wxWidgets/utils/wxMMedia/sndau.h
Guilhem Lavaux 4d6306eb4d * Added wxMMedia in the repository so people interrested in it can work on it
* WARNING! It is quite unstable on Windows and it doesn't work on Linux for
  the moment because I didn't finish fixing the CODEC stream.


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@975 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1998-11-09 18:37:38 +00:00

48 lines
1.1 KiB
C++

// /////////////////////////////////////////////////////////////////////////////
// Name: sndau.h
// Purpose: wxMMedia Sun Audio File Codec
// Author: Guilhem Lavaux
// Created: 1998
// Updated:
// Copyright: (C) 1998, Guilhem Lavaux
// License: wxWindows license
// /////////////////////////////////////////////////////////////////////////////
/* Real -*- C++ -*- */
#ifndef __SND_au_H__
#define __SND_au_H__
#ifdef __GNUG__
#pragma interface
#endif
#include "mmriff.h"
#include "sndfile.h"
///
class wxSndAuCodec : public wxSndFileCodec {
///
DECLARE_DYNAMIC_CLASS(wxSndAuCodec)
public:
///
wxSndAuCodec();
///
wxSndAuCodec(wxInputStream& s, bool preload = FALSE, bool seekable = TRUE);
///
wxSndAuCodec(wxOutputStream& s, bool seekable = TRUE);
///
wxSndAuCodec(const wxString& fname);
///
virtual ~wxSndAuCodec();
bool OnNeedData(char *buf, wxUint32 size);
bool OnWriteData(char *buf, wxUint32 size);
wxUint32 PrepareToPlay();
bool PrepareToRecord(wxUint32 file_size);
protected:
wxUint32 m_spos, m_slen;
wxUint32 m_chunksize;
};
#endif