9a6a553013
\verb$ $ -> \tt{ } ( as per tex2rtf suggestion ). git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14806 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
239 lines
8.1 KiB
TeX
239 lines
8.1 KiB
TeX
%
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% automatically generated by HelpGen $Revision$ from
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% xmlres.h at 22/Jan/02 23:08:28
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%
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\section{\class{wxXmlResource}}\label{wxxmlresource}
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This is the main class for interacting with the XML-based resource system.
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The class holds XML resources from one or more .xml files, binary files or zip archive files.
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See \helpref{XML-based resource system overview}{xrcoverview} for details.
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{\bf NOTE:} XRC is not yet a part of the core wxWindows library, so
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please see the overview for how to compile and link it. Otherwise if you
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try to use it, you will get link errors.
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\wxheading{Derived from}
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\helpref{wxObject}{wxobject}
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\wxheading{Include files}
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<wx/xrc/xmlres.h>
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\wxheading{Data structures}
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\begin{enumerate}
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enum wxXmlResourceFlags
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{
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wxXRC\_USE\_LOCALE = 1,
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wxXRC\_NO\_SUBCLASSING = 2
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};
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\end{enumerate}
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\latexignore{\rtfignore{\wxheading{Members}}}
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\membersection{wxXmlResource::wxXmlResource}\label{wxxmlresourcewxxmlresource}
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\func{}{wxXmlResource}{\param{const wxString\& }{filemask}, \param{int }{flags = wxXRC\_USE\_LOCALE}}
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Constructor.
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\docparam{filemask}{The XRC file, archive file, or wildcard specification that will be used to
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load all resource files inside a zip archive.}
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\docparam{flags}{wxXRC\_USE\_LOCALE: translatable strings will be translated via \_().
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wxXRC\_NO\_SUBCLASSING: subclass property of object nodes will be ignored
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(useful for previews in XRC editors).}
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\func{}{wxXmlResource}{\param{int }{flags = wxXRC\_USE\_LOCALE}}
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Constructor.
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\docparam{flags}{wxXRC\_USE\_LOCALE: translatable strings will be translated via \_().
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wxXRC\_NO\_SUBCLASSING: subclass property of object nodes will be ignored
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(useful for previews in XRC editors).}
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\membersection{wxXmlResource::\destruct{wxXmlResource}}\label{wxxmlresourcedtor}
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\func{}{\destruct{wxXmlResource}}{\void}
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Destructor.
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\membersection{wxXmlResource::AddHandler}\label{wxxmlresourceaddhandler}
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\func{void}{AddHandler}{\param{wxXmlResourceHandler* }{handler}}
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Initializes only a specific handler (or custom handler). Convention says
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that the handler name is equal to the control's name plus 'XmlHandler', for example
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wxTextCtrlXmlHandler, wxHtmlWindowXmlHandler. The XML resource compiler
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(wxxrc) can create include file that contains initialization code for
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all controls used within the resource.
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\membersection{wxXmlResource::AttachUnknownControl}\label{wxxmlresourceattachunknowncontrol}
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\func{bool}{AttachUnknownControl}{\param{const wxString\& }{name}, \param{wxWindow* }{control}, \param{wxWindow* }{parent = NULL}}
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Attaches an unknown control to the given panel/window/dialog.
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Unknown controls are used in conjunction with <object class="unknown">.
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\membersection{wxXmlResource::ClearHandlers}\label{wxxmlresourceclearhandlers}
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\func{void}{ClearHandlers}{\void}
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Removes all handlers.
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\membersection{wxXmlResource::CompareVersion}\label{wxxmlresourcecompareversion}
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\constfunc{int}{CompareVersion}{\param{int }{major}, \param{int }{minor}, \param{int }{release}, \param{int }{revision}}
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Compares the XRC version to the argument. Returns -1 if the XRC version
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is less than the argument, +1 if greater, and 0 if they equal.
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\membersection{wxXmlResource::CreateResFromNode}\label{wxxmlresourcecreateresfromnode}
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\func{wxObject*}{CreateResFromNode}{\param{wxXmlNode* }{node}, \param{wxObject* }{parent}, \param{wxObject* }{instance = NULL}}
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Creates a resource from information in the given node.
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\membersection{wxXmlResource::DoFindResource}\label{wxxmlresourcedofindresource}
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\func{wxXmlNode*}{DoFindResource}{\param{wxXmlNode* }{parent}, \param{const wxString\& }{name}, \param{const wxString\& }{classname}, \param{bool }{recursive}}
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Helper function: finds a resource (calls UpdateResources) and returns a node containing it.
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\membersection{wxXmlResource::FindResource}\label{wxxmlresourcefindresource}
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\func{wxXmlNode*}{FindResource}{\param{const wxString\& }{name}, \param{const wxString\& }{classname}, \param{bool }{recursive = FALSE}}
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Finds a resource (calls UpdateResources) and returns a node containing it.
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\membersection{wxXmlResource::Get}\label{wxxmlresourceget}
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\func{wxXmlResource*}{Get}{\void}
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Gets the global resources object or creates one if none exists.
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\membersection{wxXmlResource::GetFlags}\label{wxxmlresourcegetflags}
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\func{int}{GetFlags}{\void}
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Returns flags, which may be a bitlist of wxXRC\_USE\_LOCALE and wxXRC\_NO\_SUBCLASSING.
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\membersection{wxXmlResource::GetVersion}\label{wxxmlresourcegetversion}
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\constfunc{long}{GetVersion}{\void}
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Returns version information (a.b.c.d = d+ 256*c + 256\tt{^}2*b + 256\tt{^}3*a).
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\membersection{wxXmlResource::GetXRCID}\label{wxxmlresourcegetxmlid}
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\func{int}{GetXRCID}{\param{const wxChar* }{str\_id}}
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Returns a numeric ID that is equivalent to the string ID used in an XML
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resource. To be used in event tables.
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The macro {\tt XRCID(name)} is provided for convenience.
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\membersection{wxXmlResource::InitAllHandlers}\label{wxxmlresourceinitallhandlers}
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\func{void}{InitAllHandlers}{\void}
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Initializes handlers for all supported controls/windows. This will
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make the executable quite big because it forces linking against
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most of the wxWindows library.
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\membersection{wxXmlResource::Load}\label{wxxmlresourceload}
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\func{bool}{Load}{\param{const wxString\& }{filemask}}
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Loads resources from XML files that match given filemask.
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This method understands VFS (see filesys.h).
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\membersection{wxXmlResource::LoadBitmap}\label{wxxmlresourceloadbitmap}
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\func{wxBitmap}{LoadBitmap}{\param{const wxString\& }{name}}
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Loads a bitmap resource from a file.
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\membersection{wxXmlResource::LoadDialog}\label{wxxmlresourceloaddialog}
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\func{wxDialog*}{LoadDialog}{\param{wxWindow* }{parent}, \param{const wxString\& }{name}}
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Loads a dialog. {\it dlg} points to a parent window (if any).
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\func{bool}{LoadDialog}{\param{wxDialog* }{dlg}, \param{wxWindow* }{parent}, \param{const wxString\& }{name}}
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Loads a dialog. {\it dlg} points to parent window (if any).
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This form is used to finish creation of an already existing instance (the main reason
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for this is that you may want to use derived class with a new event table).
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Example:
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\begin{verbatim}
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MyDialog dlg;
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wxTheXmlResource->LoadDialog(&dlg, mainFrame, "my_dialog");
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dlg->ShowModal();
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\end{verbatim}
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\membersection{wxXmlResource::LoadFrame}\label{wxxmlresourceloadframe}
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\func{bool}{LoadFrame}{\param{wxFrame* }{frame}, \param{wxWindow* }{parent}, \param{const wxString\& }{name}}
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Loads a frame.
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\membersection{wxXmlResource::LoadIcon}\label{wxxmlresourceloadicon}
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\func{wxIcon}{LoadIcon}{\param{const wxString\& }{name}}
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Loads an icon resource from a file.
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\membersection{wxXmlResource::LoadMenu}\label{wxxmlresourceloadmenu}
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\func{wxMenu*}{LoadMenu}{\param{const wxString\& }{name}}
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Loads menu from resource. Returns NULL on failure.
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\membersection{wxXmlResource::LoadMenuBar}\label{wxxmlresourceloadmenubar}
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\func{wxMenuBar*}{LoadMenuBar}{\param{wxWindow* }{parent}, \param{const wxString\& }{name}}
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Loads a menubar from resource. Returns NULL on failure.
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\func{wxMenuBar*}{LoadMenuBar}{\param{const wxString\& }{name}}
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Loads a menubar from resource. Returns NULL on failure.
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\membersection{wxXmlResource::LoadPanel}\label{wxxmlresourceloadpanel}
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\func{wxPanel*}{LoadPanel}{\param{wxWindow* }{parent}, \param{const wxString\& }{name}}
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Loads a panel. {\it panel} points to parent window (if any).
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\func{bool}{LoadPanel}{\param{wxPanel* }{panel}, \param{wxWindow* }{parent}, \param{const wxString\& }{name}}
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Loads a panel. {\it panel} points to parent window (if any). This form
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is used to finish creation of an already existing instance.
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\membersection{wxXmlResource::LoadToolBar}\label{wxxmlresourceloadtoolbar}
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\func{wxToolBar*}{LoadToolBar}{\param{wxWindow* }{parent}, \param{const wxString\& }{name}}
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Loads a toolbar.
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\membersection{wxXmlResource::Set}\label{wxxmlresourceset}
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\func{wxXmlResource*}{Set}{\param{wxXmlResource* }{res}}
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Sets the global resources object and returns a pointer to the previous one (may be NULL).
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\membersection{wxXmlResource::UpdateResources}\label{wxxmlresourceupdateresources}
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\func{void}{UpdateResources}{\void}
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Scans the resources list for unloaded files and loads them. Also reloads
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files that have been modified since the last load.
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