wxWidgets/include/wx/msw/control.h
2005-03-12 20:25:19 +00:00

163 lines
6.3 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: control.h
// Purpose: wxControl class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_CONTROL_H_
#define _WX_CONTROL_H_
#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "control.h"
#endif
#include "wx/dynarray.h"
// General item class
class WXDLLEXPORT wxControl : public wxControlBase
{
public:
wxControl() { }
wxControl(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxControlNameStr)
{
Create(parent, id, pos, size, style, validator, name);
}
bool Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize, long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxControlNameStr);
virtual ~wxControl();
// Simulates an event
virtual void Command(wxCommandEvent& event) { ProcessCommand(event); }
// implementation from now on
// --------------------------
virtual wxVisualAttributes GetDefaultAttributes() const
{
return GetClassDefaultAttributes(GetWindowVariant());
}
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
// Calls the callback and appropriate event handlers
bool ProcessCommand(wxCommandEvent& event);
// MSW-specific
#ifdef __WIN95__
virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
#endif // Win95
// For ownerdraw items
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *WXUNUSED(item)) { return false; };
virtual bool MSWOnMeasure(WXMEASUREITEMSTRUCT *WXUNUSED(item)) { return false; };
const wxArrayLong& GetSubcontrols() const { return m_subControls; }
protected:
// choose the default border for this window
virtual wxBorder GetDefaultBorder() const;
// return default best size (doesn't really make any sense, override this)
virtual wxSize DoGetBestSize() const;
// This is a helper for all wxControls made with UPDOWN native control.
// In wxMSW it was only wxSpinCtrl derived from wxSpinButton but in
// WinCE of Smartphones this happens also for native wxTextCtrl,
// wxChoice and others.
virtual wxSize GetBestSpinnerSize(const bool is_vertical) const;
// create the control of the given Windows class: this is typically called
// from Create() method of the derived class passing its label, pos and
// size parameter (style parameter is not needed because m_windowStyle is
// supposed to had been already set and so is used instead when this
// function is called)
bool MSWCreateControl(const wxChar *classname,
const wxString& label,
const wxPoint& pos,
const wxSize& size);
// NB: the method below is deprecated now, with MSWGetStyle() the method
// above should be used instead! Once all the controls are updated to
// implement MSWGetStyle() this version will disappear.
//
// create the control of the given class with the given style (combination
// of WS_XXX flags, i.e. Windows style, not wxWidgets one), returns
// false if creation failed
//
// All parameters except classname and style are optional, if the
// size/position are not given, they should be set later with SetSize()
// and, label (the title of the window), of course, is left empty. The
// extended style is determined from the style and the app 3D settings
// automatically if it's not specified explicitly.
bool MSWCreateControl(const wxChar *classname,
WXDWORD style,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
const wxString& label = wxEmptyString,
WXDWORD exstyle = (WXDWORD)-1);
// default style for the control include WS_TABSTOP if it AcceptsFocus()
virtual WXDWORD MSWGetStyle(long style, WXDWORD *exstyle) const;
// default handling of WM_CTLCOLORxxx
virtual WXHBRUSH MSWControlColor(WXHDC pDC);
// call this from the derived class MSWControlColor() if you want to show
// the control greyed out (and opaque)
WXHBRUSH MSWControlColorDisabled(WXHDC pDC);
// call this from the derived class MSWControlColor() if you want to always
// paint the background (as all opaque controls do)
WXHBRUSH MSWControlColorSolid(WXHDC pDC)
{
return DoMSWControlColor(pDC, GetBackgroundColour());
}
// common part of the 3 functions above: pass wxNullColour to use the
// appropriate background colour (meaning ours or our parents) or a fixed
// one
virtual WXHBRUSH DoMSWControlColor(WXHDC pDC, wxColour colBg);
// another WM_CTLCOLOR-related function: override this to return the brush
// which should be used to paint the control background by default
//
// for most controls, the default behaviour of returning 0 and letting the
// system do it is correct, but for some -- e.g. checkboxes -- we actually
// have to return transparent brush from here to prevent the system from
// overwriting background with solid colour
virtual WXHBRUSH MSWGetDefaultBgBrush() { return 0; }
// this is a helper for the derived class GetClassDefaultAttributes()
// implementation: it returns the right colours for the classes which
// contain something else (e.g. wxListBox, wxTextCtrl, ...) instead of
// being simple controls (such as wxButton, wxCheckBox, ...)
static wxVisualAttributes
GetCompositeControlsDefaultAttributes(wxWindowVariant variant);
// for controls like radiobuttons which are really composite this array
// holds the ids (not HWNDs!) of the sub controls
wxArrayLong m_subControls;
private:
DECLARE_DYNAMIC_CLASS_NO_COPY(wxControl)
};
#endif // _WX_CONTROL_H_