(wxMenuItem* item);
/**
Inserts the given @a item at position 0, i.e. before all the other
existing items.
@see Append(), Insert()
*/
wxMenuItem* Prepend(int id, const wxString& item = "",
const wxString& helpString = "",
wxItemKind kind = wxITEM_NORMAL);
/**
Inserts a checkable item at position 0.
@see Prepend(), AppendCheckItem()
*/
wxMenuItem* PrependCheckItem(int id, const wxString& item,
const wxString& helpString = "");
/**
Inserts a radio item at position 0.
@see Prepend(), AppendRadioItem()
*/
wxMenuItem* PrependRadioItem(int id, const wxString& item,
const wxString& helpString = "");
/**
Inserts a separator at position 0.
@see Prepend(), AppendSeparator()
*/
wxMenuItem* PrependSeparator();
/**
Removes the menu item from the menu but doesn't delete the associated C++
object. This allows you to reuse the same item later by adding it back to
the menu (especially useful with submenus).
@param id
The identifier of the menu item to remove.
@return A pointer to the item which was detached from the menu.
*/
wxMenuItem* Remove(int id);
/**
Removes the menu item from the menu but doesn't delete the associated C++
object. This allows you to reuse the same item later by adding it back to
the menu (especially useful with submenus).
@param item
The menu item to remove.
@return A pointer to the item which was detached from the menu.
*/
wxMenuItem* Remove(wxMenuItem* item);
/**
Sets an item's help string.
@param id
The menu item identifier.
@param helpString
The help string to set.
@see GetHelpString()
*/
virtual void SetHelpString(int id, const wxString& helpString);
/**
Sets the label of a menu item.
@param id
The menu item identifier.
@param label
The menu item label to set.
@see Append(), GetLabel()
*/
void SetLabel(int id, const wxString& label);
/**
Sets the title of the menu.
@param title
The title to set.
@remarks This is relevant only to popup menus, use
wxMenuBar::SetLabelTop for the menus in the menubar.
@see GetTitle()
*/
virtual void SetTitle(const wxString& title);
/**
Sends events to @a source (or owning window if @NULL) to update the
menu UI.
This is called just before the menu is popped up with wxWindow::PopupMenu,
but the application may call it at other times if required.
*/
void UpdateUI(wxEvtHandler* source = NULL);
};