wxWidgets/contrib/include/wx/mmedia/vidxanm.h
Guilhem Lavaux e8482f24cf Moved wxMMedia to contrib/src/mmedia
Added contrib configure
Made wxSocket sample compile
Made OGL compile
Modified main configure to pass some more parameter
to children
Changed the wxProcess doc according to the modification

Still some win makefiles to come


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6461 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2000-03-05 19:03:21 +00:00

137 lines
3.6 KiB
C++

// /////////////////////////////////////////////////////////////////////////////
// Name: vidxanm.h
// Purpose: wxMMedia
// Author: Guilhem Lavaux
// Created: 1997
// Updated: 1998
// Copyright: (C) 1997, 1998, Guilhem Lavaux
// License: wxWindows license
// /////////////////////////////////////////////////////////////////////////////
/* Real -*- C++ -*- */
#ifndef __VID_xanim_H__
#define __VID_xanim_H__
#ifdef __GNUG__
#pragma interface "vidxanm.h"
#endif
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
#include "wx/defs.h"
#include "wx/string.h"
#include "wx/process.h"
#endif
// ----------------------------------------------------------------------------
// System dependent headers
#if defined(WXMMEDIA_INTERNAL) && (defined(__X__) || defined(__WXGTK__))
#include <X11/Xlib.h>
#include <X11/Xatom.h>
#endif
// ----------------------------------------------------------------------------
// wxMMedia2 headers
#include "wx/mmedia/vidbase.h"
// ----------------------------------------------------------------------------
// Internal types
#ifdef WXMMEDIA_INTERNAL
typedef struct wxXANIMinternal {
Display *xanim_dpy;
Window xanim_window;
Atom xanim_atom, xanim_ret;
} wxXANIMinternal;
#ifndef __XANIM_COMMAND__
#define __XANIM_COMMAND__ "/usr/X11R6/bin/xanim"
#endif
#endif
// ----------------------------------------------------------------------------
// Class definition
class WXDLLEXPORT wxVideoXANIM : public wxVideoBaseDriver {
DECLARE_DYNAMIC_CLASS(wxVideoXANIM)
protected:
// Remember the state of the subprocess
bool m_xanim_started, m_paused;
// Pure X11 variables
struct wxXANIMinternal *m_internal;
wxString m_filename;
wxProcess *m_xanim_detector;
// Remember to delete the temporary file when necessary
bool m_remove_file;
wxUint32 m_size[2];
wxUint32 m_sampleRate;
wxUint8 m_channels;
wxUint8 m_bps;
wxUint32 m_frames;
double m_frameRate;
wxString m_movieCodec, m_audioCodec;
public:
wxVideoXANIM();
wxVideoXANIM(wxInputStream& str);
wxVideoXANIM(const wxString& filename);
~wxVideoXANIM();
bool Play();
bool Pause();
bool Resume();
bool Stop();
bool SetVolume(wxUint8 vol);
bool SetSize(wxSize size);
bool GetSize(wxSize& size) const;
// Return the video codec name
wxString GetMovieCodec() const;
// Return the audio codec name
wxString GetAudioCodec() const;
// Return misc info about audio
wxUint32 GetSampleRate() const;
wxUint8 GetChannels() const;
wxUint8 GetBPS() const;
// Return frame rate
double GetFrameRate() const;
// Return number of frames in the movie
wxUint32 GetNbFrames() const;
bool IsCapable(wxVideoType v_type) const;
bool AttachOutput(wxWindow& output);
void DetachOutput();
bool IsPaused() const;
bool IsStopped() const;
friend class wxVideoXANIMProcess;
protected:
// Start the subprocess with the right parameters
bool RestartXANIM();
// Send a command to the subprocess
bool SendCommand(const char *command,char **ret = NULL,
wxUint32 *size = NULL);
// Collect informations from XAnim
bool CollectInfo();
};
#endif