1a0d517ea4
Modified Files: wxWindows/setup.h_vms wxWindows/include/wx/caret.h wxWindows/include/wx/dynlib.h wxWindows/include/wx/hash.h wxWindows/include/wx/gtk/window.h wxWindows/src/common/descrip.mms wxWindows/src/generic/descrip.mms wxWindows/src/unix/dialup.cpp -Removed some redundant ;'s from the .h files -Updated wxGTK for OpenVMS ---------------------------------------------------------------------- git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@10814 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
302 lines
12 KiB
C++
302 lines
12 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/hash.h
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// Purpose: wxHashTable class
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// Author: Julian Smart
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// Modified by: VZ at 25.02.00: type safe hashes with WX_DECLARE_HASH()
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// Created: 01/02/97
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// RCS-ID: $Id$
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// Copyright: (c)
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_HASH_H__
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#define _WX_HASH_H__
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#ifdef __GNUG__
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#pragma interface "hash.h"
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#endif
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#include "wx/list.h"
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#include "wx/dynarray.h"
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// the default size of the hash
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#define wxHASH_SIZE_DEFAULT (1000)
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/*
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* A hash table is an array of user-definable size with lists
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* of data items hanging off the array positions. Usually there'll
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* be a hit, so no search is required; otherwise we'll have to run down
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* the list to find the desired item.
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*/
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// ----------------------------------------------------------------------------
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// this is the base class for object hashes: hash tables which contain
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// pointers to objects
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxHashTableBase : public wxObject
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{
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public:
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wxHashTableBase();
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void Create(wxKeyType keyType = wxKEY_INTEGER,
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size_t size = wxHASH_SIZE_DEFAULT);
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void Destroy();
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size_t GetSize() const { return m_hashSize; }
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size_t GetCount() const { return m_count; }
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void DeleteContents(bool flag);
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protected:
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// find the node for (key, value)
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wxNodeBase *GetNode(long key, long value) const;
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// the array of lists in which we store the values for given key hash
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wxListBase **m_hashTable;
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// the size of m_lists array
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size_t m_hashSize;
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// the type of indexing we use
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wxKeyType m_keyType;
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// the total number of elements in the hash
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size_t m_count;
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// should we delete our data?
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bool m_deleteContents;
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private:
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// no copy ctor/assignment operator (yet)
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DECLARE_NO_COPY_CLASS(wxHashTableBase)
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};
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// ----------------------------------------------------------------------------
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// a hash table which stores longs
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxHashTableLong : public wxObject
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{
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public:
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wxHashTableLong(size_t size = wxHASH_SIZE_DEFAULT) { Init(size); }
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virtual ~wxHashTableLong();
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void Create(size_t size = wxHASH_SIZE_DEFAULT);
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void Destroy();
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size_t GetSize() const { return m_hashSize; }
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size_t GetCount() const { return m_count; }
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void Put(long key, long value);
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long Get(long key) const;
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long Delete(long key);
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protected:
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void Init(size_t size);
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private:
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wxArrayLong **m_values,
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**m_keys;
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// the size of array above
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size_t m_hashSize;
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// the total number of elements in the hash
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size_t m_count;
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// not implemented yet
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DECLARE_NO_COPY_CLASS(wxHashTableLong)
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};
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// ----------------------------------------------------------------------------
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// wxStringHashTable: a hash table which indexes strings with longs
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxStringHashTable : public wxObject
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{
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public:
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wxStringHashTable(size_t sizeTable = wxHASH_SIZE_DEFAULT);
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virtual ~wxStringHashTable();
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// add a string associated with this key to the table
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void Put(long key, const wxString& value);
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// get the string from the key: if not found, an empty string is returned
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// and the wasFound is set to FALSE if not NULL
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wxString Get(long key, bool *wasFound = NULL) const;
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// clean up
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void Destroy();
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private:
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wxArrayLong **m_keys;
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wxArrayString **m_values;
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// the size of array above
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size_t m_hashSize;
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DECLARE_NO_COPY_CLASS(wxStringHashTable)
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};
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// ----------------------------------------------------------------------------
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// for compatibility only
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// ----------------------------------------------------------------------------
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class WXDLLEXPORT wxHashTable : public wxObject
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{
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public:
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int n;
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int current_position;
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wxNode *current_node;
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unsigned int key_type;
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wxList **hash_table;
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wxHashTable(int the_key_type = wxKEY_INTEGER,
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int size = wxHASH_SIZE_DEFAULT);
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~wxHashTable();
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// copy ctor and assignment operator
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wxHashTable(const wxHashTable& table) { DoCopy(table); }
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wxHashTable& operator=(const wxHashTable& table)
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{ Clear(); DoCopy(table); return *this; }
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void DoCopy(const wxHashTable& table);
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void Destroy();
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bool Create(int the_key_type = wxKEY_INTEGER,
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int size = wxHASH_SIZE_DEFAULT);
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// Note that there are 2 forms of Put, Get.
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// With a key and a value, the *value* will be checked
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// when a collision is detected. Otherwise, if there are
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// 2 items with a different value but the same key,
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// we'll retrieve the WRONG ONE. So where possible,
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// supply the required value along with the key.
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// In fact, the value-only versions make a key, and still store
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// the value. The use of an explicit key might be required
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// e.g. when combining several values into one key.
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// When doing that, it's highly likely we'll get a collision,
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// e.g. 1 + 2 = 3, 2 + 1 = 3.
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// key and value are NOT necessarily the same
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void Put(long key, long value, wxObject *object);
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void Put(long key, const wxChar *value, wxObject *object);
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// key and value are the same
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void Put(long value, wxObject *object);
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void Put(const wxChar *value, wxObject *object);
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// key and value not the same
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wxObject *Get(long key, long value) const;
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wxObject *Get(long key, const wxChar *value) const;
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// key and value are the same
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wxObject *Get(long value) const;
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wxObject *Get(const wxChar *value) const;
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// Deletes entry and returns data if found
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wxObject *Delete(long key);
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wxObject *Delete(const wxChar *key);
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wxObject *Delete(long key, int value);
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wxObject *Delete(long key, const wxChar *value);
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// Construct your own integer key from a string, e.g. in case
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// you need to combine it with something
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long MakeKey(const wxChar *string) const;
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// Way of iterating through whole hash table (e.g. to delete everything)
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// Not necessary, of course, if you're only storing pointers to
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// objects maintained separately
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void BeginFind();
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wxNode *Next();
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void DeleteContents(bool flag);
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void Clear();
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// Returns number of nodes
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size_t GetCount() const { return m_count; }
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private:
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size_t m_count; // number of elements in the hashtable
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bool m_deleteContents;
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DECLARE_DYNAMIC_CLASS(wxHashTable)
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};
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// defines a new type safe hash table which stores the elements of type eltype
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// in lists of class listclass
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#define _WX_DECLARE_HASH(eltype, listclass, hashclass, classexp) \
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classexp hashclass : public wxHashTableBase \
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{ \
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public: \
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hashclass(wxKeyType keyType = wxKEY_INTEGER, \
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size_t size = wxHASH_SIZE_DEFAULT) \
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{ Create(keyType, size); } \
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\
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~hashclass() { Destroy(); } \
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\
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void Put(long key, long val, eltype *data) { DoPut(key, val, data); } \
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void Put(long key, eltype *data) { DoPut(key, key, data); } \
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\
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eltype *Get(long key, long value) const \
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{ \
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wxNodeBase *node = GetNode(key, value); \
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return node ? ((listclass::Node *)node)->GetData() : (eltype *)0; \
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} \
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eltype *Get(long key) const { return Get(key, key); } \
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\
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eltype *Delete(long key, long value) \
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{ \
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eltype *data; \
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\
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wxNodeBase *node = GetNode(key, value); \
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if ( node ) \
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{ \
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data = ((listclass::Node *)node)->GetData(); \
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\
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delete node; \
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m_count--; \
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} \
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else \
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{ \
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data = (eltype *)0; \
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} \
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\
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return data; \
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} \
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eltype *Delete(long key) { return Delete(key, key); } \
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\
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protected: \
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void DoPut(long key, long value, eltype *data) \
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{ \
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size_t slot = (size_t)abs((int)(key % (long)m_hashSize)); \
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\
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if ( !m_hashTable[slot] ) \
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{ \
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m_hashTable[slot] = new listclass(m_keyType); \
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if ( m_deleteContents ) \
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m_hashTable[slot]->DeleteContents(TRUE); \
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} \
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\
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((listclass *)m_hashTable[slot])->Append(value, data); \
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m_count++; \
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} \
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}
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// this macro is to be used in the user code
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#define WX_DECLARE_HASH(el, list, hash) \
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_WX_DECLARE_HASH(el, list, hash, class)
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// and this one does exactly the same thing but should be used inside the
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// library
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#define WX_DECLARE_EXPORTED_HASH(el, list, hash) \
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_WX_DECLARE_HASH(el, list, hash, class WXDLLEXPORT)
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#endif
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// _WX_HASH_H__
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