wxWidgets/include/wx/stubs/wave.h
Julian Smart 34138703c3 Changes mostly as a result of __WXSTUBS__ compilation. The stubs code now
compiles under Windows with VC++. Also OGL enhancements espec. wxDrawnShape.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@540 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-08-15 00:23:28 +00:00

45 lines
1022 B
C++

/////////////////////////////////////////////////////////////////////////////
// Name: wave.h
// Purpose: wxWave class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Author: AUTHOR
// Modified by:
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WAVE_H_
#define _WX_WAVE_H_
#ifdef __GNUG__
#pragma interface "wave.h"
#endif
#include "wx/object.h"
class wxWave : public wxObject
{
public:
wxWave();
wxWave(const wxString& fileName, bool isResource = FALSE);
~wxWave();
public:
bool Create(const wxString& fileName, bool isResource = FALSE);
bool IsOk() const { return (m_waveData ? TRUE : FALSE); };
bool Play(bool async = TRUE, bool looped = FALSE) const;
protected:
bool Free();
private:
char* m_waveData;
int m_waveLength;
bool m_isResource;
};
#endif
// _WX_WAVE_H_