4d6306eb4d
* WARNING! It is quite unstable on Windows and it doesn't work on Linux for the moment because I didn't finish fixing the CODEC stream. git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@975 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
269 lines
5.3 KiB
C++
269 lines
5.3 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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// Name: snduss.cpp
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// Purpose: wxMMedia
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// Author: Guilhem Lavaux
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// Created: 1997
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// Updated: 1998
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// Copyright: (C) 1997, 1998, Guilhem Lavaux
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// License: wxWindows license
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////////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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#pragma implementation "snduss.h"
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#endif
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#include <sys/soundcard.h>
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#include <sys/ioctl.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <time.h>
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#include <dmalloc.h>
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#include "wx/app.h"
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#include "wx/utils.h"
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#define WXMMEDIA_INTERNAL
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#include "snduss.h"
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#include "sndfrmt.h"
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wxUssSound::wxUssSound()
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: wxSound(),
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m_srate(0), m_bps(0), m_stereo(0),
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m_mode(wxSND_OTHER_IO),
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m_stop_thrd(TRUE), m_sleeping(FALSE)
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{
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m_fd = -1;
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m_ussformat.SetCodecNo(WXSOUND_PCM);
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m_ussformat.SetSign(wxSND_SAMPLE_SIGNED);
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m_ussformat.SetByteOrder(wxSND_SAMPLE_LE);
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m_sndbuf = new wxStreamBuffer(wxStreamBuffer::read_write);
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m_sndbuf->Flushable(FALSE);
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m_sndbuf->Fixed(TRUE);
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}
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wxUssSound::~wxUssSound()
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{
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if (!m_stop_thrd) {
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m_stop_thrd = TRUE;
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if (m_sleeping) {
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m_sleep_mtx.Lock();
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m_sleep_cond.Signal();
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m_sleep_mtx.Unlock();
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}
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Join();
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}
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if (m_fd != -1)
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close(m_fd);
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}
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bool wxUssSound::Wakeup(wxSndBuffer& WXUNUSED(buf))
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{
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printf("Waking up (wxUssSound::Wakeup) ...\n");
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if (m_stop_thrd) {
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m_stop_thrd = FALSE;
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Entry();
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// wxThread::Create();
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}
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if (m_sleeping) {
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m_sleep_mtx.Lock();
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m_sleep_cond.Signal();
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m_sleep_mtx.Unlock();
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}
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return TRUE;
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}
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void wxUssSound::StopBuffer(wxSndBuffer& buf)
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{
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buf.HardLock();
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buf.Set(wxSND_BUFSTOP);
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buf.HardUnlock();
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while (buf.IsSet(wxSND_BUFSTOP))
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wxYield();
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// usleep(0);
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}
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void wxUssSound::USS_Sleep()
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{
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bool ret;
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printf("Asleeping ...\n");
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m_sleeping = TRUE;
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m_sleep_mtx.Lock();
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ret = m_sleep_cond.Wait(m_sleep_mtx, 10, 0);
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m_sleep_mtx.Unlock();
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m_sleeping = FALSE;
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printf("Waking up ...\n");
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if (!ret)
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m_stop_thrd = TRUE;
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}
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bool wxUssSound::DoInput(wxSndBuffer *buf)
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{
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wxUint32 bufsize;
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wxSoundCodec *codec = buf->GetFormat().GetCodec();
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m_sndbuf->ResetBuffer();
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codec->SetInStream(m_sndbuf);
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codec->InitIO(m_ussformat);
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bufsize = codec->Available();
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if (bufsize > m_max_bufsize)
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bufsize = m_max_bufsize;
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if (!bufsize) {
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buf->Clear(wxSND_BUFLOCKED | wxSND_BUFREADY);
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return false;
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}
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read(m_fd, m_sndbuf, bufsize);
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codec->Encode();
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return true;
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}
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bool wxUssSound::DoOutput(wxSndBuffer *buf)
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{
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wxSoundCodec *codec = buf->GetCurrentCodec();
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m_sndbuf->ResetBuffer();
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codec->SetOutStream(m_sndbuf);
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codec->InitIO(m_ussformat);
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if (!codec->Available()) {
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buf->Clear(wxSND_BUFLOCKED | wxSND_BUFREADY);
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return false;
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}
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codec->Decode();
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write(m_fd, m_sndbuf, m_sndbuf->GetIntPosition());
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// Well ... it's not accurate ! :-|
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buf->OnBufferOutFinished();
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return true;
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}
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void *wxUssSound::Entry()
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{
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wxNode *node;
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wxSndBuffer *buf;
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while (!m_stop_thrd) {
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node = m_buffers.First();
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if (!node) {
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USS_Sleep();
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continue;
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}
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buf = (wxSndBuffer *)node->Data();
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if (!OnSetupDriver(*buf, buf->GetMode()))
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continue;
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buf->HardLock();
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if (buf->IsSet(wxSND_BUFSTOP)) {
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buf->HardUnlock();
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delete node;
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continue;
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}
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switch(m_mode) {
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case wxSND_INPUT:
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if (!DoInput(buf))
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delete node;
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break;
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case wxSND_OUTPUT:
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if (!DoOutput(buf))
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delete node;
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break;
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case wxSND_DUPLEX:
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case wxSND_OTHER_IO:
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break;
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}
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buf->HardUnlock();
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}
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return NULL;
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}
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bool wxUssSound::OnSetupDriver(wxSndBuffer& buf, wxSndMode WXUNUSED(mode))
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{
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wxSoundDataFormat format;
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wxSoundCodec *codec;
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codec = buf.GetFormat().GetCodec();
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format = codec->GetPreferredFormat(WXSOUND_PCM);
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if ((format.GetSampleRate() != m_srate) ||
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(format.GetBps() != m_bps) ||
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(format.GetStereo() != m_stereo)) {
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if (!SetupSound(format.GetSampleRate(), format.GetBps(),
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format.GetStereo())) {
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m_buffers.DeleteObject(&buf);
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buf.Clear(wxSND_BUFLOCKED | wxSND_BUFREADY);
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buf.SetError(wxSND_CANTSET);
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return false;
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}
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m_mode = wxSND_OTHER_IO;
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}
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if (buf.GetMode() != m_mode) {
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m_mode = buf.GetMode();
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return false;
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}
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return true;
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}
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wxUint32 wxUssSound::GetNbFragments()
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{
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struct audio_buf_info frag_info;
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ioctl(m_fd, SNDCTL_DSP_GETOSPACE, &frag_info);
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return frag_info.fragstotal;
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}
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wxUint32 wxUssSound::GetFragmentSize()
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{
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return m_max_bufsize;
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}
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bool wxUssSound::SetupSound(wxUint16 srate, wxUint8 bps, bool stereo)
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{
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int tmp;
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unsigned long tmp_ul;
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if (m_fd != -1) {
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delete m_sndbuf;
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fsync(m_fd);
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close(m_fd);
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}
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m_fd = open("/dev/dsp", O_RDWR);
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tmp = stereo;
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if (ioctl(m_fd, SNDCTL_DSP_STEREO, &tmp) < 0)
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return FALSE;
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m_stereo = tmp;
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tmp_ul = srate;
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if (ioctl(m_fd, SNDCTL_DSP_SPEED, &tmp_ul) < 0)
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return FALSE;
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m_srate = tmp_ul;
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tmp = bps;
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if (ioctl(m_fd, SNDCTL_DSP_SAMPLESIZE, &tmp) < 0)
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return FALSE;
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m_bps = tmp;
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ioctl(m_fd, SNDCTL_DSP_GETBLKSIZE, &tmp);
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m_max_bufsize = tmp;
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m_sndbuf->SetBufferIO(m_max_bufsize);
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m_ussformat.SetBps(m_bps);
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m_ussformat.SetChannels((m_stereo) ? 2 : 1);
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m_ussformat.SetSampleRate(m_srate);
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return TRUE;
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}
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