wxWidgets/include/wx/msw/app.h
Vadim Zeitlin 094637f6d6 1. wxAppBase class appers, wxApp in wxGTK and wxMSW modified accordingly
(wxMotif not yet, but this change shouldn't break it)
2. GetStdIcon() small fixes
3. #pragma warning removed from dynlib.cpp


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@2957 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-07-06 00:44:26 +00:00

120 lines
3.0 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: app.h
// Purpose: wxApp class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_APP_H_
#define _WX_APP_H_
#ifdef __GNUG__
#pragma interface "app.h"
#endif
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/event.h"
#include "wx/icon.h"
class WXDLLEXPORT wxFrame;
class WXDLLEXPORT wxWindow;
class WXDLLEXPORT wxApp ;
class WXDLLEXPORT wxKeyEvent;
class WXDLLEXPORT wxLog;
WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
// Force an exit from main loop
void WXDLLEXPORT wxExit();
// Yield to other apps/messages
bool WXDLLEXPORT wxYield();
// Represents the application. Derive OnInit and declare
// a new App object to start application
class WXDLLEXPORT wxApp : public wxAppBase
{
DECLARE_DYNAMIC_CLASS(wxApp)
public:
wxApp();
virtual ~wxApp();
// override base class (pure) virtuals
virtual int MainLoop();
virtual void ExitMainLoop();
virtual bool Initialized();
virtual bool Pending() ;
virtual void Dispatch() ;
virtual wxIcon GetStdIcon(int which) const;
virtual void SetPrintMode(int mode) { m_printMode = mode; }
virtual int GetPrintMode() const { return m_printMode; }
// implementation only
void OnIdle(wxIdleEvent& event);
void OnEndSession(wxCloseEvent& event);
void OnQueryEndSession(wxCloseEvent& event);
// Send idle event to all top-level windows.
// Returns TRUE if more idle time is requested.
bool SendIdleEvents();
// Send idle event to window and all subwindows
// Returns TRUE if more idle time is requested.
bool SendIdleEvents(wxWindow* win);
void SetAuto3D(bool flag) { m_auto3D = flag; }
bool GetAuto3D() const { return m_auto3D; }
protected:
bool m_showOnInit;
int m_printMode; // wxPRINT_WINDOWS, wxPRINT_POSTSCRIPT
bool m_auto3D ; // Always use 3D controls, except where overriden
/* Windows-specific wxApp definitions */
public:
// Implementation
static bool Initialize();
static void CleanUp();
static bool RegisterWindowClasses();
// Convert Windows to argc, argv style
void ConvertToStandardCommandArgs(char* p);
virtual bool DoMessage();
virtual bool ProcessMessage(WXMSG* pMsg);
void DeletePendingObjects();
bool ProcessIdle();
#if wxUSE_THREADS
void ProcessPendingEvents();
#endif
int GetComCtl32Version() const;
public:
int m_nCmdShow;
protected:
bool m_keepGoing ;
DECLARE_EVENT_TABLE()
};
#if !defined(_WINDLL) || (defined(_WINDLL) && defined(WXMAKINGDLL))
int WXDLLEXPORT wxEntry(WXHINSTANCE hInstance, WXHINSTANCE hPrevInstance, char *lpszCmdLine,
int nCmdShow, bool enterLoop = TRUE);
#else
int WXDLLEXPORT wxEntry(WXHINSTANCE hInstance);
#endif
#endif
// _WX_APP_H_