wxWidgets/utils/wxMMedia/sndfrmt.h
Guilhem Lavaux 4d6306eb4d * Added wxMMedia in the repository so people interrested in it can work on it
* WARNING! It is quite unstable on Windows and it doesn't work on Linux for
  the moment because I didn't finish fixing the CODEC stream.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@975 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-11-09 18:37:38 +00:00

120 lines
3.1 KiB
C++

#ifndef __SNDFRMT_H__
#define __SNDFRMT_H__
#ifdef __GNUG__
#pragma interface
#endif
#include <wx/object.h>
class wxSndBuffer;
// Standard Microsoft types (why change ?)
#define WXSOUND_PCM 0x0001
#define WXSOUND_ADPCM 0x0002
#define WXSOUND_ALAW 0x0006
#define WXSOUND_ULAW 0x0007
class wxSoundCodec;
class wxSoundDataFormat {
public:
wxSoundDataFormat();
~wxSoundDataFormat();
void SetSampleRate(int srate) { m_srate = srate; }
void SetChannels(int channels);
void SetStereo(bool on);
void SetCodecNo(int no);
void SetCodecCreate(bool create) { m_codcreate = create; }
int GetSampleRate() const { return m_srate; }
int GetChannels() const { return m_channels; }
bool GetStereo() const { return (m_channels == 2); }
int GetCodecNo() const { return m_codno; }
wxSoundCodec *GetCodec();
wxSoundDataFormat& operator =(const wxSoundDataFormat& format);
bool operator ==(const wxSoundDataFormat& format) const;
bool operator !=(const wxSoundDataFormat& format) const
{ return !(operator ==(format)); }
/// PCM format
void SetByteOrder(int order);
void SetSign(int sign);
int GetByteOrder() const { return m_byteorder; }
int GetSign() const { return m_sign; }
void SetBps(int bps);
int GetBps() const { return m_bps; }
protected:
void CodecChange();
protected:
int m_srate, m_bps, m_channels, m_codno;
int m_byteorder, m_sign;
bool m_codchange, m_codcreate;
wxSoundCodec *m_codec;
};
class wxSoundCodec : public wxObject, public wxStreamBase {
DECLARE_ABSTRACT_CLASS(wxSoundCodec)
public:
wxSoundCodec();
virtual ~wxSoundCodec();
void SetIOBuffer(wxSndBuffer *sndbuf) { m_io_sndbuf = sndbuf; }
size_t Available();
void InitIO(const wxSoundDataFormat& format);
void InitMode(int mode);
void ExitMode();
inline void SetInStream(wxStreamBuffer *s)
{ m_in_sound = s; }
inline void SetOutStream(wxStreamBuffer *s)
{ m_out_sound = s; }
inline wxStreamBuffer *GetInStream() const { return m_in_sound; }
inline wxStreamBuffer *GetOutStream() const { return m_out_sound; }
inline bool Good() const { return (m_in_sound->Stream()->LastError() == wxStream_NOERROR) && (m_out_sound->Stream()->LastError() == wxStream_NOERROR); }
virtual size_t GetByteRate() const = 0;
virtual wxSoundDataFormat GetPreferredFormat(int codec = 0) const = 0;
virtual void Decode() = 0;
virtual void Encode() = 0;
static wxSoundCodec *Get(int no);
protected:
void CopyToOutput();
unsigned short Convert8_16(unsigned char s) { return (s & 0xff) << 8; }
unsigned char Convert16_8(unsigned short s) { return (s & 0xff00) >> 8; }
bool ChainCodecBefore(wxSoundDataFormat& cod_to);
bool ChainCodecAfter(wxSoundDataFormat& cod_to);
// -------------
// wxStream part
// -------------
size_t OnSysWrite(const void *buffer, size_t bsize);
size_t OnSysRead(void *buffer, size_t bsize);
protected:
wxSndBuffer *m_io_sndbuf;
wxSoundDataFormat m_io_format;
wxStreamBuffer *m_in_sound, *m_out_sound;
wxSoundCodec *m_chain_codec;
bool m_init, m_chain_before;
enum {
ENCODING = 0,
DECODING
} m_mode;
};
#endif