wxWidgets/include/wx/socket.h
Vadim Zeitlin 2e4df4bfaf 1. made compilation with WXWIN_COMPATIBILITY_EVENT_TYPES really work
2. moved ~50% of the event types in their own headers/sources from event.h/cpp


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@9243 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
2001-01-31 17:16:40 +00:00

364 lines
10 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: socket.h
// Purpose: Socket handling classes
// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
// Modified by:
// Created: April 1997
// RCS-ID: $Id$
// Copyright: (c) Guilhem Lavaux
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_NETWORK_SOCKET_H
#define _WX_NETWORK_SOCKET_H
#ifdef __GNUG__
#pragma interface "socket.h"
#endif
#include "wx/defs.h"
#if wxUSE_SOCKETS
// ---------------------------------------------------------------------------
// wxSocket headers
// ---------------------------------------------------------------------------
#ifdef WXPREC
#include "wx/wxprec.h"
#else
#include "wx/event.h"
#include "wx/string.h"
#endif
#include "wx/sckaddr.h"
#include "wx/gsocket.h"
// ------------------------------------------------------------------------
// Types and constants
// ------------------------------------------------------------------------
enum wxSocketNotify
{
wxSOCKET_INPUT = GSOCK_INPUT,
wxSOCKET_OUTPUT = GSOCK_OUTPUT,
wxSOCKET_CONNECTION = GSOCK_CONNECTION,
wxSOCKET_LOST = GSOCK_LOST
};
enum
{
wxSOCKET_INPUT_FLAG = GSOCK_INPUT_FLAG,
wxSOCKET_OUTPUT_FLAG = GSOCK_OUTPUT_FLAG,
wxSOCKET_CONNECTION_FLAG = GSOCK_CONNECTION_FLAG,
wxSOCKET_LOST_FLAG = GSOCK_LOST_FLAG
};
typedef GSocketEventFlags wxSocketEventFlags;
enum wxSocketError
{
// from GSocket
wxSOCKET_NOERROR = GSOCK_NOERROR,
wxSOCKET_INVOP = GSOCK_INVOP,
wxSOCKET_IOERR = GSOCK_IOERR,
wxSOCKET_INVADDR = GSOCK_INVADDR,
wxSOCKET_INVSOCK = GSOCK_INVSOCK,
wxSOCKET_NOHOST = GSOCK_NOHOST,
wxSOCKET_INVPORT = GSOCK_INVPORT,
wxSOCKET_WOULDBLOCK = GSOCK_WOULDBLOCK,
wxSOCKET_TIMEDOUT = GSOCK_TIMEDOUT,
wxSOCKET_MEMERR = GSOCK_MEMERR,
// wxSocket-specific (not yet implemented)
wxSOCKET_DUMMY
};
enum
{
wxSOCKET_NONE = 0,
wxSOCKET_NOWAIT = 1,
wxSOCKET_WAITALL = 2,
wxSOCKET_BLOCK = 4
};
enum wxSocketType
{
wxSOCKET_UNINIT,
wxSOCKET_CLIENT,
wxSOCKET_SERVER,
wxSOCKET_BASE,
wxSOCKET_DATAGRAM
};
typedef int wxSocketFlags;
#if WXWIN_COMPATIBILITY
typedef wxSocketType wxSockType;
typedef wxSocketFlags wxSockFlags;
#endif // WXWIN_COMPATIBILITY
// --------------------------------------------------------------------------
// wxSocketBase
// --------------------------------------------------------------------------
class WXDLLEXPORT wxSocketBase : public wxObject
{
DECLARE_CLASS(wxSocketBase)
public:
#if WXWIN_COMPATIBILITY
enum
{
NONE = wxSOCKET_NONE,
NOWAIT = wxSOCKET_NOWAIT,
WAITALL = wxSOCKET_WAITALL,
SPEED = wxSOCKET_BLOCK
};
enum
{
SOCK_UNINIT = wxSOCKET_UNINIT,
SOCK_CLIENT = wxSOCKET_CLIENT,
SOCK_SERVER = wxSOCKET_SERVER,
SOCK_INTERNAL = wxSOCKET_BASE,
SOCK_DATAGRAM = wxSOCKET_DATAGRAM
};
typedef void (*wxSockCbk)(wxSocketBase& sock, wxSocketNotify evt, char *cdata);
#endif // WXWIN_COMPATIBILITY
public:
// Public interface
// ----------------
// ctors and dtors
wxSocketBase();
wxSocketBase(wxSocketFlags flags, wxSocketType type);
virtual ~wxSocketBase();
void Init();
bool Destroy();
// state
inline bool Ok() const { return (m_socket != NULL); };
inline bool Error() const { return m_error; };
inline bool IsConnected() const { return m_connected; };
inline bool IsData() { return WaitForRead(0, 0); };
inline bool IsDisconnected() const { return !IsConnected(); };
inline wxUint32 LastCount() const { return m_lcount; }
inline wxSocketError LastError() const { return (wxSocketError)GSocket_GetError(m_socket); }
void SaveState();
void RestoreState();
// addresses
virtual bool GetLocal(wxSockAddress& addr_man) const;
virtual bool GetPeer(wxSockAddress& addr_man) const;
// base IO
virtual bool Close();
wxSocketBase& Discard();
wxSocketBase& Peek(void* buffer, wxUint32 nbytes);
wxSocketBase& Read(void* buffer, wxUint32 nbytes);
wxSocketBase& ReadMsg(void *buffer, wxUint32 nbytes);
wxSocketBase& Unread(const void *buffer, wxUint32 nbytes);
wxSocketBase& Write(const void *buffer, wxUint32 nbytes);
wxSocketBase& WriteMsg(const void *buffer, wxUint32 nbytes);
void InterruptWait() { m_interrupt = TRUE; };
bool Wait(long seconds = -1, long milliseconds = 0);
bool WaitForRead(long seconds = -1, long milliseconds = 0);
bool WaitForWrite(long seconds = -1, long milliseconds = 0);
bool WaitForLost(long seconds = -1, long milliseconds = 0);
inline wxSocketFlags GetFlags() const { return m_flags; }
void SetFlags(wxSocketFlags flags);
void SetTimeout(long seconds);
// event handling
void *GetClientData() const { return m_clientData; }
void SetClientData(void *data) { m_clientData = data; }
void SetEventHandler(wxEvtHandler& handler, int id = -1);
void SetNotify(wxSocketEventFlags flags);
void Notify(bool notify);
// callbacks are deprecated, use events instead
#if WXWIN_COMPATIBILITY
wxSockCbk Callback(wxSockCbk cbk_);
char *CallbackData(char *data);
#endif // WXWIN_COMPATIBILITY
// Implementation from now on
// --------------------------
// do not use, should be private (called from GSocket)
void OnRequest(wxSocketNotify notify);
// do not use, not documented nor supported
inline bool IsNoWait() const { return ((m_flags & wxSOCKET_NOWAIT) != 0); }
inline wxSocketType GetType() const { return m_type; }
private:
friend class wxSocketClient;
friend class wxSocketServer;
friend class wxDatagramSocket;
// low level IO
wxUint32 _Read(void* buffer, wxUint32 nbytes);
wxUint32 _Write(const void *buffer, wxUint32 nbytes);
bool _Wait(long seconds, long milliseconds, wxSocketEventFlags flags);
// pushback buffer
void Pushback(const void *buffer, wxUint32 size);
wxUint32 GetPushback(void *buffer, wxUint32 size, bool peek);
private:
// socket
GSocket *m_socket; // GSocket
wxSocketType m_type; // wxSocket type
// state
wxSocketFlags m_flags; // wxSocket flags
bool m_connected; // connected?
bool m_establishing; // establishing connection?
bool m_reading; // busy reading?
bool m_writing; // busy writing?
bool m_error; // did last IO call fail?
wxSocketError m_lasterror; // last error (not cleared on success)
wxUint32 m_lcount; // last IO transaction size
unsigned long m_timeout; // IO timeout value
wxList m_states; // stack of states
bool m_interrupt; // interrupt ongoing wait operations?
bool m_beingDeleted; // marked for delayed deletion?
// pushback buffer
void *m_unread; // pushback buffer
wxUint32 m_unrd_size; // pushback buffer size
wxUint32 m_unrd_cur; // pushback pointer (index into buffer)
// events
int m_id; // socket id
wxEvtHandler *m_handler; // event handler
void *m_clientData; // client data for events
bool m_notify; // notify events to users?
wxSocketEventFlags m_eventmask; // which events to notify?
// callbacks are deprecated, use events instead
#if WXWIN_COMPATIBILITY
wxSockCbk m_cbk; // callback
char *m_cdata; // callback data
#endif // WXWIN_COMPATIBILITY
};
// --------------------------------------------------------------------------
// wxSocketServer
// --------------------------------------------------------------------------
class WXDLLEXPORT wxSocketServer : public wxSocketBase
{
DECLARE_CLASS(wxSocketServer)
public:
wxSocketServer(wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE);
wxSocketBase* Accept(bool wait = TRUE);
bool AcceptWith(wxSocketBase& socket, bool wait = TRUE);
bool WaitForAccept(long seconds = -1, long milliseconds = 0);
};
// --------------------------------------------------------------------------
// wxSocketClient
// --------------------------------------------------------------------------
class WXDLLEXPORT wxSocketClient : public wxSocketBase
{
DECLARE_CLASS(wxSocketClient)
public:
wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
virtual ~wxSocketClient();
virtual bool Connect(wxSockAddress& addr, bool wait = TRUE);
bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
};
// --------------------------------------------------------------------------
// wxDatagramSocket
// --------------------------------------------------------------------------
// WARNING: still in alpha stage
class wxDatagramSocket : public wxSocketBase
{
DECLARE_CLASS(wxDatagramSocket)
public:
wxDatagramSocket(wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE);
wxDatagramSocket& RecvFrom( wxSockAddress& addr,
void* buf,
wxUint32 nBytes );
wxDatagramSocket& SendTo( wxSockAddress& addr,
const void* buf,
wxUint32 nBytes );
/* TODO:
bool Connect(wxSockAddress& addr);
*/
};
// --------------------------------------------------------------------------
// wxSocketEvent
// --------------------------------------------------------------------------
class WXDLLEXPORT wxSocketEvent : public wxEvent
{
DECLARE_DYNAMIC_CLASS(wxSocketEvent)
public:
wxSocketEvent(int id = 0);
wxSocketNotify GetSocketEvent() const { return m_event; }
wxSocketBase *GetSocket() const { return (wxSocketBase *) GetEventObject(); }
void *GetClientData() const { return m_clientData; }
// backwards compatibility
#if WXWIN_COMPATIBILITY_2
wxSocketNotify SocketEvent() const { return m_event; }
wxSocketBase *Socket() const { return (wxSocketBase *) GetEventObject(); }
#endif // WXWIN_COMPATIBILITY_2
void CopyObject(wxObject& object_dest) const;
public:
wxSocketNotify m_event;
void *m_clientData;
};
typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
#define EVT_SOCKET(id, func) \
DECLARE_EVENT_TABLE_ENTRY( wxEVT_SOCKET, id, -1, \
(wxObjectEventFunction) \
(wxEventFunction) \
(wxSocketEventFunction) & func, \
(wxObject *) NULL ),
#endif
// wxUSE_SOCKETS
#endif
// _WX_NETWORK_SOCKET_H