wxWidgets/include/wx/resource.h
Robert Roebling e70f5e1301 Compile fix for dynarray,
Use wxStreams in dialoged,
  Small typo in wxApp::OnIdle()
  Distrib things,
  wxPython makefile corrections (libpy.c and libptr.c missing)


git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3295 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
1999-08-05 20:38:51 +00:00

195 lines
7.7 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: resource.h
// Purpose: Resource processing
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id$
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_RESOURCEH__
#define _WX_RESOURCEH__
#ifdef __GNUG__
#pragma interface "resource.h"
#endif
#include "wx/setup.h"
#if wxUSE_WX_RESOURCES
#include <stdio.h>
// A few further types not in wx_types.h
#define wxRESOURCE_TYPE_SEPARATOR 1000
#define wxRESOURCE_TYPE_XBM_DATA 1001
#define wxRESOURCE_TYPE_XPM_DATA 1002
#define RESOURCE_PLATFORM_WINDOWS 1
#define RESOURCE_PLATFORM_X 2
#define RESOURCE_PLATFORM_MAC 3
#define RESOURCE_PLATFORM_ANY 4
// Extended styles: for resource usage only
// Use dialog units instead of pixels
#define wxRESOURCE_DIALOG_UNITS 1
// Use default system colour and font
#define wxRESOURCE_USE_DEFAULTS 2
// Macros to help use dialog units
#define wxDLG_POINT(x, y, parent, useDlgUnits) (useDlgUnits ? parent->ConvertDialogToPixel(wxPoint(x, y)) : wxPoint(x, y))
#define wxDLG_SIZE(x, y, parent, useDlgUnits) (useDlgUnits ? parent->ConvertDialogToPixel(wxSize(x, y)) : wxSize(x, y))
#ifdef FindResource
#undef FindResource
#endif
/*
* Internal format for control/panel item
*/
class WXDLLEXPORT wxItemResource: public wxObject
{
DECLARE_DYNAMIC_CLASS(wxItemResource)
public:
wxItemResource();
~wxItemResource();
inline void SetType(const wxString& type) { m_itemType = type; }
inline void SetStyle(long styl) { m_windowStyle = styl; }
inline void SetId(int id) { m_windowId = id; }
inline void SetBitmap(const wxBitmap& bm) { m_bitmap = bm; }
inline wxBitmap& GetBitmap() const { return (wxBitmap&) m_bitmap; }
inline void SetFont(const wxFont& font) { m_windowFont = font; }
inline wxFont& GetFont() const { return (wxFont&) m_windowFont; }
inline void SetSize(int xx, int yy, int ww, int hh)
{ m_x = xx; m_y = yy; m_width = ww; m_height = hh; }
inline void SetTitle(const wxString& title) { m_title = title; }
inline void SetName(const wxString& name) { m_name = name; }
inline void SetValue1(long v) { m_value1 = v; }
inline void SetValue2(long v) { m_value2 = v; }
inline void SetValue3(long v) { m_value3 = v; }
inline void SetValue5(long v) { m_value5 = v; }
inline void SetValue4(const wxString& v) { m_value4 = v; }
inline void SetStringValues(const wxStringList& svalues) { m_stringValues = svalues; }
inline const wxString& GetType() const { return m_itemType; }
inline int GetX() const { return m_x; }
inline int GetY() const { return m_y; }
inline int GetWidth() const { return m_width; }
inline int GetHeight() const { return m_height; }
inline const wxString& GetTitle() const { return m_title; }
inline const wxString& GetName() const { return m_name; }
inline long GetStyle() const { return m_windowStyle; }
inline int GetId() const { return m_windowId; }
inline wxInt32 GetValue1() const { return m_value1; }
inline wxInt32 GetValue2() const { return m_value2; }
inline wxInt32 GetValue3() const { return m_value3; }
inline wxInt32 GetValue5() const { return m_value5; }
inline wxString GetValue4() const { return m_value4; }
inline wxList& GetChildren() const { return (wxList&) m_children; }
inline wxStringList& GetStringValues() const { return (wxStringList&) m_stringValues; }
inline void SetBackgroundColour(const wxColour& col) { m_backgroundColour = col; }
inline void SetLabelColour(const wxColour& col) { m_labelColour = col; }
inline void SetButtonColour(const wxColour& col) { m_buttonColour = col; }
inline wxColour& GetBackgroundColour() const { return (wxColour&) m_backgroundColour; }
inline wxColour& GetLabelColour() const { return (wxColour&) m_labelColour; }
inline wxColour& GetButtonColour() const { return (wxColour&) m_buttonColour; }
inline void SetResourceStyle(long style) { m_exStyle = style; }
inline wxInt32 GetResourceStyle() const { return m_exStyle; }
protected:
wxList m_children;
wxString m_itemType;
int m_x, m_y, m_width, m_height;
wxString m_title;
wxString m_name;
long m_windowStyle;
long m_value1, m_value2, m_value3, m_value5;
wxString m_value4;
int m_windowId;
wxStringList m_stringValues; // Optional string values
wxBitmap m_bitmap;
wxColour m_backgroundColour;
wxColour m_labelColour;
wxColour m_buttonColour;
wxFont m_windowFont;
long m_exStyle; // Extended, resource-specific styles
};
/*
* Resource table (normally only one of these)
*/
class WXDLLEXPORT wxResourceTable: public wxHashTable
{
DECLARE_DYNAMIC_CLASS(wxResourceTable)
protected:
public:
wxHashTable identifiers;
wxResourceTable();
~wxResourceTable();
virtual wxItemResource *FindResource(const wxString& name) const;
virtual void AddResource(wxItemResource *item);
virtual bool DeleteResource(const wxString& name);
virtual bool ParseResourceFile(const wxString& filename);
virtual bool ParseResourceData(const wxString& data);
virtual bool SaveResource(const wxString& filename);
// Register XBM/XPM data
virtual bool RegisterResourceBitmapData(const wxString& name, char bits[], int width, int height);
virtual bool RegisterResourceBitmapData(const wxString& name, char **data);
virtual wxControl *CreateItem(wxWindow *panel, const wxItemResource* childResource, const wxItemResource* parentResource) const;
virtual void ClearTable();
};
WXDLLEXPORT extern void wxInitializeResourceSystem();
WXDLLEXPORT extern void wxCleanUpResourceSystem();
WXDLLEXPORT_DATA(extern wxResourceTable*) wxDefaultResourceTable;
WXDLLEXPORT extern long wxParseWindowStyle(const wxString& style);
class WXDLLEXPORT wxMenuBar;
class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxIcon;
WXDLLEXPORT extern wxBitmap wxResourceCreateBitmap(const wxString& resource, wxResourceTable *table = (wxResourceTable *) NULL);
WXDLLEXPORT extern wxIcon wxResourceCreateIcon(const wxString& resource, wxResourceTable *table = (wxResourceTable *) NULL);
WXDLLEXPORT extern wxMenuBar* wxResourceCreateMenuBar(const wxString& resource, wxResourceTable *table = (wxResourceTable *) NULL, wxMenuBar *menuBar = (wxMenuBar *) NULL);
WXDLLEXPORT extern wxMenu* wxResourceCreateMenu(const wxString& resource, wxResourceTable *table = (wxResourceTable *) NULL);
WXDLLEXPORT extern bool wxResourceParseData(const wxString& resource, wxResourceTable *table = (wxResourceTable *) NULL);
WXDLLEXPORT extern bool wxResourceParseFile(const wxString& filename, wxResourceTable *table = (wxResourceTable *) NULL);
WXDLLEXPORT extern bool wxResourceParseString(char* s, wxResourceTable *table = (wxResourceTable *) NULL);
WXDLLEXPORT extern void wxResourceClear(wxResourceTable *table = (wxResourceTable *) NULL);
// Register XBM/XPM data
WXDLLEXPORT extern bool wxResourceRegisterBitmapData(const wxString& name, char bits[], int width, int height, wxResourceTable *table = (wxResourceTable *) NULL);
WXDLLEXPORT extern bool wxResourceRegisterBitmapData(const wxString& name, char **data, wxResourceTable *table = (wxResourceTable *) NULL);
#define wxResourceRegisterIconData wxResourceRegisterBitmapData
/*
* Resource identifer code: #define storage
*/
WXDLLEXPORT extern bool wxResourceAddIdentifier(const wxString& name, int value, wxResourceTable *table = (wxResourceTable *) NULL);
WXDLLEXPORT extern int wxResourceGetIdentifier(const wxString& name, wxResourceTable *table = (wxResourceTable *) NULL);
#endif
#endif
// _WX_RESOURCEH__