wxWidgets/samples/forty/card.cpp
Julian Smart cba2db0c29 Some doc corrections (added blank lines at end of docs); corrected Forty sample
dialog behaviour; added dummy menubar constructors; corrected wxMSW wxRegion bug


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1684 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-02-12 08:22:29 +00:00

359 lines
10 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: card.cpp
// Purpose: Forty Thieves patience game
// Author: Chris Breeze
// Modified by:
// Created: 21/07/97
// RCS-ID: $Id$
// Copyright: (c) 1993-1998 Chris Breeze
// Licence: wxWindows licence
//---------------------------------------------------------------------------
// Last modified: 22nd July 1998 - ported to wxWindows 2.0
/////////////////////////////////////////////////////////////////////////////
//+-------------------------------------------------------------+
//| Description
//| A class for drawing playing cards.
//| Currently assumes that the card symbols have been
//| loaded into hbmap_symbols and the pictures for the
//| Jack, Queen and King have been loaded into
//| hbmap_pictures.
//+-------------------------------------------------------------+
#ifdef __GNUG__
#pragma implementation
#pragma interface
#endif
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "forty.h"
#include "card.h"
#if defined(__WXGTK__) || defined(__WXMOTIF__)
#include "pictures.xpm"
#include "symbols.xbm"
#endif
wxBitmap* Card::m_pictureBmap = 0;
wxBitmap* Card::m_symbolBmap = 0;
//+-------------------------------------------------------------+
//| Card::Card() |
//+-------------------------------------------------------------+
//| Description: |
//| Constructor for a playing card. |
//| Checks that the value is in the range 1..52 and then |
//| initialises the suit, colour, pipValue and wayUp. |
//+-------------------------------------------------------------+
Card::Card(int value, WayUp way_up) :
m_wayUp(way_up)
{
if (!m_symbolBmap)
{
#ifdef __WXMSW__
m_symbolBmap = new wxBitmap("CardSymbols", wxBITMAP_TYPE_BMP_RESOURCE);
#else
m_symbolBmap = new wxBitmap(Symbols_bits, Symbols_width, Symbols_height);
#endif
if (!m_symbolBmap->Ok())
{
::wxMessageBox("Failed to load bitmap CardSymbols", "Error");
}
}
if (!m_pictureBmap)
{
#ifdef __WXMSW__
m_pictureBmap = new wxBitmap("CardPictures", wxBITMAP_TYPE_BMP_RESOURCE);
#else
m_pictureBmap = new wxBitmap(Pictures);
#endif
if (!m_pictureBmap->Ok())
{
::wxMessageBox("Failed to load bitmap CardPictures", "Error");
}
}
if (value >= 1 && value <= PackSize)
{
switch ((value - 1) / 13)
{
case 0:
m_suit = clubs;
m_colour = black;
break;
case 1:
m_suit = diamonds;
m_colour = red;
break;
case 2:
m_suit = hearts;
m_colour = red;
break;
case 3:
m_suit = spades;
m_colour = black;
break;
}
m_pipValue = 1 + (value - 1) % 13;
m_status = TRUE;
}
else
{
m_status = FALSE;
}
} // Card::Card()
//+-------------------------------------------------------------+
//| Card::~Card() |
//+-------------------------------------------------------------+
//| Description: |
//| Destructor - nothing to do at present. |
//+-------------------------------------------------------------+
Card::~Card()
{
}
//+-------------------------------------------------------------+
//| Card::Erase() |
//+-------------------------------------------------------------+
//| Description: |
//| Erase the card at (x, y) by drawing a rectangle in the |
//| background colour. |
//+-------------------------------------------------------------+
void Card::Erase(wxDC& dc, int x, int y)
{
wxPen* pen = wxThePenList->FindOrCreatePen(
FortyApp::BackgroundColour(),
1,
wxSOLID
);
dc.SetPen(* pen);
dc.SetBrush(FortyApp::BackgroundBrush());
dc.DrawRectangle(x, y, CardWidth, CardHeight);
} // Card::Erase()
//+-------------------------------------------------------------+
//| Card::Draw() |
//+-------------------------------------------------------------+
//| Description: |
//| Draw the card at (x, y). |
//| If the card is facedown draw the back of the card. |
//| If the card is faceup draw the front of the card. |
//| Cards are not held in bitmaps, instead they are drawn |
//| from their constituent parts when required. |
//| hbmap_symbols contains large and small suit symbols and |
//| pip values. These are copied to the appropriate part of |
//| the card. Picture cards use the pictures defined in |
//| hbmap_pictures. Note that only one picture is defined |
//| for the Jack, Queen and King, unlike a real pack where |
//| each suit is different. |
//| |
//| WARNING: |
//| The locations of these symbols is 'hard-wired' into the |
//| code. Editing the bitmaps or the numbers below will |
//| result in the wrong symbols being displayed. |
//+-------------------------------------------------------------+
void Card::Draw(wxDC& dc, int x, int y)
{
wxBrush backgroundBrush( dc.GetBackground() );
dc.SetBrush(* wxWHITE_BRUSH);
dc.SetPen(* wxBLACK_PEN);
dc.DrawRoundedRectangle(x, y, CardWidth, CardHeight, 4);
if (m_wayUp == facedown)
{
dc.SetBackground(* wxRED_BRUSH);
dc.SetBackgroundMode(wxSOLID);
wxBrush* brush = wxTheBrushList->FindOrCreateBrush(
"BLACK", wxCROSSDIAG_HATCH
);
dc.SetBrush(* brush);
dc.DrawRoundedRectangle(
x + 4, y + 4,
CardWidth - 8, CardHeight - 8,
2
);
}
else
{
wxMemoryDC memoryDC;
memoryDC.SelectObject(* m_symbolBmap);
// dc.SetBackgroundMode(wxTRANSPARENT);
dc.SetTextBackground(*wxWHITE);
switch (m_suit)
{
case spades:
case clubs:
dc.SetTextForeground(*wxBLACK);
break;
case diamonds:
case hearts:
dc.SetTextForeground(*wxRED);
break;
}
// Draw the value
dc.Blit(x + 3, y + 3, 6, 7,
&memoryDC, 6 * (m_pipValue - 1), 36, wxCOPY);
dc.Blit(x + CardWidth - 9, y + CardHeight - 11, 6, 7,
&memoryDC, 6 * (m_pipValue - 1), 43, wxCOPY);
// Draw the pips
dc.Blit(x + 11, y + 3, 7, 7,
&memoryDC, 7 * m_suit, 0, wxCOPY);
dc.Blit(x + CardWidth - 17, y + CardHeight - 11, 7, 7,
&memoryDC, 7 * m_suit, 7, wxCOPY);
switch (m_pipValue)
{
case 1:
dc.Blit(x - 5 + CardWidth / 2, y - 5 + CardHeight / 2, 11, 11,
&memoryDC, 11 * m_suit, 14, wxCOPY);
break;
case 3:
dc.Blit(x - 5 + CardWidth / 2, y - 5 + CardHeight / 2, 11, 11,
&memoryDC, 11 * m_suit, 14, wxCOPY);
case 2:
dc.Blit(x - 5 + CardWidth / 2,
y - 5 + CardHeight / 4, 11, 11,
&memoryDC, 11 * m_suit, 14, wxCOPY);
dc.Blit(x - 5 + CardWidth / 2,
y - 5 + 3 * CardHeight / 4, 11, 11,
&memoryDC, 11 * m_suit, 25, wxCOPY);
break;
case 5:
dc.Blit(x - 5 + CardWidth / 2, y - 5 + CardHeight / 2, 11, 11,
&memoryDC, 11 * m_suit, 14, wxCOPY);
case 4:
dc.Blit(x - 5 + CardWidth / 4,
y - 5 + CardHeight / 4, 11, 11,
&memoryDC, 11 * m_suit, 14, wxCOPY);
dc.Blit(x - 5 + CardWidth / 4,
y - 5 + 3 * CardHeight / 4, 11, 11,
&memoryDC, 11 * m_suit, 25, wxCOPY);
dc.Blit(x - 5 + 3 * CardWidth / 4,
y - 5 + CardHeight / 4, 11, 11,
&memoryDC, 11 * m_suit, 14, wxCOPY);
dc.Blit(x - 5 + 3 * CardWidth / 4,
y - 5 + 3 * CardHeight / 4, 11, 11,
&memoryDC, 11 * m_suit, 25, wxCOPY);
break;
case 8:
dc.Blit(x - 5 + 5 * CardWidth / 10,
y - 5 + 5 * CardHeight / 8, 11, 11,
&memoryDC, 11 * m_suit, 25, wxCOPY);
case 7:
dc.Blit(x - 5 + 5 * CardWidth / 10,
y - 5 + 3 * CardHeight / 8, 11, 11,
&memoryDC, 11 * m_suit, 14, wxCOPY);
case 6:
dc.Blit(x - 5 + CardWidth / 4,
y - 5 + CardHeight / 4, 11, 11,
&memoryDC, 11 * m_suit, 14, wxCOPY);
dc.Blit(x - 5 + CardWidth / 4,
y - 5 + CardHeight / 2, 11, 11,
&memoryDC, 11 * m_suit, 14, wxCOPY);
dc.Blit(x - 5 + CardWidth / 4,
y - 5 + 3 * CardHeight / 4, 11, 11,
&memoryDC, 11 * m_suit, 25, wxCOPY);
dc.Blit(x - 5 + 3 * CardWidth / 4,
y - 5 + CardHeight / 4, 11, 11,
&memoryDC, 11 * m_suit, 14, wxCOPY);
dc.Blit(x - 5 + 3 * CardWidth / 4,
y - 5 + CardHeight / 2, 11, 11,
&memoryDC, 11 * m_suit, 14, wxCOPY);
dc.Blit(x - 5 + 3 * CardWidth / 4,
y - 5 + 3 * CardHeight / 4, 11, 11,
&memoryDC, 11 * m_suit, 25, wxCOPY);
break;
case 10:
dc.Blit(x - 5 + CardWidth / 2,
y - 5 + 2 * CardHeight / 3, 11, 11,
&memoryDC, 11 * m_suit, 25, wxCOPY);
case 9:
dc.Blit(x - 5 + CardWidth / 4,
y - 6 + CardHeight / 4, 11, 11,
&memoryDC, 11 * m_suit, 14, wxCOPY);
dc.Blit(x - 5 + CardWidth / 4,
y - 6 + 5 * CardHeight / 12, 11, 11,
&memoryDC, 11 * m_suit, 14, wxCOPY);
dc.Blit(x - 5 + CardWidth / 4,
y - 5 + 7 * CardHeight / 12, 11, 11,
&memoryDC, 11 * m_suit, 25, wxCOPY);
dc.Blit(x - 5 + CardWidth / 4,
y - 5 + 3 * CardHeight / 4, 11, 11,
&memoryDC, 11 * m_suit, 25, wxCOPY);
dc.Blit(x - 5 + 3 * CardWidth / 4,
y - 6 + CardHeight / 4, 11, 11,
&memoryDC, 11 * m_suit, 14, wxCOPY);
dc.Blit(x - 5 + 3 * CardWidth / 4,
y - 6 + 5 * CardHeight / 12, 11, 11,
&memoryDC, 11 * m_suit, 14, wxCOPY);
dc.Blit(x - 5 + 3 * CardWidth / 4,
y - 5 + 7 * CardHeight / 12, 11, 11,
&memoryDC, 11 * m_suit, 25, wxCOPY);
dc.Blit(x - 5 + 3 * CardWidth / 4,
y - 5 + 3 * CardHeight / 4, 11, 11,
&memoryDC, 11 * m_suit, 25, wxCOPY);
dc.Blit(x - 5 + CardWidth / 2,
y - 5 + CardHeight / 3, 11, 11,
&memoryDC, 11 * m_suit, 14, wxCOPY);
break;
case 11:
case 12:
case 13:
memoryDC.SelectObject(* m_pictureBmap);
dc.Blit(x + 5, y - 5 + CardHeight / 4, 40, 45,
&memoryDC, 40 * (m_pipValue - 11), 0, wxCOPY);
memoryDC.SelectObject(* m_symbolBmap);
dc.Blit(x + 32, y - 3 + CardHeight / 4, 11, 11,
&memoryDC, 11 * m_suit, 14, wxCOPY);
dc.Blit(x + 7, y + 27 + CardHeight / 4, 11, 11,
&memoryDC, 11 * m_suit, 25, wxCOPY);
break;
}
}
dc.SetBackground( backgroundBrush );
} // Card:Draw()
//+-------------------------------------------------------------+
//| Card::DrawNullCard() |
//+-------------------------------------------------------------+
//| Description: |
//| Draws the outline of a card at (x, y). |
//| Used to draw place holders for empty piles of cards. |
//+-------------------------------------------------------------+
void Card::DrawNullCard(wxDC& dc, int x, int y)
{
wxPen* pen = wxThePenList->FindOrCreatePen(FortyApp::TextColour(), 1, wxSOLID);
dc.SetBrush(FortyApp::BackgroundBrush());
dc.SetPen(*pen);
dc.DrawRoundedRectangle(x, y, CardWidth, CardHeight, 4);
} // Card::DrawNullCard()