wxWidgets/utils/serialize/serwnd.cpp
1998-08-04 17:45:20 +00:00

325 lines
8.4 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: serwnd.cpp
// Purpose: Serialization: wxWindow classes
// Author: Guilhem Lavaux
// Modified by:
// Created: 11/07/98
// RCS-ID: $Id$
// Copyright: (c) Guilhem Lavaux
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "serwnd.h"
#endif
#include <wx/window.h>
#include <wx/layout.h>
#include <wx/stream.h>
#include <wx/datstrm.h>
#include <wx/objstrm.h>
#include <wx/utils.h>
#include <wx/frame.h>
#include <wx/serbase.h>
#include "serwnd.h"
IMPLEMENT_SERIAL_CLASS(wxWindow, wxObject)
IMPLEMENT_SERIAL_CLASS(wxIndividualLayoutConstraint, wxObject)
IMPLEMENT_SERIAL_CLASS(wxLayoutConstraints, wxObject)
IMPLEMENT_SERIAL_CLASS(wxFrame, wxWindow)
//IMPLEMENT_SERIAL_CLASS(wxDialog, wxWindow)
IMPLEMENT_SERIAL_CLASS(wxMenuBar, wxWindow)
IMPLEMENT_SERIAL_CLASS(wxMenuItem, wxObject)
IMPLEMENT_SERIAL_CLASS(wxMenu, wxObject)
// IMPLEMENT_ALIAS_SERIAL_CLASS(wxPanel, wxWindow)
void WXSERIAL(wxWindow)::StoreObject(wxObjectOutputStream& s)
{
wxWindow *win_object = (wxWindow *)Object();
wxNode *node = win_object->GetChildren()->First();
if (s.FirstStage()) {
s.AddChild(win_object->GetConstraints());
// s.AddChild(&(win_object->GetDefaultBackgroundColour()));
// s.AddChild(&(win_object->GetDefaultForegroundColour()));
s.AddChild(win_object->GetFont());
while (node) {
s.AddChild(node->Data());
node = node->Next();
}
return;
}
wxDataOutputStream data(s);
int x,y,w,h;
data.WriteString(win_object->GetName());
data.WriteString(win_object->GetLabel());
data.WriteString(win_object->GetTitle());
data.Write8(win_object->GetAutoLayout());
data.Write8(win_object->IsShown());
data.Write32( win_object->GetWindowStyleFlag() );
data.Write32(win_object->GetId());
win_object->GetSize(&w, &h);
win_object->GetPosition(&x, &y);
data.Write16(x);
data.Write16(y);
data.Write16(w);
data.Write16(h);
}
void WXSERIAL(wxWindow)::LoadObject(wxObjectInputStream& s)
{
wxDataInputStream data_s(s);
wxWindow *win_object = (wxWindow *)Object();
m_parent = (wxWindow *)s.GetParent();
m_name = data_s.ReadString();
m_label = data_s.ReadString();
m_title = data_s.ReadString();
m_auto_layout = data_s.Read8();
m_shown = data_s.Read8();
m_style = data_s.Read32();
m_id = data_s.Read32();
m_x = data_s.Read16();
m_y = data_s.Read16();
m_w = data_s.Read16();
m_h = data_s.Read16();
/* I assume we will never create raw wxWindow object */
// This will be done by wxLayoutConstraints, as we need an initialized object.
// win_object->SetConstraints((wxLayoutConstraints *)s.GetChild(0));
// win_object->SetDefaultBackgroundColour(*((wxColour *)s.GetChild(1)));
// win_object->SetDefaultForegroundColour(*((wxColour *)s.GetChild(2)));
win_object->SetFont(*((wxFont *)s.GetChild(1)));
return;
}
void WXSERIAL(wxIndividualLayoutConstraint)::StoreObject
(wxObjectOutputStream& s)
{
wxIndividualLayoutConstraint *lay_object =
(wxIndividualLayoutConstraint *)Object();
if (s.FirstStage())
return;
wxDataOutputStream data_s(s);
data_s.WriteString(s.GetObjectName(lay_object->GetOtherWindow()));
data_s.Write8(lay_object->GetMyEdge());
data_s.Write8(lay_object->GetRelationship());
data_s.Write16(lay_object->GetMargin());
data_s.Write16(lay_object->GetValue());
data_s.Write8(lay_object->GetPercent());
data_s.Write8(lay_object->GetOtherEdge());
}
void WXSERIAL(wxIndividualLayoutConstraint)::
LoadObject(wxObjectInputStream& s)
{
wxIndividualLayoutConstraint *lay_object =
(wxIndividualLayoutConstraint *)Object();
wxDataInputStream data_s(s);
wxString win_name;
win_name = data_s.ReadString();
lay_object->otherWin = (wxWindow *)s.SolveName(win_name);
lay_object->myEdge = (wxEdge)data_s.Read8();
lay_object->relationship = (wxRelationship)data_s.Read8();
lay_object->margin = data_s.Read16();
lay_object->value = data_s.Read16();
lay_object->percent = data_s.Read8();
lay_object->otherEdge = (wxEdge)data_s.Read8();
}
void WXSERIAL(wxLayoutConstraints)::StoreObject(wxObjectOutputStream& s)
{
wxLayoutConstraints *lay_object = (wxLayoutConstraints *)Object();
WXSERIAL(wxIndividualLayoutConstraint) c;
#define STORE(obj) c.SetObject(&(lay_object->obj)); c.StoreObject(s);
// I simplify the process for this object
STORE(left);
STORE(right);
STORE(bottom);
STORE(top);
STORE(width);
STORE(height);
STORE(centreX);
STORE(centreY);
#undef STORE
}
void WXSERIAL(wxLayoutConstraints)::LoadObject(wxObjectInputStream& s)
{
wxLayoutConstraints *lay_object = (wxLayoutConstraints *)Object();
WXSERIAL(wxIndividualLayoutConstraint) c;
#define LOAD(obj) c.SetObject(&(lay_object->obj)); c.LoadObject(s);
// I simplify the process for this object
LOAD(left);
LOAD(right);
LOAD(bottom);
LOAD(top);
LOAD(width);
LOAD(height);
LOAD(centreX);
LOAD(centreY);
#undef LOAD
// Initialize constraints
((wxWindow *)s.GetParent())->SetConstraints(lay_object);
}
void WXSERIAL(wxFrame)::StoreObject(wxObjectOutputStream& s)
{
wxFrame *frame = (wxFrame *)Object();
if (s.FirstStage()) {
s.AddChild(frame->GetMenuBar());
WXSERIAL(wxWindow)::StoreObject(s);
return;
}
WXSERIAL(wxWindow)::StoreObject(s);
wxDataOutputStream data_s(s);
wxStatusBar *statbar = frame->GetStatusBar();
if (statbar)
data_s.Write8(statbar->GetFieldsCount());
else
data_s.Write8(0);
// HOW CAN I ACCESS TO THIS FIELD ?
// for (...) { data_s.Write8(statbar->m_statusWidths[i]); }
}
void WXSERIAL(wxFrame)::LoadObject(wxObjectInputStream& s)
{
wxFrame *frame = (wxFrame *)Object();
wxMenuBar *mbar = (wxMenuBar *)s.GetChild(0);
s.RemoveChildren(1);
WXSERIAL(wxWindow)::LoadObject(s);
wxDataInputStream data_s(s);
frame->SetMenuBar(mbar);
frame->Create(m_parent, m_id, m_title, wxPoint(m_x, m_y), wxSize(m_w, m_h),
m_style, m_name);
frame->CreateStatusBar(data_s.Read8());
}
void WXSERIAL(wxMenuBar)::StoreObject(wxObjectOutputStream& s)
{
wxMenuBar *mbar = (wxMenuBar *)Object();
int i, mcount = mbar->GetMenuCount();
if (s.FirstStage()) {
for (i=0;i<mcount;i++)
s.AddChild( mbar->GetMenu(i) );
WXSERIAL(wxWindow)::StoreObject(s);
return;
}
wxDataOutputStream data_s(s);
data_s.Write8( mcount );
// It isn't necessary for this object.
// WXSERIAL(wxWindow)::StoreObject(s);
}
void WXSERIAL(wxMenuBar)::LoadObject(wxObjectInputStream& s)
{
wxMenuBar *mbar = (wxMenuBar *)Object();
int i, mcount;
wxDataInputStream data_s(s);
mcount = data_s.Read8();
for (i=0;i<mcount;i++) {
wxMenu *menu = (wxMenu *)s.GetChild(0);
mbar->Append( menu, menu->GetTitle() );
}
// It isn't necessary for this object.
// WXSERIAL(wxWindow)::LoadObject(s);
}
void WXSERIAL(wxMenu)::StoreObject(wxObjectOutputStream& s)
{
wxMenu *menu = (wxMenu *)Object();
if (s.FirstStage()) {
s.AddChild( &menu->GetItems() );
return;
}
wxDataOutputStream data_s(s);
data_s.WriteString( menu->GetTitle() );
}
void WXSERIAL(wxMenu)::LoadObject(wxObjectInputStream& s)
{
wxMenu *menu = (wxMenu *)Object();
wxList *items = (wxList *)s.GetChild(0);
wxNode *node = items->First();
wxDataInputStream data_s(s);
// menu->SetTitle( data_s.ReadString() );
while (node) {
// NOT IMPLEMENTED in wxGTK
// menu->Append( (wxMenuItem *)node->Data() );
node = node->Next();
}
}
void WXSERIAL(wxMenuItem)::StoreObject(wxObjectOutputStream& s)
{
wxMenuItem *item = (wxMenuItem *)Object();
if (s.FirstStage()) {
s.AddChild(item->GetSubMenu());
return;
}
wxDataOutputStream data_s(s);
data_s.Write8( item->GetId() );
data_s.WriteString( item->GetText() );
data_s.Write8( item->IsCheckable() );
data_s.Write8( item->IsEnabled() );
data_s.Write8( item->IsChecked() );
}
void WXSERIAL(wxMenuItem)::LoadObject(wxObjectInputStream& s)
{
wxMenuItem *item = (wxMenuItem *)Object();
wxDataInputStream data_s(s);
item->SetId( data_s.Read8() );
item->SetText( data_s.ReadString() );
item->SetCheckable( data_s.Read8() );
item->Enable( data_s.Read8() );
item->Check( data_s.Read8() );
item->SetSubMenu( (wxMenu *)s.GetChild(0) );
}