wxWidgets/include/wx/palmos/choice.h
Vadim Zeitlin a236aa2058 many wxItemContainer-related changes:
1. the main function for item insertion is now DoInsertItems() which allows
   for much more efficient addition of many new items at once
2. the items client data management is done entirely in wxItemContainer
   itself, the derived classes don't have to distinguish between void and
   object client data
3. many fixes for sorted controls, in particular implemented wxCB_SORT support
   in wxGTK combobox


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@47730 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2007-07-26 13:54:14 +00:00

120 lines
4.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wx/palmos/choice.h
// Purpose: wxChoice class
// Author: William Osborne - minimal working wxPalmOS port
// Modified by:
// Created: 10/13/04
// RCS-ID: $Id$
// Copyright: (c) William Osborne
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CHOICE_H_
#define _WX_CHOICE_H_
// ----------------------------------------------------------------------------
// Choice item
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxChoice : public wxChoiceBase
{
public:
// ctors
wxChoice() { }
virtual ~wxChoice();
wxChoice(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr)
{
Create(parent, id, pos, size, n, choices, style, validator, name);
}
wxChoice(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr)
{
Create(parent, id, pos, size, choices, style, validator, name);
}
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
int n = 0, const wxString choices[] = NULL,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr);
bool Create(wxWindow *parent,
wxWindowID id,
const wxPoint& pos,
const wxSize& size,
const wxArrayString& choices,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxChoiceNameStr);
// implement base class pure virtuals
virtual int DoInsertItems(const wxArrayStringsAdapter& items,
unsigned int pos,
void **clientData, wxClientDataType type);
virtual void DoDeleteOneItem(unsigned int n);
virtual void DoClear();
virtual unsigned int GetCount() const;
virtual int GetSelection() const;
virtual void SetSelection(int n);
virtual wxString GetString(unsigned int n) const;
virtual void SetString(unsigned int n, const wxString& s);
// MSW only
virtual bool MSWCommand(WXUINT param, WXWORD id);
WXLRESULT MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);
protected:
virtual void DoMoveWindow(int x, int y, int width, int height);
virtual void DoSetItemClientData(unsigned int n, void* clientData);
virtual void* DoGetItemClientData(unsigned int n) const;
// MSW implementation
virtual wxSize DoGetBestSize() const;
virtual void DoGetSize(int *w, int *h) const;
virtual void DoSetSize(int x, int y,
int width, int height,
int sizeFlags = wxSIZE_AUTO);
virtual bool MSWShouldPreProcessMessage(WXMSG *pMsg);
virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
// update the height of the drop down list to fit the number of items we
// have (without changing the visible height)
void UpdateVisibleHeight();
// create and initialize the control
bool CreateAndInit(wxWindow *parent, wxWindowID id,
const wxPoint& pos,
const wxSize& size,
int n, const wxString choices[],
long style,
const wxValidator& validator,
const wxString& name);
// free all memory we have (used by Clear() and dtor)
void Free();
DECLARE_DYNAMIC_CLASS_NO_COPY(wxChoice)
};
#endif // _WX_CHOICE_H_