72cdf4c9b3
regenerated the makefiles. wxPostEvent() should work for wxGTK too (untested) 2. long -> wxCoord change for wxGTK and wxMSW, use wxUSE_COMPATIBLE_COORD_TYPES to get the old behaviour 3. wxHTML compilation fixes (for !wxUSE_HTML case) 4. a couple of handy macros in thread.h added git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@4054 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
86 lines
2.2 KiB
C++
86 lines
2.2 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: app.h
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// Purpose:
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// Author: Robert Roebling
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// Id: $Id$
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// Copyright: (c) 1998 Robert Roebling, Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __GTKAPPH__
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#define __GTKAPPH__
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#ifdef __GNUG__
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#pragma interface
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#endif
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#include "wx/frame.h"
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#include "wx/icon.h"
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//-----------------------------------------------------------------------------
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// classes
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//-----------------------------------------------------------------------------
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class wxApp;
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class wxLog;
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//-----------------------------------------------------------------------------
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// wxApp
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//-----------------------------------------------------------------------------
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class wxApp: public wxAppBase
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{
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public:
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wxApp();
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~wxApp();
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/* override for altering the way wxGTK intializes the GUI
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* (palette/visual/colorcube). under wxMSW, OnInitGui() does nothing by
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* default. when overriding this method, the code in it is likely to be
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* platform dependent, otherwise use OnInit(). */
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virtual bool OnInitGui();
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// override base class (pure) virtuals
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virtual int MainLoop();
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virtual void ExitMainLoop();
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virtual bool Initialized();
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virtual bool Pending();
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virtual void Dispatch();
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virtual wxIcon GetStdIcon(int which) const;
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// implementation only from now on
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void OnIdle( wxIdleEvent &event );
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bool SendIdleEvents();
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bool SendIdleEvents( wxWindow* win );
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static bool Initialize();
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static bool InitialzeVisual();
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static void CleanUp();
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bool ProcessIdle();
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void DeletePendingObjects();
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// This can be used to suppress the generation of Idle events.
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void SuppressIdleEvents(bool arg = TRUE) { m_suppressIdleEvents = arg; }
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bool GetSuppressIdleEvents() const { return m_suppressIdleEvents; }
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bool m_initialized;
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gint m_idleTag;
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#if wxUSE_THREADS
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gint m_wakeUpTimerTag;
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#endif
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unsigned char *m_colorCube;
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private:
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/// Set to TRUE while we are in wxYield().
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bool m_suppressIdleEvents;
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private:
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DECLARE_DYNAMIC_CLASS(wxApp)
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DECLARE_EVENT_TABLE()
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};
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#endif // __GTKAPPH__
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